r M m R Duty Rewards: The Second Coil of Bahamut (Savage) - Turn 3 – 3 shown
Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
r M m R Achievements: Related to The Second Coil of Bahamut (Savage) - Turn 3 – 1 shown
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
10 Raids Defeat the Avatar within the third turn of the Second Coil of Bahamut (Savage).
r M m R Armor: Found in The Second Coil of Bahamut (Savage) - Turn 3 – 15 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 48 82 Vitality +25, Mind +24, Piety +19, Accuracy +5, Spell Speed +18 110 50 CNJ, WHM, SCH, AST - GSM - 225 gil
Head 82 65 Strength +24, Vitality +28, Accuracy +25, Critical Hit Rate +18 110 50 LNC, DRG - ARM - 223 gil
Body 67 115 Vitality +41, Intelligence +39, Determination +29, Spell Speed +29 110 50 THM, ACN, BLM, SMN - WVR - 204 gil
Legs 91 91 Dexterity +39, Vitality +46, Critical Hit Rate +41, Skill Speed +29 110 50 ARC, BRD, MCH - LTW - 197 gil
Legs 115 91 Strength +39, Vitality +46, Accuracy +29, Skill Speed +41 110 50 LNC, DRG - LTW - 197 gil
Hands 116 116 Strength +24, Vitality +28, Parry +18, Critical Hit Rate +25 110 50 GLA, MRD, PLD, WAR, DRK - ARM - 205 gil
Hands 65 65 Strength +24, Dexterity +24, Vitality +28, Accuracy +25, Determination +12 110 50 PGL, ROG, MNK, NIN - ARM - 276 gil
Hands 48 82 Vitality +25, Intelligence +24, Accuracy +25, Determination +12 110 50 THM, ACN, BLM, SMN - LTW - 183 gil
Feet 65 65 Strength +24, Dexterity +24, Vitality +28, Critical Hit Rate +18, Skill Speed +25 110 50 PGL, ROG, MNK, NIN - ARM - 210 gil
Waist 100 100 Strength +18, Vitality +21, Accuracy +19, Critical Hit Rate +13 110 50 GLA, MRD, PLD, WAR, DRK - LTW - 131 gil
Waist 41 71 Vitality +19, Mind +18, Piety +14, Accuracy +4, Determination +9 110 50 CNJ, WHM, SCH, AST - LTW - 131 gil
Necklace 1 1 Dexterity +18, Critical Hit Rate +19, Determination +9 110 50 All Classes - GSM - 458 gil
Bracelets 1 1 Strength +18, Critical Hit Rate +13, Determination +13 110 50 All Classes - GSM - 641 gil
Ring 1 1 Dexterity +18, Accuracy +19, Determination +9 110 50 All Classes - GSM - 392 gil
Ring 1 1 Mind +18, Piety +14, Accuracy +4, Spell Speed +13 110 50 All Classes - GSM - 392 gil
r M m R Shields: Found in The Second Coil of Bahamut (Savage) - Turn 3 – 1 shown
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
211 211 Strength +13, Vitality +15, Parry +13, Determination +6 115 50 GLA, PLD - ARM - 1,025 gil
r M m R Items: Found in The Second Coil of Bahamut (Savage) - Turn 3 – 4 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Restores 24% HP (560@2334), Restores 20% MP (460@2300) 7m30s - - Medicine - 21 gil
Restores 20% MP (420@2100) 5m - - Medicine - 17 gil
Restores 24% HP (520@2167) 2m - - Medicine - 14 gil
- - - - Other - -
r M m R Currency: Earned in The Second Coil of Bahamut (Savage) - Turn 3 – 2 shown
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Currency 2,000 -
Currency 2,000 -