r M m R Classes: Related to Dressed to Heal – 1 shown
Jobs are special classes that must be unlocked and supplement base classes; extra jobs are unlocked at level 30 and have no base class
Name
Abbreviation Discipline of Role
This column indicates the jobs associated with a class, or the base class associated with a job
Job/Base Class
When combat classes are in a party, the party gains these bonuses based on which classes are present
Party Bonus
The arm a character begins play with if they choose this class
Starting Arm
A breakdown of each class's crafted gear by slot and level
Gear Lists
The amount of bonus damage applied when playing as this class or job in PvP
PvP Bonus Dmg.
An adjustment to physical vulnerability when playing as this class or job in PvP
PvP Phys. Vuln.
An adjustment to magic vulnerability when playing as this class or job in PvP
PvP Magic Vuln.
Jobs are special classes that must be unlocked and supplement base classes; extra jobs are unlocked at level 30 and have no base class
Name
Abbreviation Discipline of Role
This column indicates the jobs associated with a class, or the base class associated with a job
Job/Base Class
When combat classes are in a party, the party gains these bonuses based on which classes are present
Party Bonus
The arm a character begins play with if they choose this class
Starting Arm
A breakdown of each class's crafted gear by slot and level
Gear Lists
The amount of bonus damage applied when playing as this class or job in PvP
PvP Bonus Dmg.
An adjustment to physical vulnerability when playing as this class or job in PvP
PvP Phys. Vuln.
An adjustment to magic vulnerability when playing as this class or job in PvP
PvP Magic Vuln.
WHM Magic Healer Conjurer Mind - White Mage Gear List +10% −10% −20%
r M m R Quests: Related to Dressed to Heal – 1 shown
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Job White Mage 50 - - Thyrus - WHM Lv.50, The Weaponsmith of Legend, Heart of the Forest
r M m R Arms & Tools: Related to Dressed to Heal – 1 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
66 14.67 Vitality +27, Mind +27, Determination +23, Spell Speed +23 80 50 WHM Magic Two-handed Arm - GSM 49,896 gil -