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Karakul Skin ∗
Final Fantasy XIV
Normal Quality
Karakul Skin
Type
Leather
Stack Size
99
The soft hide of a karakul.
Crafting Material
Value
6 gil
Compare Karakul Skin ∗ to other Items
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Ventures: For Karakul Skin – 1 shown
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Type
Classes
Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Type
Classes
Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Hunting
Any Disciple of War or Magic
37
60m
1
Venture
48,784
Average Item Level 20
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Monsters: Which drop Karakul Skin – 5 shown
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Special monsters
are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests;
instance monsters
appear in dungeons, guildhests, and quest instances;
notorious monsters
(NMs) are unique monsters of particular note;
high notorious monsters
(HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops
Areas
Special monsters
are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests;
instance monsters
appear in dungeons, guildhests, and quest instances;
notorious monsters
(NMs) are unique monsters of particular note;
high notorious monsters
(HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops
Areas
Downy Dunstan
Sheep
36
Hostile
Fleece
,
Karakul Skin
-
Mad Karakul Ewe
Sheep
34–38
Hostile
Fleece
,
Karakul Skin
-
Mad Karakul Ram
Sheep
25–38
Hostile
Fleece
,
Karakul Skin
-
Ornery Karakul
Sheep
35–39
Passive
Fleece
,
Karakul Skin
Coerthas Central Highlands
Stray Karakul Ewe
Sheep
35–39
Hostile
Fleece
,
Karakul Skin
-
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Recipes: Requiring Karakul Skin – 1 shown
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Master recipes
cannot be used until you earn a specific master book key item;
special recipes
are found outside the primary recipe list and are always shown regardless of your level;
beast tribe recipes
are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class
Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in
gray italics
indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes
cannot be used until you earn a specific master book key item;
special recipes
are found outside the primary recipe list and are always shown regardless of your level;
beast tribe recipes
are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class
Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in
gray italics
indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Lanolin
×1
Alchemist
40
Karakul Skin
5
Water Shards
-
69
40
2,050
-
-
-
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Recipes: Using this as a Subcomponent – 3 shown
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Master recipes
cannot be used until you earn a specific master book key item;
special recipes
are found outside the primary recipe list and are always shown regardless of your level;
beast tribe recipes
are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class
Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in
gray italics
indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes
cannot be used until you earn a specific master book key item;
special recipes
are found outside the primary recipe list and are always shown regardless of your level;
beast tribe recipes
are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class
Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in
gray italics
indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Linen Smock
×1
Weaver
41
2
Undyed Linens
,
Undyed Velveteen
,
Linen Yarn
,
Lanolin
5
Lightning Shards
, 4
Wind Shards
-
143
80
2,109
-
-
-
Vintage Round Shield
×1
Carpenter
43
Rotting Round Shield
, 2
Mahogany Lumbers
,
Ragstone
,
Iron Rivets
,
Lanolin
Wind Crystal
-
155
80
2,251
Wind
-
-
Woolen Smock
×1
Weaver
44
2
Undyed Woolen Cloths
,
Undyed Linen
,
Woolen Yarn
,
Lanolin
5
Lightning Shards
, 5
Wind Shards
-
156
80
2,277
-
-
-
Kirimu Leather
Karakul Skin
Related
Karakul Skin
Final Fantasy XIV
High Quality
Karakul Skin ∗
Type
Leather
Stack Size
99
The soft hide of a karakul.
Crafting Material
Value
5 gil