r M m R Recipes: to create Components – 2 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Alchemist 14 Cloves Water Shard - 27 40 751 - - -
×5 Culinarian 14 Bat Wing, Brass Loach Fire Shard - 27 40 751 - - -
r M m R Shop Items: Components – 16 shown
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
12 gil - Limsa Lominsa Upper Decks The Bismarck (X:9 Y:7)
12 gil Items (Cooking Ingredients) Lavender Beds Housing (X:11 Y:10)
12 gil Items (Cooking Ingredients) Mist Housing (X:11 Y:11)
12 gil Items (Cooking Ingredients) The Goblet Housing (X:11 Y:11)
16 gil - Ul'dah - Steps of Thal Alchemists' Guild (X:8 Y:13)
16 gil Items (Neutral) Outer La Noscea 789th Order Dig (X:21 Y:17)
16 gil - New Gridania The Knot (X:11 Y:11)
7 gil Items (Cooking Ingredients) Lavender Beds Housing (X:11 Y:10)
7 gil Items (Cooking Ingredients) Mist Housing (X:11 Y:11)
7 gil Items (Cooking Ingredients) The Goblet Housing (X:11 Y:11)
7 gil - Limsa Lominsa Upper Decks Naldiq & Vymelli's (X:10 Y:15)
18 gil - Limsa Lominsa Upper Decks The Hyaline (X:10 Y:13)
21 gil - Limsa Lominsa Upper Decks The Bismarck (X:9 Y:7)
21 gil Items (Cloth, Reagents) Lavender Beds Housing (X:11 Y:10)
21 gil Items (Cloth, Reagents) Mist Housing (X:11 Y:11)
21 gil Items (Cloth, Reagents) The Goblet Housing (X:11 Y:11)
r M m R Monsters: Which drop Components – 15 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Bat 28 Hostile Bat Wing, Bat Fang, Beastkin Blood -
Bat 15–24 Passive Bat Wing, Bat Fang, Beastkin Blood East Shroud
Bat 15 Hostile Bat Wing, Bat Fang, Beastkin Blood -
Bat 11–18 Hostile Bat Wing, Bat Fang, Beastkin Blood -
Bat 4–7 Passive Bat Wing, Bat Fang, Beastkin Blood Lower La Noscea
Bat 13–16 Passive Bat Wing, Bat Fang, Beastkin Blood Western La Noscea
Bat 50 Hostile Bat Wing, Bat Fang, Beastkin Blood -
Bat 35–48 Passive Bat Wing, Bat Fang, Spoken Blood North Shroud, South Shroud
Bat 38 Hostile Bat Wing, Bat Fang, Beastkin Blood -
Bat 50 Hostile Bat Wing, Bat Fang, Spoken Blood -
Bat 10–14 Passive Bat Wing, Bat Fang, Beastkin Blood Central Thanalan
Bat 35 Hostile Bat Wing, Bat Fang, Beastkin Blood -
Bat 50 Hostile Bat Wing, Bat Fang, Beastkin Blood -
Bat 47 Hostile Bat Wing, Bat Fang, Beastkin Blood -
Bat 20–24 Hostile Bat Wing, Bat Fang, Beastkin Blood -
r M m R Gathering Points: Containing Components – 4 shown
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Botanist Primary Tool 10 Cock Feather, Cloves, Lightning Shard Spineless Basin (X:22 Y:26) 4 - Dexterity ≥ 32: Gathering Attempts +1
Perception ≥ 52: Gathering Fortune +5%
Gathering ≥ 54: Gathering Rate +10%
Botanist Secondary Tool 15 Rye, Moko Grass, Water Shard, Coerthan Carrot, Grass Viper, Coerthan Carrot Seeds (Hidden) Horizon's Edge (X:24 Y:18) 4 - Intelligence ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Botanist Secondary Tool 30 Moor Leech, Wizard Eggplant, Jade Peas, Earth Shard, Midland Cabbage, Midland Cabbage Seeds (Hidden), Wizard Eggplant Seeds (Hidden) Alder Springs (X:23 Y:26) 4 - Intelligence ≥ 94: Gathering Attempts +1
Perception ≥ 126: Gathering Fortune +5%
Gathering ≥ 138: Gathering Rate +10%
Botanist Secondary Tool 35 Dragon Pepper, Midland Basil, Water Shard, Mandrake, Salt Leek, Midland Basil Seeds (Hidden), Mandrake Seeds (Hidden) Bloodshore (X:26 Y:30) 4 - Intelligence ≥ 116: Gathering Attempts +1
Perception ≥ 153: Gathering Fortune +5%
Gathering ≥ 165: Gathering Rate +10%
r M m R Gathering Log: For Components – 4 shown
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Item Botanist Primary Tool 10 - Central Thanalan (Lv. 10 Spineless Basin) (X:22 Y:26)
Item Botanist Secondary Tool 13 - Western Thanalan (Lv. 15 Horizon's Edge) (X:24 Y:18)
Item Botanist Secondary Tool 28 - North Shroud (Lv. 30 Alder Springs) (X:23 Y:26)
Item Botanist Secondary Tool 34 - Eastern La Noscea (Lv. 35 Bloodshore) (X:26 Y:30)
r M m R Fish Guide: For Components – 2 shown
Entry
High-quality moochable fish can be Mooched in certain fishing points; mooch-caught fish can only be caught by mooching a fish; double mooch-caught fish and triple mooch-caught fish can only be caught with multiple consecutive mooches
Name
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Level Type
Bait that can be used to catch this fish
Usable Bait
The weather conditions during which this fish can be caught; some fish require a combination of two consecutive weather types; if no weather conditions are listed, the fish can be caught regardless of weather
Weather
The times at which this fish can be caught; if no times are listed, the fish can be caught at any time; the countdown timer shows in green for currently available fish, and blue for fish which will be available within the next 5 minutes
Availability
You must catch this many fish before you can catch the fish that they prey on
Predators
Prime Locations
Entry
High-quality moochable fish can be Mooched in certain fishing points; mooch-caught fish can only be caught by mooching a fish; double mooch-caught fish and triple mooch-caught fish can only be caught with multiple consecutive mooches
Name
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Level Type
Bait that can be used to catch this fish
Usable Bait
The weather conditions during which this fish can be caught; some fish require a combination of two consecutive weather types; if no weather conditions are listed, the fish can be caught regardless of weather
Weather
The times at which this fish can be caught; if no times are listed, the fish can be caught at any time; the countdown timer shows in green for currently available fish, and blue for fish which will be available within the next 5 minutes
Availability
You must catch this many fish before you can catch the fish that they prey on
Predators
Prime Locations
21 Item 9 Lakes Crayfish Ball - - - East Shroud
122 Item 45 Rivers Mythril Spoon Lure - - - Coerthas Central Highlands
r M m R Fishing Log: For Components – 13 shown
Fishing holes can only be fished if you have the appropriate Gulleye trait for the fishing hole's level
Point Name
The level of this fishing point, which has no apparent mechanical effect but offers a rough guide to the most common level range of fish found here
Level
The required Fisher level you must have obtained to have all of the necessary traits to fish at this point; this may be higher than the point's actual level
Rq. Lv.
A list of the fish that can be found at this fishing point, in the order they appear in the fishing log; the indicated levels can help you choose bait to catch a given type of fish; high-quality moochable fish can be Mooched in certain fishing points; large fish can only be caught by mooching a fish; giant fish can only be caught by mooching a large fish
Fish
Area
The (X, Y) location of the center of the fishing point; fishing points vary widely in overall size
Coordinates
Fishing holes can only be fished if you have the appropriate Gulleye trait for the fishing hole's level
Point Name
The level of this fishing point, which has no apparent mechanical effect but offers a rough guide to the most common level range of fish found here
Level
The required Fisher level you must have obtained to have all of the necessary traits to fish at this point; this may be higher than the point's actual level
Rq. Lv.
A list of the fish that can be found at this fishing point, in the order they appear in the fishing log; the indicated levels can help you choose bait to catch a given type of fish; high-quality moochable fish can be Mooched in certain fishing points; large fish can only be caught by mooching a fish; giant fish can only be caught by mooching a large fish
Fish
Area
The (X, Y) location of the center of the fishing point; fishing points vary widely in overall size
Coordinates
40 - Striped Goby (Lv. 4), Abalathian Smelt (Lv. 35), Giant Bass (Lv. 37), Crimson Trout (Lv. 40), Bronze Lake Trout (Lv. 41), Northern Pike (Lv. 45), Kissing Trout (Lv. 50), Emperor Fish (Lv. 50 ★), Starbright (Lv. 50 ★★★), Timeworn Leather Map (X:15 Y:21)
40 - Lamp Marimo (Lv. 31), Abalathian Smelt (Lv. 35), Northern Pike (Lv. 45), Kissing Trout (Lv. 50), The Matriarch (Lv. 50 ★★★), Timeworn Leather Map (X:6 Y:22)
45 50 Lamp Marimo (Lv. 31), Abalathian Smelt (Lv. 35), Giant Bass (Lv. 37), Crimson Trout (Lv. 40), Common Sculpin (Lv. 44), Northern Pike (Lv. 45), Angry Pike (Lv. 50), Darkstar (Lv. 50 ★★★), Timeworn Goatskin Map (X:31 Y:7)
5 - Bone Crayfish (Lv. 5), Dusk Goby (Lv. 6), Brass Loach (Lv. 9), Maiden Carp (Lv. 10), Dark Bass (Lv. 25), Dream Goby (Lv. 50 ★★) (X:23 Y:18)
10 - Bone Crayfish (Lv. 5), Dusk Goby (Lv. 6), Brass Loach (Lv. 9), Maiden Carp (Lv. 10), Dark Bass (Lv. 25), Aegis Shrimp (Lv. 26), Slime King (Lv. 50 ★★) (X:16 Y:23)
10 - Bone Crayfish (Lv. 5), Dusk Goby (Lv. 6), Brass Loach (Lv. 9), Maiden Carp (Lv. 10), Dark Bass (Lv. 25), Old Softie (Lv. 50 ★★) (X:29 Y:21)
30 - Brass Loach (Lv. 9), Faerie Bass (Lv. 17), Copperfish (Lv. 20), Eunuch Crayfish (Lv. 22), Dark Bass (Lv. 25), Lamprey (Lv. 29), Silverfish (Lv. 36), Goldfish (Lv. 50), Spearnose (Lv. 50 ★★★) (X:11 Y:11)
5 - Bone Crayfish (Lv. 5), Dusk Goby (Lv. 6), Gudgeon (Lv. 8), Brass Loach (Lv. 9), Maiden Carp (Lv. 10), Copperfish (Lv. 20), Eunuch Crayfish (Lv. 22), Glimmerscale (Lv. 50 ★★) (X:24 Y:21)
5 - Crayfish (Lv. 2), Striped Goby (Lv. 4), Pipira (Lv. 7), Gudgeon (Lv. 8), Brass Loach (Lv. 9), Maiden Carp (Lv. 10), Eunuch Crayfish (Lv. 22), Chirurgeon (Lv. 50 ★★) (X:22 Y:21)
15 - Bone Crayfish (Lv. 5), Pipira (Lv. 7), Gudgeon (Lv. 8), Brass Loach (Lv. 9), Maiden Carp (Lv. 10), Moat Carp (Lv. 19), Tri-colored Carp (Lv. 21), Ghost Carp (Lv. 50 ★★★) (X:26 Y:29)
15 - Brass Loach (Lv. 9), Maiden Carp (Lv. 10), Rainbow Trout (Lv. 15), River Crab (Lv. 15), Ala Mhigan Fighting Fish (Lv. 16), Bluebell Salmon (Lv. 20), Eunuch Crayfish (Lv. 22), Moldva (Lv. 50 ★★★) (X:24 Y:25)
15 - Brass Loach (Lv. 9), Maiden Carp (Lv. 10), Rainbow Trout (Lv. 15), River Crab (Lv. 15), Bluebell Salmon (Lv. 20), Tri-colored Carp (Lv. 21), Blue Widow (Lv. 50 ★★★) (X:26 Y:25)
15 - Striped Goby (Lv. 4), Brass Loach (Lv. 9), Maiden Carp (Lv. 10), Rainbow Trout (Lv. 15), Ala Mhigan Fighting Fish (Lv. 16), Faerie Bass (Lv. 17), Dark Sleeper (Lv. 18), Shadow Catfish (Lv. 27), Judgeray (Lv. 50 ★★★) (X:21 Y:24)
r M m R Ventures: Components – 7 shown
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Hunting Any Disciple of War or Magic 14 60m Venture 8,800 Average Item Level 1
Botany Botanist 10 60m Venture 4,413 Gathering 30
Botany Botanist 13 60m Venture 8,800 Gathering 43
Botany Botanist 28 60m Venture 30,000 Gathering 95
Botany Botanist 34 60m Venture 39,618 Gathering 107
Fishing Fisher 10 60m Venture 4,413 Gathering 21
Fishing Fisher 46 60m Venture 70,533 Gathering 105

Recipe Breakdown