r M m R Recipes: to create Components – 2 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×3 Culinarian 4 Beehive Chips Fire Shard - 10 40 352 - - -
×5 Culinarian 7 Buffalo Milks Fire Shard - 18 40 492 - - -
r M m R Shop Items: Components – 27 shown
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
4 gil - Central Thanalan The Coffer & Coffin (X:19 Y:20)
5 gil - Limsa Lominsa Lower Decks East Hawkers' Alley (X:8 Y:11)
2 gil - Limsa Lominsa Lower Decks East Hawkers' Alley (X:8 Y:11)
4 gil - Limsa Lominsa Lower Decks East Hawkers' Alley (X:8 Y:11)
5 gil - Ul'dah - Steps of Thal Alchemists' Guild (X:8 Y:13)
5 gil - Ul'dah - Steps of Thal Sapphire Avenue Exchange (X:13 Y:9)
2 gil - Ul'dah - Steps of Thal Sapphire Avenue Exchange (X:13 Y:9)
4 gil - Ul'dah - Steps of Thal Sapphire Avenue Exchange (X:13 Y:9)
5 gil - Limsa Lominsa Upper Decks The Bismarck (X:9 Y:7)
8 gil - Limsa Lominsa Upper Decks The Bismarck (X:9 Y:7)
4 gil - Limsa Lominsa Upper Decks The Bismarck (X:9 Y:7)
5 gil Items (Cloth, Reagents) Lavender Beds Housing (X:11 Y:10)
8 gil Items (Cooking Ingredients) Lavender Beds Housing (X:11 Y:10)
4 gil Items (Cooking Ingredients) Lavender Beds Housing (X:11 Y:10)
5 gil Items (Cloth, Reagents) Mist Housing (X:11 Y:11)
8 gil Items (Cooking Ingredients) Mist Housing (X:11 Y:11)
4 gil Items (Cooking Ingredients) Mist Housing (X:11 Y:11)
5 gil Items (Cloth, Reagents) The Goblet Housing (X:11 Y:11)
8 gil Items (Cooking Ingredients) The Goblet Housing (X:11 Y:11)
4 gil Items (Cooking Ingredients) The Goblet Housing (X:11 Y:11)
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r M m R Trade Items: Components – 2 shown
The item or items received in this exchange
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
The item or items you must exchange to receive the desired item
Trade Items
Some exhange NPCs offer multiple menus of items for trade, each with a different list of items
Menu
Tab Area Location Coordinates
The item or items received in this exchange
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
The item or items you must exchange to receive the desired item
Trade Items
Some exhange NPCs offer multiple menus of items for trade, each with a different list of items
Menu
Tab Area Location Coordinates
Reputation: Sworn - North Shroud Ehcatl (X:24 Y:22)
Miscellaneous Miscellany - Mor Dhona Revenant's Toll (X:21 Y:6)
r M m R Monsters: Which drop Components – 16 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Swarm 4–10 Passive Honey Middle La Noscea
Bee 50 Hostile Honey -
Bee 35 Hostile Honey -
Bee 6 Hostile Honey -
Bee 24–28 Hostile Honey -
Swarm 22–26 Hostile Honey -
Swarm 15 Hostile Honey -
Swarm 8–14 Passive Honey Central Shroud, East Shroud
Bee 1–4 Passive Honey Central Thanalan
Swarm 20 Hostile Honey -
Bee 13 Hostile Honey -
Swarm 25–29 Passive Honey Southern Thanalan
Swarm 38 Hostile Honey -
Swarm 2–18 Hostile Honey -
Bee 35 Hostile Honey -
Bee 10–13 Passive Honey Middle La Noscea
r M m R Gathering Points: Containing Components – 4 shown
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Botanist Primary Tool 5 Beehive Chip, Cinnamon, Maple Sap, Earth Shard Treespeak (X:26 Y:27) 4 - Dexterity ≥ 23: Gathering Attempts +1
Perception ≥ 42: Gathering Fortune +5%
Gathering ≥ 42: Gathering Rate +10%
Botanist Primary Tool 10 Kukuru Bean, La Noscean Orange, Earth Shard, La Noscean Orange Seeds (Hidden) Cedarwood (X:32 Y:16) 4 - Dexterity ≥ 32: Gathering Attempts +1
Perception ≥ 52: Gathering Fortune +5%
Gathering ≥ 54: Gathering Rate +10%
Botanist Primary Tool 50 ★★ Blood Orange (Slot 2), Bamboo Stick (Slot 6), Dark Matter Cluster (Hidden), Unaspected Crystal (Hidden) Bronze Lake (X:28 Y:25) 1 7:00 a.m.–10:00 a.m. Gathering < 408: Gathering Rate 0%
Botanist Secondary Tool 20 Fire Shard, Desert Seedling, Popoto, White Scorpion, Popoto Set (Hidden) Sandgate (X:16 Y:27) 4 - Intelligence ≥ 57: Gathering Attempts +1
Perception ≥ 81: Gathering Fortune +5%
Gathering ≥ 90: Gathering Rate +10%
r M m R Gathering Log: For Components – 4 shown
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Item Botanist Primary Tool 5 - North Shroud (Lv. 5 Treespeak) (X:26 Y:27)
Item Botanist Primary Tool 7 - Lower La Noscea (Lv. 10 Cedarwood) (X:32 Y:16)
Item Botanist Primary Tool 50 ★★ - Upper La Noscea (Lv. 50 ???)
Item Botanist Secondary Tool 18 - Eastern Thanalan (Lv. 20 Sandgate) (X:16 Y:27)
r M m R Ventures: Components – 4 shown
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Hunting Any Disciple of War or Magic 4 60m Venture 1,133 -
Botany Botanist 5 60m Venture 1,133 -
Botany Botanist 7 60m Venture 4,413 -
Botany Botanist 18 60m Venture 13,600 Gathering 62
r M m R Duty Rewards: With Components – 12 shown
Duty Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Duty Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Boss -
Boss -
Boss -
Completion -
Boss -
Boss -
Boss -
Completion -
Boss -
Boss -
Boss -
Completion -

Recipe Breakdown