r M m R Abilities: Learned by Archer – 28 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
1 Weaponskill 25y 0y Instant Global 60 TP ARC, BRD Action
2 Weaponskill 25y 0y Instant Global 70 TP GLA, PGL, MRD, LNC, ARC, ROG, BRD Action
4 Ability 0y 0y Instant 3m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, BRD, BLM, SMN, MCH Action
6 Weaponskill 25y 0y Instant Global 80 TP GLA, PGL, MRD, LNC, ARC, ROG, BRD Action
8 Ability 25y 0y Instant 12s - ARC, BRD Action
8 - - - - - - ARC, BRD Trait
10 Ability 25y 0y Instant 40s - ARC, BRD Action
12 Ability 25y 0y Instant 15s - ARC, BRD Action
14 - - - - - - ARC, BRD Trait
Q15 Ability 5y 0y Instant 30s - ARC, BRD Action
16 - - - - - - ARC, BRD Trait
18 Weaponskill 8y 8y Instant Global 140 TP ARC, BRD Action
20 - - - - - - ARC, BRD Trait
22 Spell 0y 20y 40% Global - ARC, BRD Action
24 - - - - - - ARC, BRD Trait
26 Ability 0y 0y Instant 1m30s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, BRD, BLM, SMN, MCH Action
28 - - - - - - ARC, BRD Trait
Q30 Weaponskill 25y 0y Instant Global 80 TP ARC, BRD Action
32 - - - - - - ARC, BRD Trait
34 Ability 0y 0y Instant 2m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, BRD, BLM, SMN, MCH Action
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r M m R Abilities: Usable by Archer – 51 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
- - Ability 0y 15y Instant 4m - ARC, BRD PvP
- - Trait - - - - - GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH, CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST PvP
- - Trait - - - - - GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH, CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST PvP
- - Trait - - - - - GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH, CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST PvP
- - Trait - - - - - GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH, CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST PvP
- - Trait - - - - - GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH, CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST PvP
- - Trait - - - - - GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH, CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST PvP
- - Ability 0y 0y Instant 3m - PGL, LNC, ARC, ROG, MNK, DRG, BRD, NIN, MCH PvP
- - Ability 0y 20y Instant 3m - ARC, ROG, BRD, NIN, MCH PvP
- - Ability 30y 0y Instant 2m - GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH, CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST PvP
- - Ability 0y 0y Instant 4m - ARC, CNJ, THM, ACN, BRD, WHM, BLM, SMN, SCH, MCH, AST PvP
- - Ability 0y 0y Instant 4m - GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, MCH PvP
- - Ability 5y 5y Instant 3m - ARC, BRD PvP
- - Ability 30y 0y Instant 2m - ARC, BRD PvP
Gladiator 4 Weaponskill 3y 0y Instant Global 60 TP GLA, PGL, MRD, LNC, ARC, ROG, PLD, WAR, DRK Action
Gladiator 8 Spell 0y 5y Instant Global 8× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WAR, DRK Action
Gladiator 10 Ability 0y 0y Instant 2m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WAR, DRK Action
Gladiator 22 Ability 25y 0y Instant 40s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WAR, DRK Action
Gladiator 34 Ability 0y 0y Instant 2m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WAR, DRK Action
Lancer 2 Weaponskill 3y 0y Instant Global 80 TP GLA, PGL, MRD, LNC, ARC, ROG, MNK, DRG, BRD, NIN, MCH Action
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r M m R Arms & Tools: Used by Archer – 143 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
4 1.33 - 1 1 Physical Arm - CRP 89 gil 2 gil
5 1.66 Dexterity +1 5 5 Physical Arm - CRP 212 gil 5 gil
6 2.00 Dexterity +1 5 5 Physical Arm - CRP - 6 gil
6 2.00 Dexterity +2 8 8 Physical Arm - CRP 364 gil 8 gil
7 2.33 Dexterity +2 8 8 Physical Arm - CRP - 9 gil
7 2.33 Dexterity +2, Vitality +1, Accuracy +2 10 10 Physical Arm - CRP 424 gil 9 gil
8 2.66 Dexterity +2, Vitality +1, Accuracy +2 10 10 Physical Arm - CRP - 10 gil
10 3.33 Dexterity +2, Vitality +2, Critical Hit Rate +3, Determination +2 13 13 Physical Arm - CRP - -
9 3.00 Dexterity +2, Vitality +1, Determination +1 13 13 Physical Arm - CRP 644 gil 13 gil
10 3.33 Dexterity +2, Vitality +2, Determination +2 13 13 Physical Arm - CRP - 15 gil
11 3.66 Dexterity +3, Vitality +2, Aetherial Bonuses 15 15 Physical Arm - CRP - 6+ gil
10 3.33 Dexterity +3, Vitality +2, Skill Speed +2 15 15 Physical Arm 2 CRP 708 gil 15 gil
11 3.66 Dexterity +3, Vitality +2, Skill Speed +3 15 15 Physical Arm 2 CRP - 17 gil
12 4.00 Dexterity +3, Vitality +3, Aetherial Bonuses 18 17 Physical Arm - CRP - 8+ gil
11 3.67 Dexterity +3, Vitality +2, Determination +2 18 18 Physical Arm 2 CRP 1,003 gil 20 gil
12 4.00 Dexterity +3, Vitality +3, Determination +2 18 18 Physical Arm 2 CRP - 22 gil
14 4.66 Dexterity +4, Vitality +4, Aetherial Bonuses 21 20 Physical Arm - CRP - 10+ gil
14 4.67 Dexterity +4, Vitality +4, Accuracy +5, Critical Hit Rate +3 22 20 Physical Arm - CRP - 68 gil
12 4.00 Dexterity +4, Vitality +3, Critical Hit Rate +4 21 21 Physical Arm 2 CRP 1,514 gil 30 gil
14 4.66 Dexterity +4, Vitality +4, Critical Hit Rate +4 21 21 Physical Arm 2 CRP - 33 gil
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r M m R Armor: Used by Archer – 3,749 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 4 9 - 1 1 - GSM - -
Head 4 9 - 1 1 - ARM - -
Head 4 9 - 1 1 - ARM 71 gil -
Head 4 9 - 1 1 - ARM 71 gil -
Head 4 9 - 1 1 - ARM - -
Head 4 9 - 1 1 - ARM 71 gil -
Head 4 9 - 1 1 - WVR - -
Head 4 9 - 1 1 - GSM - 2 gil
Head 6 11 - 1 1 - GSM - 3 gil
Head 4 9 - 1 1 - WVR - 1 gil
Head 6 11 - 1 1 - WVR - 2 gil
Head 4 9 - 1 1 - GSM - 2 gil
Head 6 11 - 1 1 - GSM - 3 gil
Head 4 9 - 1 1 - LTW - -
Head 4 9 - 1 1 - GSM - 2 gil
Head 6 11 - 1 1 - GSM - 3 gil
Head 4 9 Water Resistance +1 1 1 - WVR - 1 gil
Head 6 11 Water Resistance +2 1 1 - WVR - 2 gil
Head 4 9 - 1 1 - WVR - 1 gil
Head 6 11 - 1 1 - WVR - 2 gil
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r M m R Hunting Logs: For Archer – 50 shown
The number of this log entry, which links to the entry page
Entry
Monsters
The reward for completing this hunting log entry; class hunting logs yield experience, while Grand Company hunting logs yield company seals; an extra reward is given when all hunting log entries are complete
Reward
The number of this log entry, which links to the entry page
Entry
Monsters
The reward for completing this hunting log entry; class hunting logs yield experience, while Grand Company hunting logs yield company seals; an extra reward is given when all hunting log entries are complete
Reward
1 Little Ladybugs 75 EXP
2 Ground Squirrels 180 EXP
3 Forest Funguars 360 EXP
4 Mitelings 410 EXP
5 Midge Swarms 530 EXP
6 Water Sprites 980 EXP
7 Black Efts 1,100 EXP
8 Anoles 1,300 EXP
9 Trickster Imps 1,600 EXP
10 Roselets 1,700 EXP
11 Hornet Swarms 2,300 EXP
12 Arbor Buzzards 3,200 EXP
13 Goblin Hunter, Magicked Bones, Mandragora, Treant Sapling 4,000 EXP
14 Wild Hoglets 4,500 EXP
15 Lemurs 5,000 EXP
16 Faerie Funguars 5,300 EXP
17 Giant Gnats 5,500 EXP
18 Raptor Poachers 5,700 EXP
19 Antelope Does 5,900 EXP
20 Wild Boars 6,100 EXP
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r M m R Ventures: Available to Archers – 115 shown
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Hunting 1 60m Venture 1,133 -
Hunting 2 60m Venture 1,133 -
Hunting 3 60m Venture 1,133 -
Hunting 4 60m Venture 1,133 -
Hunting 5 60m Venture 1,133 -
Hunting 6 60m Venture 4,413 -
Hunting 7 60m Venture 4,413 -
Hunting 8 60m Venture 4,413 -
Hunting 9 60m Venture 4,413 -
Hunting 10 60m Venture 4,413 Average Item Level 1
Hunting 10 60m Venture 4,413 Average Item Level 1
Hunting 10 60m Venture 4,413 Average Item Level 1
Hunting 11 60m Venture 8,800 Average Item Level 1
Hunting 11 60m Venture 8,800 Average Item Level 1
Hunting 12 60m Venture 8,800 Average Item Level 1
Hunting 12 60m Venture 8,800 Average Item Level 1
Hunting 13 60m Venture 8,800 Average Item Level 1
Hunting 14 60m Venture 8,800 Average Item Level 1
Hunting 14 60m Venture 8,800 Average Item Level 1
Hunting 15 60m Venture 8,800 Average Item Level 1
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r M m R Quests: For Archer – 29 shown
Name Type
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Class 1 100 115 gil - - ARC Lv.1, Way of the Archer
Class 1 100 - Weathered Shortbow - All Classes Lv.1
Class 5 560 - Maple Shortbow Custom-made tunic or Leather Eyepatch or Fingerless Leather Gloves or Copper Gorget or 5 Allagan Tin Pieces ARC Lv.5, My First Bow, Way of the Archer
Class 10 1,710 - Plumed Maple Shortbow Leather Jacket or Bronze Sallet or Hempen Bracers or Hard Leather Caligae or 2 Allagan Bronze Pieces ARC Lv.10, A Matter of Perspective, Way of the Archer
Class 10 1,710 - Plumed Maple Shortbow Leather Jacket or Bronze Sallet or Hempen Bracers or Hard Leather Caligae or 2 Allagan Bronze Pieces ARC Lv.10, A Matter of Perspective, Way of the Archer
Class 15 3,360 - Ash Shortbow, Repelling Shot Cotton Tabard or Hunting Hat or Fingerless Hard Leather Gloves or Hard Leather Crakows or 3 Allagan Bronze Pieces ARC Lv.15, Training with Leih, School of Hard Nocks
Class 20 4,060 - Elm Velocity Bow Goatskin Jacket or Iron Sallet or Goatskin Armguards or Goatskin Leg Guards or 5 Allagan Bronze Pieces ARC Lv.20, Violators Will Be Shot
Class 25 4,760 - Wrapped Elm Longbow Velveteen Shirt or Velveteen Turban or Fingerless Goatskin Gloves or Goatskin Crakows or 2 Allagan Silver Pieces ARC Lv.25, To Catch a Poacher
Class 30 7,410 - Ash Cavalry Bow, Windbite Toadskin Jacket or Steel Sallet or Toadskin Armguards or Toadskin Leg Guards or 3 Allagan Silver Pieces ARC Lv.30, Homecoming
Coerthan Sidequest 35 9,020 1,791 gil - - Any Disciple of War or Magic Lv.35, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Coerthan Sidequest 40 11,270 1,958 gil - - Any Disciple of War or Magic Lv.40, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Gridanian Sidequest 15 3,360 239 gil - - Any Disciple of War or Magic Lv.15, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Gridanian Sidequest 20 4,060 - - Iron Cuirass or Goatskin Jacket or Cotton Dalmatica or Allagan Silver Piece Any Disciple of War or Magic Lv.20, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Gridanian Sidequest 30 7,410 - - Steel Cuirass or Toadskin Jacket or Velveteen Robe or 4 Allagan Silver Pieces Any Disciple of War or Magic Lv.30, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Ishgardian Sidequest 53 28,800 449 gil - - Any Disciple of War or Magic Lv.53
Ishgardian Sidequest 56 36,000 465 gil - - Any Disciple of War or Magic Lv.56, Let the Clan Hunt Begin
Job 30 7,410 - Soul of the Bard, Mage's Ballad - ARC Lv.30, PGL Lv.15, The One that Got Away
Job 30 7,410 - Soul of the Black Mage, Convert - THM Lv.30, ARC Lv.15, Facing Your Demons
Lominsan Sidequest 30 7,410 2,416 gil - - Any Disciple of War or Magic Lv.30, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Lominsan Sidequest 35 9,020 1,791 gil - - Any Disciple of War or Magic Lv.35, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
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r M m R Achievements: Related to Archer – 8 shown
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
20 Battle Complete all archer entries in the hunting log.
5 Disciples of War Achieve archer level 10.
5 Disciples of War Achieve archer level 20.
5 Disciples of War Achieve archer level 30.
5 Disciples of War Achieve archer level 40.
5 Disciples of War Achieve archer level 50.
20 Class Achieve level 50 as a gladiator, pugilist, marauder, archer, and lancer.
30 Class Obtain the achievements "Mastering War I" and "Mastering Magic I."
r M m R Monsters: Archers – 79 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Elezen Archer 50 Hostile - -
Hyur Archer 59 Hostile - -
Elezen Archer 21 Hostile - -
Elezen Archer 41 Hostile - -
Elezen Archer 50 Hostile - -
Elezen Archer 50 Hostile - -
Hyur Archer ?? Hostile - -
Amalj'aa Archer 15–48 Hostile - Southern Thanalan
Amalj'aa Archer 18 Hostile - Eastern Thanalan
Amalj'aa Archer 52 Hostile - -
Amalj'aa Archer 20–33 Hostile - Eastern Thanalan
Amalj'aa Archer 15 Hostile - -
Amalj'aa Archer 45 Hostile - Southern Thanalan
Amalj'aa Archer 32 Hostile - Southern Thanalan
Lalafell Archer 14 Passive - -
Hyur Archer 14 Passive - -
Miqo'te Archer 14 Passive - -
Lalafell Archer 28 Hostile - Eastern Thanalan
Elezen Archer 28–30 Hostile - -
Roegadyn Archer 30 Hostile - -
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