r M m R Monsters: Encountered in We Can Dismember It for You Wholesale – 4 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Wolf 28–45 Hostile Wolf Fang -
Ogre 36–45 Hostile Ogre Horn -
Hippogryph 37–44 Hostile Hippogryph Sinew, Hippogryph Skin -
Goobbue 36–45 Hostile Goobbue Fang -
r M m R Monster Locations: In We Can Dismember It for You Wholesale – 4 shown
r M m R Arms & Tools: Possibly Earned in We Can Dismember It for You Wholesale – 4 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
22 7.33 Dexterity +9, Vitality +9, Accuracy +12 40 40 ARC, BRD Physical Arm 2 CRP 7,776 gil 117 gil
40 8.33 Vitality +8, Mind +9, Determination +8 41 41 CNJ, WHM Magic Two-handed Arm 2 CRP - 110 gil
25 8.33 Strength +9, Vitality +9, Accuracy +12 41 41 MRD, WAR Physical Arm 2 BSM - 122 gil
30 10.00 Strength +11, Vitality +12, Aetherial Bonuses 43 40 PGL, MNK Physical Arm - BSM - 44+ gil
r M m R Shields: Possibly Earned in We Can Dismember It for You Wholesale – 1 shown
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
13 69 Vitality +2, Intelligence +3, Mind +3, Accuracy +4 42 42 GLA, CNJ, THM, PLD, WHM, BLM 1 LTW 5,277 gil 80 gil
r M m R Armor: Possibly Earned in We Can Dismember It for You Wholesale – 15 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 59 59 Strength +5, Vitality +5, Parry +7 40 40 GLA, MRD, PLD, WAR, DRK 2 ARM 5,953 gil 90 gil
Body 27 53 Vitality +7, Intelligence +8, Mind +8, Accuracy +10 39 39 All Classes 2 WVR 5,042 gil 76 gil
Legs 41 41 Strength +8, Dexterity +8, Vitality +8, Accuracy +11 40 40 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH 2 WVR 3,240 gil 49 gil
Feet 37 37 Strength +5, Dexterity +5, Vitality +6, Aetherial Bonuses 40 40 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 20+ gil
Feet 59 59 Strength +5, Vitality +5, Critical Hit Rate +7 40 40 GLA, MRD, PLD, WAR, DRK 2 ARM 6,048 gil 91 gil
Feet 29 29 Strength +5, Dexterity +5, Vitality +5, Accuracy +7 40 40 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH 2 LTW 3,456 gil 52 gil
Feet 41 41 Strength +6, Dexterity +6, Vitality +7, Aetherial Bonuses 43 43 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 29+ gil
Waist 17 34 Vitality +3, Intelligence +4, Mind +4, Accuracy +5 40 40 All Classes 1 WVR 2,160 gil 33 gil
Waist 34 34 Strength +4, Dexterity +4, Vitality +5, Aetherial Bonuses 42 41 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 17+ gil
Necklace 0 0 CP +23 39 39 All Classes 1 GSM - 49 gil
Earrings 0 0 Intelligence +4, Determination +3 39 39 All Classes 1 GSM - 69 gil
Earrings 0 0 Vitality +4, Parry +5 39 39 All Classes 1 GSM - 69 gil
Earrings 0 0 Mind +4, Piety +3 39 39 All Classes 1 GSM - 69 gil
Earrings 0 0 Strength +4, Dexterity +4, Accuracy +5 40 40 All Classes 1 GSM - 46 gil
Ring 0 0 Strength +4, Skill Speed +5 39 39 All Classes 1 GSM - 47 gil
r M m R Items: Possibly Earned in We Can Dismember It for You Wholesale – 5 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Restores 32% HP (170@532) 1m - - Medicine 146 gil 3 gil
Mind +16% (27@169) 5m 15s - Medicine - 8 gil
Piety +6% (8@134), Vitality +4% (9@225), Spell Speed +2% (6@300) - 30m +3% Meal - 3 gil
Skill Speed +4% (14@350), Vitality +3% (9@300), Accuracy +2% (6@300) - 30m +3% Meal - 5 gil
Spell Speed +6% (14@234), Vitality +4% (9@225), Piety +2% (3@150) - 30m +3% Meal - 4 gil