r M m R Duties: Required for Into a Copper Hell – 1 shown
Name Type
The required level for this duty; most duties will sync your level to a threshold 2-3 levels above this
Level
The party size for this duty
Party
The average item level required to enter this duty
Item Level
Participants in this duty will have their item levels synced down to this number
iLvl Sync
The total currency earned by completing this duty; currency is often rewarded in multiple stages
Currency
Time Area
The quests or duties that must be completed to unlock this duty; if multiple prerequisites are listed, completing any one of them will unlock the duty
Prerequisite
EXP Cmp. EXP Gil
Cmp. Gil
Name Type
The required level for this duty; most duties will sync your level to a threshold 2-3 levels above this
Level
The party size for this duty
Party
The average item level required to enter this duty
Item Level
Participants in this duty will have their item levels synced down to this number
iLvl Sync
The total currency earned by completing this duty; currency is often rewarded in multiple stages
Currency
Time Area
The quests or duties that must be completed to unlock this duty; if multiple prerequisites are listed, completing any one of them will unlock the duty
Prerequisite
EXP Cmp. EXP Gil
Cmp. Gil
Dungeon 17 4 - - - 90m - - - -
r M m R Monsters: Encountered in Into a Copper Hell – 3 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Hyur Gladiator 10 Passive - -
Roegadyn Pugilist 11 Hostile - -
Hyur Thaumaturge 10 Passive - -
r M m R Duties: Unlocked by Into a Copper Hell – 1 shown
Name Type
The required level for this duty; most duties will sync your level to a threshold 2-3 levels above this
Level
The party size for this duty
Party
The average item level required to enter this duty
Item Level
Participants in this duty will have their item levels synced down to this number
iLvl Sync
The total currency earned by completing this duty; currency is often rewarded in multiple stages
Currency
Time Area
The quests or duties that must be completed to unlock this duty; if multiple prerequisites are listed, completing any one of them will unlock the duty
Prerequisite
EXP Cmp. EXP Gil
Cmp. Gil
Name Type
The required level for this duty; most duties will sync your level to a threshold 2-3 levels above this
Level
The party size for this duty
Party
The average item level required to enter this duty
Item Level
Participants in this duty will have their item levels synced down to this number
iLvl Sync
The total currency earned by completing this duty; currency is often rewarded in multiple stages
Currency
Time Area
The quests or duties that must be completed to unlock this duty; if multiple prerequisites are listed, completing any one of them will unlock the duty
Prerequisite
EXP Cmp. EXP Gil
Cmp. Gil
Dungeon 17 4 - - - 90m - - - -
r M m R Quests: Prerequisite for Into a Copper Hell – 1 shown
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Main Scenario Seventh Umbral Era 16 7,000 197 gil - Hunting Hat or Ash Mask or 3 Allagan Bronze Pieces All Classes Lv.16, Fire in the Gloom
r M m R Quests: Follow-up to Into a Copper Hell – 1 shown
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Main Scenario Seventh Umbral Era 17 7,280 - - Hard Leather Wristbands or Brass Wristlets or Allagan Silver Piece All Classes Lv.17, Into a Copper Hell
r M m R Armor: Earned in Into a Copper Hell – 2 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Waist 7 14 Vitality +1, Intelligence +1, Mind +1, Spell Speed +1 16 16 All Classes 1 WVR 260 gil 6 gil
Waist 11 11 Strength +1, Dexterity +1, Vitality +1, Critical Hit Rate +1 17 17 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH 1 LTW 356 gil 8 gil
r M m R Items: Earned in Into a Copper Hell – 3 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Restores 28% MP (60@215) 3m - - Medicine 60 gil 2 gil
Restores 32% HP (170@532) 1m - - Medicine 146 gil 3 gil
- - - - Miscellany - 100 gil
r M m R NPCs: Involved in Into a Copper Hell – 3 shown
Name Area Location Coordinates
Whether this NPC is the starting or ending NPC for this quest; some NPCs will both start and end the same quest
Role
Name Area Location Coordinates
Whether this NPC is the starting or ending NPC for this quest; some NPCs will both start and end the same quest
Role
Ul'dah - Steps of Nald The Quicksand (X:11 Y:9) Start/End
Ul'dah - Steps of Nald The Quicksand (X:11 Y:9) -
Western Thanalan Copperbell Mines (X:27 Y:16) -