r M m R Items – 35 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Parry +6% (10@167), Vitality +4% (6@150), Accuracy +2% (4@200) - 30m +3% Meal - 3 gil
Parry +7% (13@186), Vitality +5% (8@160), Accuracy +2% (5@250) - 30m +3% Meal - 4 gil
Parry +5% (32@640), Vitality +5% (30@600), Critical Hit Rate +2% (14@700) - 30m +3% Meal - 17 gil
Parry +6% (40@667), Vitality +6% (37@617), Critical Hit Rate +3% (17@567) - 30m +3% Meal - 19 gil
Parry +4% (26@650), Vitality +4% (22@550), Critical Hit Rate +2% (13@650) - 30m +3% Meal - 10 gil
Parry +5% (33@660), Vitality +5% (28@560), Critical Hit Rate +3% (16@534) - 30m +3% Meal - 11 gil
Parry +7% (10@143), Vitality +4% (6@150), Skill Speed +2% (4@200) - 30m +3% Meal - 2 gil
Parry +9% (12@134), Vitality +5% (7@140), Skill Speed +2% (5@250) - 30m +3% Meal - 3 gil
Parry +7% (7@100), Vitality +4% (4@100), Critical Hit Rate +2% (2@100) - 30m +3% Meal - 1 gil
Parry +9% (9@100), Vitality +5% (5@100), Critical Hit Rate +2% (3@150) - 30m +3% Meal - 2 gil
Parry +4% (22@550), Vitality +4% (15@375), Accuracy +2% (9@450) - 30m +3% Meal - 7 gil
Parry +5% (27@540), Vitality +5% (19@380), Accuracy +2% (11@550) - 30m +3% Meal - 8 gil
Parry +8% (2@25), Vitality +1, Accuracy +1 - 30m +3% Meal 6 gil 1 gil
Parry +10% (3@30), Vitality +1, Accuracy +1 - 30m +3% Meal - 2 gil
Parry +7% (6@86), Vitality +4% (4@100), Accuracy +2% (2@100) - 30m +3% Meal 39 gil 1 gil
Parry +9% (8@89), Vitality +5% (5@100), Accuracy +2% (3@150) - 30m +3% Meal - 2 gil
Parry +4% (28@700), Vitality +4% (26@650), Accuracy +2% (11@550) - 30m +3% Meal - 14 gil
Parry +5% (35@700), Vitality +5% (33@660), Accuracy +2% (14@700) - 30m +3% Meal - 16 gil
Parry +4% (30@750), Vitality +4% (27@675), Critical Hit Rate +2% (13@650) - 30m +3% Meal - 15 gil
Parry +5% (37@740), Vitality +5% (34@680), Critical Hit Rate +3% (16@534) - 30m +3% Meal - 17 gil
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