r M m R Items: Which affect Perception – 51 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Perception +4 - - - - Materia - 396 gil
Perception +5 - - - - Materia - 594 gil
Perception +6 - - - - Materia - 792 gil
Perception +10 - - - - Materia - 990 gil
Perception +3 - - - - Materia - 198 gil
Perception +7% (36@515), Gathering +3% (13@434) 86+ - 30m +3% Meal - 20 gil
Perception +7% (32@458), GP +4% (16@400) 86-471 - 30m +3% Meal - 16 gil
Perception +7% (28@400), GP +3% (12@400) 86-414 - 30m +3% Meal - 11 gil
Perception +7% (19@272), GP +3% (12@400) 86-285 - 30m +3% Meal - 7 gil
Perception +7% (16@229), Gathering +3% (6@200) 86-242 - 30m +3% Meal - 5 gil
Perception +7% (14@200), GP +3% (11@367) 86-214 - 30m +3% Meal - 4 gil
Perception +7% (12@172), GP +3% (11@367) 86-185 - 30m +3% Meal - 4 gil
Perception +7% (10@143), Gathering +3% (4@134) 86-157 - 30m +3% Meal - 2 gil
Perception +7% (8@115), Gathering +3% (3@100) 86-128 - 30m +3% Meal - 2 gil
Perception +7% (7@100) 86-114 - 30m +3% Meal - 2 gil
Perception +7% (7@100), GP +3% (10@334) 86-114 - 30m +3% Meal - 2 gil
GP +7% (24@343), Perception +6 1-99 - 30m +3% Meal - 2 gil
Gathering +6% (14@234), Perception +2% (6@300) - - 30m +3% Meal 376 gil 6 gil
Gathering +7% (19@272), Perception +3% (8@267) - - 30m +3% Meal - 7 gil
Gathering +7% (17@243), Perception +3% (7@234) - - 30m +3% Meal - 7 gil
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r M m R Arms & Tools: Which affect Perception – 163 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
- - Gathering +20, Perception +35 11 11 BTN - Secondary Tool - BSM 304 gil 7 gil
- - Gathering +23, Perception +40 11 11 BTN - Secondary Tool - BSM - 8 gil
5 1.67 Gathering +37, Perception +21 12 12 BTN Physical Primary Tool - BSM 412 gil 9 gil
5 1.67 Gathering +42, Perception +24 12 12 BTN Physical Primary Tool - BSM - 10 gil
6 2.00 Gathering +41, Perception +23 15 15 BTN Physical Primary Tool 1 BSM 552 gil 12 gil
6 2.00 Gathering +46, Perception +26 15 15 BTN Physical Primary Tool 1 BSM - 14 gil
- - GP +1, Gathering +24, Perception +42 16 15 BTN - Secondary Tool - BSM - 10 gil
7 2.33 Gathering +46, Perception +26 19 19 BTN Physical Primary Tool 1 BSM 765 gil 16 gil
7 2.33 Gathering +52, Perception +30 19 19 BTN Physical Primary Tool 1 BSM - 18 gil
- - Gathering +27, Perception +47 20 20 BTN - Secondary Tool 1 BSM 684 gil 14 gil
- - Gathering +31, Perception +54 20 20 BTN - Secondary Tool 1 BSM - 16 gil
8 2.67 Gathering +51, Perception +29 23 23 BTN Physical Primary Tool 1 BSM 1,295 gil 24 gil
8 2.67 Gathering +58, Perception +33 23 23 BTN Physical Primary Tool 1 BSM - 27 gil
- - Gathering +30, Perception +53 24 24 BTN - Secondary Tool 1 BSM 1,225 gil 22 gil
- - Gathering +34, Perception +60 24 24 BTN - Secondary Tool 1 BSM - 25 gil
9 3.00 Gathering +58, Perception +33 28 28 BTN Physical Primary Tool 1 BSM 2,388 gil 38 gil
9 3.00 Gathering +65, Perception +37 28 28 BTN Physical Primary Tool 1 BSM - 42 gil
- - GP +2, Gathering +34, Perception +59 29 28 BTN - Secondary Tool - BSM - 34 gil
10 3.33 Gathering +62, Perception +35 31 31 BTN Physical Primary Tool 1 BSM 3,256 gil 49 gil
10 3.33 Gathering +70, Perception +40 31 31 BTN Physical Primary Tool 1 BSM - 54 gil
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r M m R Armor: Which affects Perception – 197 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 4 9 Perception +13 1 1 All Classes - WVR - 1 gil
Head 6 11 Perception +14 1 1 All Classes - WVR - 2 gil
Head 5 10 Control +8, Perception +16 5 5 All Classes - WVR 85 gil 2 gil
Head 6 13 Control +9, Perception +18 5 5 All Classes - WVR - 3 gil
Head 6 13 Perception +20 10 10 All Classes - WVR 226 gil 5 gil
Head 8 16 Perception +22 10 10 All Classes - WVR - 6 gil
Head 7 14 Perception +21 12 12 All Classes - WVR 282 gil 6 gil
Head 8 17 Perception +24 12 12 All Classes - WVR - 7 gil
Head 7 14 Perception +22 13 13 All Classes - WVR 312 gil 7 gil
Head 9 18 Perception +25 13 13 All Classes - WVR - 8 gil
Head 8 15 Perception +23 15 15 All Classes 2 LTW 378 gil 8 gil
Head 10 19 Perception +26 15 15 All Classes 2 LTW - 9 gil
Head 9 18 Perception +26 19 19 All Classes 2 WVR 524 gil 11 gil
Head 11 23 Perception +30 19 19 All Classes 2 WVR - 13 gil
Head 11 21 Control +14, Perception +29 23 23 All Classes 2 WVR 665 gil 12 gil
Head 13 27 Control +16, Perception +33 23 23 All Classes 2 WVR - 14 gil
Head 12 25 Perception +32 27 27 All Classes 2 WVR 1,464 gil 24 gil
Head 15 31 Perception +37 27 27 All Classes 2 WVR - 27 gil
Head 14 29 Control +17, Perception +35 31 31 All Classes 2 GSM 2,539 gil 39 gil
Head 18 36 Control +19, Perception +40 31 31 All Classes 2 GSM - 43 gil
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r M m R Gathering Points: With Bonuses for Perception – 113 shown
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Botanist Primary Tool 5 Allagan Snail, Maple Branch, Latex, Ice Shard, Wind Shard, Maple Log Jadeite Thick (X:22 Y:17) 4 - Dexterity ≥ 23: Gathering Attempts +1
Perception ≥ 42: Gathering Fortune +5%
Gathering ≥ 42: Gathering Rate +10%
Botanist Primary Tool 5 Beehive Chip, Cinnamon, Maple Sap, Earth Shard Treespeak (X:26 Y:27) 4 - Dexterity ≥ 23: Gathering Attempts +1
Perception ≥ 42: Gathering Fortune +5%
Gathering ≥ 42: Gathering Rate +10%
Botanist Primary Tool 5 Maple Branch, Latex, Earth Shard, Maple Log Treespeak (X:29 Y:25) 4 - Dexterity ≥ 23: Gathering Attempts +1
Perception ≥ 42: Gathering Fortune +5%
Gathering ≥ 42: Gathering Rate +10%
Botanist Primary Tool 10 Crow Feather, Ash Branch, Wind Shard, Ash Log, Tinolqa Mistletoe Greentear (X:26 Y:20) 4 - Dexterity ≥ 32: Gathering Attempts +1
Perception ≥ 52: Gathering Fortune +5%
Gathering ≥ 54: Gathering Rate +10%
Botanist Primary Tool 10 Cock Feather, Cloves, Lightning Shard Spineless Basin (X:22 Y:26) 4 - Dexterity ≥ 32: Gathering Attempts +1
Perception ≥ 52: Gathering Fortune +5%
Gathering ≥ 54: Gathering Rate +10%
Botanist Primary Tool 10 Kukuru Bean, La Noscean Orange, Earth Shard, La Noscean Orange Seeds (Hidden) Cedarwood (X:32 Y:16) 4 - Dexterity ≥ 32: Gathering Attempts +1
Perception ≥ 52: Gathering Fortune +5%
Gathering ≥ 54: Gathering Rate +10%
Botanist Primary Tool 10 Ash Branch, Earth Shard, Ash Log, Tinolqa Mistletoe Treespeak (X:27 Y:24) 4 - Dexterity ≥ 32: Gathering Attempts +1
Perception ≥ 52: Gathering Fortune +5%
Gathering ≥ 54: Gathering Rate +10%
Botanist Primary Tool 15 Gridanian Chestnut, Wind Shard, Elm Log Bentbranch (X:20 Y:20) 4 - Dexterity ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Botanist Primary Tool 20 Lightning Shard, Nopales Black Brush (X:20 Y:20) 4 - Dexterity ≥ 57: Gathering Attempts +1
Perception ≥ 81: Gathering Fortune +5%
Gathering ≥ 90: Gathering Rate +10%
Botanist Primary Tool 20 Faerie Apple, Yew Branch, Wind Shard, Yew Log, Faerie Apple Seeds (Hidden) Nine Ivies (X:15 Y:27) 4 - Dexterity ≥ 57: Gathering Attempts +1
Perception ≥ 81: Gathering Fortune +5%
Gathering ≥ 90: Gathering Rate +10%
Botanist Primary Tool 20 Sun Lemon, Earth Shard, Sun Lemon Seeds (Hidden) Cedarwood (X:34 Y:17) 4 - Dexterity ≥ 57: Gathering Attempts +1
Perception ≥ 81: Gathering Fortune +5%
Gathering ≥ 90: Gathering Rate +10%
Botanist Primary Tool 25 Gridanian Walnut, Ice Shard, Walnut Log, Matron's Mistletoe Upper Paths (X:23 Y:21) 4 - Dexterity ≥ 75: Gathering Attempts +1
Perception ≥ 98: Gathering Fortune +5%
Gathering ≥ 112: Gathering Rate +10%
Botanist Primary Tool 30 Chocobo Feather, Alligator Pear, Ice Shard Silent Arbor (X:26 Y:18) 4 - Dexterity ≥ 94: Gathering Attempts +1
Perception ≥ 126: Gathering Fortune +5%
Gathering ≥ 138: Gathering Rate +10%
Botanist Primary Tool 35 Tarantula, Oak Branch, Ice Shard, Oak Log Lower Paths (X:16 Y:30) 4 - Dexterity ≥ 116: Gathering Attempts +1
Perception ≥ 153: Gathering Fortune +5%
Gathering ≥ 165: Gathering Rate +10%
Botanist Primary Tool 40 Iron Acorn, Almonds, Nutmeg, Water Shard, Mahogany Log, Almond Seeds (Hidden), Timeworn Leather Map (Hidden) Raincatcher Gully (X:19 Y:25) 4 - Dexterity ≥ 141: Gathering Attempts +1
Perception ≥ 182: Gathering Fortune +5%
Gathering ≥ 187: Gathering Rate +10%
Botanist Primary Tool 45 Mirror Apple, Ice Shard, Mistletoe, Mirror Apple Seeds (Hidden), Timeworn Goatskin Map (Hidden) Whitebrim (X:22 Y:17) 4 - Dexterity ≥ 168: Gathering Attempts +1
Perception ≥ 198: Gathering Fortune +5%
Gathering ≥ 204: Gathering Rate +10%
Botanist Primary Tool 50 Cedar Branch, Ice Crystal, Cedar Log, Timeworn Peisteskin Map (Hidden), Timeworn Boarskin Map (Hidden), Timeworn Toadskin Map (Hidden) Riversmeet (X:30 Y:33) 2 - Perception ≥ 214: Gathering Fortune +5%
Botanist Primary Tool 50 Rosewood Branch, Wind Shard, Rosewood Log, Timeworn Boarskin Map (Hidden), Timeworn Toadskin Map (Hidden), Timeworn Peisteskin Map (Hidden) The Bramble Patch (X:16 Y:23) 4 - Dexterity ≥ 199: Gathering Attempts +1
Perception ≥ 214: Gathering Fortune +5%
Gathering ≥ 221: Gathering Rate +10%
Botanist Primary Tool 55 Dravanian Mistletoe (Slot 3), Porcini (Slot 7), Grade 5 Carbonized Matter (Hidden) Ohl Tahn (X:26 Y:9) 1 12:00 p.m.–1:00 p.m. Perception < 348: Gathering Fortune 0%
Botanist Primary Tool 55 Dravanian Mistletoe (Slot 3), Porcini (Slot 7), Grade 5 Carbonized Matter (Hidden) Ohl Tahn (X:26 Y:9) 1 12:00 a.m.–1:00 a.m. Perception < 348: Gathering Fortune 0%
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