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FFXIV
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Seer Folly
Final Fantasy XIV
Type
Job
Reward
7,410
EXP
Rewards
Soul of the White Mage
,
Presence of Mind
Class
White Mage
Level
30
Prerequisites
CNJ
Lv.30,
ACN
Lv.15,
In Nature's Embrace
Starting NPC
E-Sumi-Yan
Area
Old Gridania
Location
Stillglade Fane
Coordinates
(X:6 Y:10)
Instances
Central Shroud
(X:16 Y:23), sync to Lv. 34
Compare Seer Folly to other Quests
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Monsters: Encountered in Seer Folly – 5 shown
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Special monsters
are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests;
instance monsters
appear in dungeons, guildhests, and quest instances;
notorious monsters
(NMs) are unique monsters of particular note;
high notorious monsters
(HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops
Areas
Special monsters
are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests;
instance monsters
appear in dungeons, guildhests, and quest instances;
notorious monsters
(NMs) are unique monsters of particular note;
high notorious monsters
(HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops
Areas
Banemite
Diremite
25–31
Hostile
Diremite Web
,
Diremite Sinew
North Shroud
Lindwurm
Raptor
28–33
Hostile
Animal Hide
,
Raptor Skin
,
Raptor Sinew
,
Raptor Shank
Central Shroud
Shroud Hare
Slug
24–29
Passive
Acidic Secretions
North Shroud
Syrphid Cloud
Swarm
1–27
Passive
Beastkin Blood
Central Thanalan
Water Sprite
Water Elemental
5–59
Passive
Water Shard
,
Water Crystal
Central Shroud
,
Middle La Noscea
,
South Shroud
,
The Dravanian Forelands
,
The Dravanian Hinterlands
,
The Sea of Clouds
,
Upper La Noscea
,
Western La Noscea
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Monster Locations: In Seer Folly – 5 shown
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Monster
Family
Level
Monster
Family
Level
Banemite
Diremite
31
Lindwurm
Raptor
30
Syrphid Cloud
Swarm
27
Shroud Hare
Slug
29
Water Sprite
Water Elemental
30
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Abilities: Earned in Seer Folly – 1 shown
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Shared abilities
can be used by classes other than the one that learns them;
quested abilities
are not learned during the course of normal leveling, but rather are earned as quest rewards;
main commands
are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type
Range
Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities
can be used by classes other than the one that learns them;
quested abilities
are not learned during the course of normal leveling, but rather are earned as quest rewards;
main commands
are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type
Range
Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Presence of Mind
White Mage
Q30
Ability
0y
0y
Instant
2m30s
-
WHM
Job
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Quests: Prerequisite for Seer Folly – 1 shown
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Name
Type
Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites
Starting NPC
Name
Type
Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites
Starting NPC
In Nature's Embrace
Class
Conjurer
-
30
7,410
-
Walnut Cane
,
Cure II
Velveteen Robe
or
Velveteen Gaskins
or
Velveteen Dress Gloves
or
Velveteen Dress Shoes
or 3
Allagan Silver Pieces
CNJ
Lv.30,
Like Mother, Like Daughter
E-Sumi-Yan
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Quests: Follow-up to Seer Folly – 1 shown
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Name
Type
Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites
Starting NPC
Name
Type
Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites
Starting NPC
Only You Can Prevent Forest Ire
Job
White Mage
-
35
9,020
-
Regen
-
WHM
Lv.35,
Seer Folly
Raya-O-Senna
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Armor: Earned in Seer Folly – 1 shown
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Disciplines:
All
Battle
War
Magic
Land
Hand
Levels:
All
1-5
6-10
11-15
16-20
21-25
26-30
31-35
36-40
41-45
46-50
Type:
All
Head
Body
Legs
Hands
Feet
Waist
Necklace
Earrings
Bracelets
Ring
Gray-named
legacy items
were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor;
multi-slot
armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor;
multi-slot
armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor;
secondary statistics
are potentially of value, but are rarely considered for the chosen discipline;
Aetherial armor
has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor
can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named
legacy items
were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor;
multi-slot
armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor;
multi-slot
armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor;
secondary statistics
are potentially of value, but are rarely considered for the chosen discipline;
Aetherial armor
has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor
can be worth more than the listed amount, depending on the bonuses it has
Value
Soul of the White Mage
Soul Crystal
-
-
-
30
30
CNJ
,
WHM
-
-
-
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NPCs: Involved in Seer Folly – 2 shown
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Name
Area
Location
Coordinates
Whether this NPC is the starting or ending NPC for this quest; some NPCs will both start and end the same quest
Role
Name
Area
Location
Coordinates
Whether this NPC is the starting or ending NPC for this quest; some NPCs will both start and end the same quest
Role
Raya-O-Senna
Central Shroud
Bentbranch
(X:16 Y:23)
End
E-Sumi-Yan
Old Gridania
Stillglade Fane
(X:6 Y:10)
Start
Only You Can Prevent Forest Ire
How to Quit You