r M m R Duty Rewards: Amdapor Keep – 8 shown
Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
r M m R Monsters: Encountered in Amdapor Keep – 17 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Spined Dragon 50 Hostile - -
Taurus 50 Hostile - -
Vodoriga 50 Hostile - -
Object 50 Hostile - -
Dullahan 47–50 Hostile - North Shroud
Wisp 50 Hostile - -
Hyur Lancer 49–50 Hostile - Northern Thanalan
Elezen Thaumaturge 49–50 Hostile - Northern Thanalan
Golem 50 Hostile Mudstone -
Golem 50 Hostile Mudstone -
Mindflayer 50 Hostile - -
Hippogryph 50 Hostile Hippogryph Sinew, Hippogryph Skin -
Floating Eye 50 Hostile Ahriman Wing -
Demon 50 Hostile - -
Golem 50 Hostile Mudstone -
Succubus 50 Hostile - -
Vodoriga 50 Hostile - -
r M m R Quests: Involving Amdapor Keep – 11 shown
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Job Bard 50 - - Artemis Bow - BRD Lv.50, The Weaponsmith of Legend, Requiem for the Fallen
Job Black Mage 50 - - Stardust Rod - BLM Lv.50, The Weaponsmith of Legend, Always Bet on Black
Job Dragoon 50 - - Gae Bolg - DRG Lv.50, The Weaponsmith of Legend, Into the Dragon's Maw
Job Monk 50 - - Sphairai - MNK Lv.50, The Weaponsmith of Legend, Five Easy Pieces
Job Ninja 50 - - Yoshimitsu - NIN Lv.50, The Weaponsmith of Legend, Master and Student
Job Paladin 50 - - Curtana, Holy Shield - PLD Lv.50, The Weaponsmith of Legend, Keeping the Oath
Job Scholar 50 - - Omnilex - SCH Lv.50, The Weaponsmith of Legend, The Beast Within
Job Summoner 50 - - The Veil of Wiyu - SMN Lv.50, The Weaponsmith of Legend, Primal Burdens
Job Warrior 50 - - Bravura - WAR Lv.50, The Weaponsmith of Legend, How to Quit You
Job White Mage 50 - - Thyrus - WHM Lv.50, The Weaponsmith of Legend, Heart of the Forest
Side Story Zodiac Weapons 50 - - Flawless Alexandrite - All Classes Lv.50, Wherefore Art Thou, Zodiac, One Man's Trash
r M m R Arms & Tools: Found in Amdapor Keep – 9 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
59 12.66 Vitality +15, Intelligence +15, Mind +15, Determination +17, Spell Speed +18 55 50 ACN, SMN, SCH Magic Grimoire - ALC - 365 gil
34 11.33 Dexterity +15, Vitality +17, Determination +17, Skill Speed +18 55 50 ARC, BRD Physical Arm - CRP - 392 gil
59 12.66 Vitality +15, Mind +15, Piety +10, Determination +17 55 50 CNJ, WHM Magic Two-handed Arm - CRP - 354 gil
38 12.66 Strength +11, Vitality +12, Parry +18, Skill Speed +13 55 50 GLA, PLD Physical Arm - CRP - 240 gil
38 12.67 Strength +15, Vitality +17, Determination +17, Skill Speed +18 55 50 LNC, DRG Physical Arm - CRP - 322 gil
38 12.67 Strength +15, Vitality +17, Accuracy +25, Skill Speed +18 55 50 MRD, WAR Physical Arm - BSM - 392 gil
38 12.66 Strength +15, Vitality +17, Critical Hit Rate +18, Skill Speed +25 55 50 PGL, MNK Physical Arm - GSM - 338 gil
38 12.66 Dexterity +15, Vitality +17, Accuracy +25, Skill Speed +18 55 50 ROG, NIN Physical Arms - BSM - 229 gil
59 12.67 Vitality +15, Intelligence +15, Accuracy +25, Spell Speed +18 55 50 THM, BLM Magic Two-handed Arm - GSM - 354 gil
r M m R Armor: Found in Amdapor Keep – 22 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 53 53 Dexterity +9, Vitality +9, Critical Hit Rate +10, Determination +10 55 50 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 234 gil
Head 53 53 Strength +9, Vitality +9, Accuracy +14, Determination +7 55 50 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - WVR - 172 gil
Head 104 104 Strength +9, Vitality +9, Parry +14, Accuracy +10 55 50 GLA, MRD, PLD, WAR, DRK - ARM - 232 gil
Head 36 70 Vitality +8, Intelligence +9, Mind +9, Critical Hit Rate +14, Determination +7 55 50 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - WVR - 172 gil
Body 98 74 Strength +14, Vitality +15, Parry +16, Accuracy +23 55 50 GLA, MRD, LNC, PLD, WAR, DRG, DRK - LTW - 266 gil
Body 74 74 Dexterity +14, Vitality +15, Critical Hit Rate +16, Determination +16 55 50 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - WVR - 266 gil
Body 74 74 Strength +14, Vitality +15, Determination +11, Skill Speed +23 55 50 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - WVR - 213 gil
Body 146 146 Strength +14, Vitality +15, Parry +23, Accuracy +16 55 50 GLA, MRD, PLD, WAR, DRK - ARM - 287 gil
Body 50 98 Vitality +14, Intelligence +14, Mind +14, Accuracy +23, Determination +11 55 50 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - WVR - 213 gil
Legs 74 74 Dexterity +14, Vitality +15, Accuracy +23, Critical Hit Rate +16 55 50 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - WVR - 164 gil
Legs 74 74 Strength +14, Vitality +15, Accuracy +23, Determination +11 55 50 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - WVR - 164 gil
Legs 146 146 Strength +14, Vitality +15, Parry +23, Accuracy +16 55 50 GLA, MRD, PLD, WAR, DRK - LTW - 205 gil
Legs 50 98 Vitality +14, Intelligence +14, Mind +14, Accuracy +23, Determination +11 55 50 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - WVR - 143 gil
Hands 53 53 Dexterity +9, Vitality +9, Accuracy +14, Critical Hit Rate +10 55 50 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 191 gil
Hands 53 53 Strength +9, Vitality +9, Determination +7, Skill Speed +14 55 50 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 191 gil
Hands 36 70 Vitality +8, Intelligence +9, Mind +9, Accuracy +14, Determination +7 55 50 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - LTW - 153 gil
Feet 53 53 Dexterity +9, Vitality +9, Accuracy +14, Critical Hit Rate +10 55 50 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 218 gil
Feet 53 53 Strength +9, Vitality +9, Accuracy +14, Determination +7 55 50 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 175 gil
Feet 104 104 Strength +9, Vitality +9, Parry +14, Accuracy +10 55 50 GLA, MRD, PLD, WAR, DRK - ARM - 236 gil
Feet 36 70 Vitality +8, Intelligence +9, Mind +9, Accuracy +14, Determination +7 55 50 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - CRP - 196 gil
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r M m R Shields: Found in Amdapor Keep – 2 shown
Name Bl. Str.
Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name Bl. Str.
Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
122 122 Strength +4, Vitality +5, Parry +7, Determination +3 55 50 GLA, PLD - ARM - 327 gil
24 118 Vitality +4, Intelligence +4, Mind +4, Accuracy +7, Spell Speed +5 55 50 GLA, CNJ, THM, PLD, WHM, BLM - CRP - 262 gil
r M m R Items: Found in Amdapor Keep – 5 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Restores 24% HP (560@2334), Restores 20% MP (460@2300) 7m30s - - Medicine - 21 gil
Restores 20% MP (420@2100) 5m - - Medicine - 17 gil
Restores 24% HP (520@2167) 2m - - Medicine - 14 gil
- - - - Stone - 5 gil
- - - - Minion - 60 gil
r M m R Currency: Earned in Amdapor Keep – 2 shown
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Currency 2,000 -
Currency 2,000 -