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FFXIV
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Monsters
Monster Families
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Science Shindig
Final Fantasy XIV
Promptitude
Leve Plate
Promptitude
Type
Immortal Flames
Level
45
Area
Mor Dhona
Reward
9,936 (+497)
EXP
311 (+16)
seals
Reward Group
Grand Company Lv. 45
Levemete
Eidhart
Location
Saint Coinach's Find
Time Limit
5m
Monsters
Foul River Hapalit
Lv. +0
Hippogryph Pup
Lv. +0
Lightning Sprite
Lv. +0
Compare Science Shindig to other Leves
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Monsters: Encountered in Science Shindig – 3 shown
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Special monsters
are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests;
instance monsters
appear in dungeons, guildhests, and quest instances;
notorious monsters
(NMs) are unique monsters of particular note;
high notorious monsters
(HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops
Areas
Special monsters
are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests;
instance monsters
appear in dungeons, guildhests, and quest instances;
notorious monsters
(NMs) are unique monsters of particular note;
high notorious monsters
(HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops
Areas
Foul River Hapalit
Ogre
42–49
Hostile
Ogre Horn
-
Hippogryph Pup
Hippogryph
42–49
Hostile
Hippogryph Sinew
,
Hippogryph Skin
-
Lightning Sprite
Lightning Elemental
9–60
Passive
Lightning Shard
,
Lightning Crystal
Azys Lla
,
Central Shroud
,
Lower La Noscea
,
Mor Dhona
,
Outer La Noscea
,
The Churning Mists
,
Western La Noscea
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Monster Locations: In Science Shindig – 3 shown
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Monster
Family
Level
Monster
Family
Level
Hippogryph Pup
Hippogryph
45-49
Lightning Sprite
Lightning Elemental
45-49
Foul River Hapalit
Ogre
45-49
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Armor: Possibly Earned in Science Shindig – 1 shown
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Disciplines:
All
Battle
War
Magic
Land
Hand
Levels:
All
1-5
6-10
11-15
16-20
21-25
26-30
31-35
36-40
41-45
46-50
Type:
All
Head
Body
Legs
Hands
Feet
Waist
Necklace
Earrings
Bracelets
Ring
Gray-named
legacy items
were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor;
multi-slot
armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor;
multi-slot
armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor;
secondary statistics
are potentially of value, but are rarely considered for the chosen discipline;
Aetherial armor
has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor
can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named
legacy items
were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor;
multi-slot
armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor;
multi-slot
armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor;
secondary statistics
are potentially of value, but are rarely considered for the chosen discipline;
Aetherial armor
has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor
can be worth more than the listed amount, depending on the bonuses it has
Value
Aetherial Raptorskin Voyager's Belt
Waist
43
43
Strength
+6,
Dexterity
+6,
Vitality
+6,
Aetherial
Bonuses
49
47
GLA
,
PGL
,
MRD
,
LNC
,
ARC
,
ROG
,
PLD
,
MNK
,
WAR
,
DRG
,
BRD
,
NIN
,
DRK
,
MCH
-
LTW
-
22+ gil
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Items: Possibly Earned in Science Shindig – 2 shown
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Type:
All
Food
Medicine
Materia
Crystal
Catalyst
Gray-named
legacy items
were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast
Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type
Price
Value
Gray-named
legacy items
were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast
Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type
Price
Value
Hi-Potion of Intelligence
Intelligence
+16% (27@169)
5m
15s
-
Medicine
-
8 gil
Hi-Potion of Strength
Strength
+16% (27@169)
5m
15s
-
Medicine
-
8 gil
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