r M m R Duty Rewards: Copperbell Mines – 10 shown
Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Treasure -
Treasure -
Treasure -
Treasure -
Treasure -
Treasure -
Boss -
Boss -
Boss -
Completion -
r M m R Monsters: Encountered in Copperbell Mines – 17 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Spriggan 17 Hostile - -
Hippogryph 17 Hostile - -
Uragnite 17 Hostile - -
Spriggan 17 Hostile - -
Slime 17 Hostile - -
Bomb 17 Hostile - -
Ghost 17 Hostile - -
Bomb 17–50 Hostile - -
Spriggan 17 Hostile - -
Lightning Elemental 9–60 Passive Lightning Shard, Lightning Crystal Azys Lla, Central Shroud, Lower La Noscea, Mor Dhona, Outer La Noscea, The Churning Mists, Western La Noscea
Spriggan 17 Hostile - -
Coblyn 17 Hostile Iron Ore -
Gigant Gladiator 17 Hostile - -
Gigant Gladiator 17 Hostile - -
Gigant Marauder 17 Hostile - -
Gigant Marauder 17 Hostile - -
Gigant Marauder 17 Hostile - -
r M m R Quests: Involving Copperbell Mines – 1 shown
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Main Scenario Seventh Umbral Era 17 7,280 848 gil Hi-Potions, 3 Ethers Hard Leather Belt or Rope Belt or 2 Allagan Bronze Pieces All Classes Lv.17, Call of the Desert
r M m R Arms & Tools: Found in Copperbell Mines – 9 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class
Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class
Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
22 4.00 Vitality +2, Intelligence +3, Aetherial Bonuses 15 15 ACN, SMN, SCH Magic Grimoire - ALC - 6+ gil
11 3.66 Dexterity +3, Vitality +2, Aetherial Bonuses 15 15 ARC, BRD Physical Arm - CRP - 6+ gil
23 4.00 Vitality +2, Mind +2, Aetherial Bonuses 16 15 CNJ, WHM Magic Arm - ALC - 5+ gil
12 4.00 Strength +2, Vitality +2, Aetherial Bonuses 15 15 GLA, PLD Physical Arm - BSM - 4+ gil
12 4.00 Strength +3, Vitality +3, Aetherial Bonuses 16 15 LNC, DRG Physical Arm - CRP - 8+ gil
12 4.00 Strength +3, Vitality +2, Aetherial Bonuses 15 15 MRD, WAR Physical Arm - BSM - 6+ gil
12 4.00 Strength +3, Vitality +3, Aetherial Bonuses 16 15 PGL, MNK Physical Arm - BSM - 7+ gil
12 4.00 Dexterity +3, Vitality +2, Aetherial Bonuses 15 15 ROG, NIN Physical Arms - BSM - 4+ gil
22 4.00 Vitality +1, Intelligence +2, Aetherial Bonuses 15 15 THM, BLM Magic Arm - GSM - 5+ gil
r M m R Armor: Found in Copperbell Mines – 44 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Earrings 1 1 Strength +1, Dexterity +1, Accuracy +1 17 15 All Classes - GSM - 4 gil
Head 10 20 Vitality +1, Intelligence +2, Mind +2, Aetherial Bonuses 16 15 All Classes - CRP - 3+ gil
Body 23 46 Vitality +3, Intelligence +4, Mind +4, Aetherial Bonuses 15 15 All Classes - WVR - 6+ gil
Legs 13 27 Vitality +2, Intelligence +3, Mind +3, Aetherial Bonuses 15 15 All Classes - WVR - 3+ gil
Hands 10 20 Vitality +1, Intelligence +2, Mind +2, Aetherial Bonuses 16 15 All Classes - LTW - 3+ gil
Waist 9 17 Vitality +1, Intelligence +1, Mind +1, Aetherial Bonuses 16 15 All Classes - WVR - 2+ gil
Necklace 1 1 Strength +1, Dexterity +1, Aetherial Bonuses 16 15 All Classes - GSM - 4+ gil
Earrings 1 1 Intelligence +1, Mind +1, Accuracy +1 17 15 All Classes - GSM - 4 gil
Bracelets 1 1 Intelligence +1, Mind +1, Aetherial Bonuses 16 15 All Classes - GSM - 5+ gil
Feet 10 19 Vitality +1, Intelligence +2, Mind +2, Aetherial Bonuses 15 15 All Classes - LTW - 4+ gil
Body 14 29 Vitality +2, Intelligence +3, Mind +3, Accuracy +3, Determination +1 17 15 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - WVR - 6 gil
Legs 14 29 Vitality +2, Intelligence +3, Mind +3, Critical Hit Rate +3, Determination +1 17 15 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - WVR - 16 gil
Feet 10 21 Vitality +1, Intelligence +2, Mind +2, Accuracy +2, Determination +1 17 15 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - LTW - 4 gil
Hands 10 21 Vitality +1, Intelligence +2, Mind +2, Accuracy +2, Determination +1 17 15 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - LTW - 17 gil
Feet 10 21 Vitality +1, Intelligence +2, Mind +2, Critical Hit Rate +2, Determination +1 17 15 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - LTW - 22 gil
Body 14 29 Vitality +2, Intelligence +3, Mind +3, Critical Hit Rate +3, Determination +1 17 15 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - WVR - 23 gil
Waist 9 18 Vitality +1, Intelligence +1, Mind +1, Accuracy +2, Determination +1 17 15 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - WVR - 3 gil
Head 10 21 Vitality +1, Intelligence +2, Mind +2, Accuracy +2, Determination +1 17 15 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - WVR - 4 gil
Body 29 22 Strength +3, Vitality +3, Accuracy +3, Determination +1 17 15 GLA, MRD, LNC, PLD, WAR, DRG, DRK - ARM - 7 gil
Head 29 29 Strength +2, Vitality +1, Aetherial Bonuses 15 15 GLA, MRD, PLD, WAR, DRK - ARM - 6+ gil
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r M m R Shields: Found in Copperbell Mines – 2 shown
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
10 35 Vitality +1, Intelligence +1, Mind +1, Accuracy +1, Determination +1 17 15 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 6 gil
20 69 Strength +1, Vitality +1, Parry +1, Accuracy +1 17 15 GLA, PLD - CRP - 6 gil
r M m R Items: Found in Copperbell Mines – 2 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Restores 28% MP (60@215) 3m - - Medicine 60 gil 2 gil
Restores 32% HP (80@250) 1m - - Medicine 28 gil 1 gil