r M m R Recipes: to create Components – 4 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Alchemist 4 Copper Sands, Beastkin Blood Water Shard - 10 40 352 - - -
×1 Alchemist 5 Enchanted Copper Ink, Leather, Maple Log, Hempen Yarn Water Shard, Lightning Shard - 33 60 451 - - -
×1 Leatherworker 1 Animal Skin Earth Shard - 9 40 312 - - -
×1 Weaver 1 Moko Grasses Lightning Shard - 9 40 312 - - -
r M m R Shop Items: Components – 73 shown
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
219 gil - Limsa Lominsa Lower Decks West Hawkers' Alley (X:6 Y:12)
2 gil - The Pillars The Jeweled Crozier (X:7 Y:10)
2 gil - The Pillars The Jeweled Crozier (X:7 Y:10)
3 gil - The Pillars The Jeweled Crozier (X:7 Y:10)
4 gil - The Pillars The Jeweled Crozier (X:7 Y:10)
8 gil - The Pillars The Jeweled Crozier (X:7 Y:10)
2 gil - Limsa Lominsa Lower Decks East Hawkers' Alley (X:8 Y:11)
8 gil - Limsa Lominsa Lower Decks East Hawkers' Alley (X:8 Y:11)
4 gil - Limsa Lominsa Lower Decks East Hawkers' Alley (X:8 Y:11)
3 gil - Limsa Lominsa Lower Decks East Hawkers' Alley (X:8 Y:11)
2 gil - Limsa Lominsa Lower Decks East Hawkers' Alley (X:8 Y:11)
12 gil - Ul'dah - Steps of Thal Alchemists' Guild (X:8 Y:13)
6 gil - Ul'dah - Steps of Thal Alchemists' Guild (X:8 Y:13)
3 gil - Ul'dah - Steps of Thal Alchemists' Guild (X:8 Y:13)
4 gil - Ul'dah - Steps of Thal Alchemists' Guild (X:8 Y:13)
8 gil - Ul'dah - Steps of Thal Alchemists' Guild (X:8 Y:13)
7 gil - Ul'dah - Steps of Thal Alchemists' Guild (X:8 Y:13)
2 gil - Ul'dah - Steps of Thal Alchemists' Guild (X:8 Y:13)
12 gil - The Goblet Goblet Exchange (X:10 Y:8)
2 gil - New Gridania Carpenters' Guild (X:10 Y:12)
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r M m R Monsters: Which drop Components – 72 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Swarm 30 Hostile Beastkin Blood -
Bat 28 Hostile Bat Wing, Bat Fang, Beastkin Blood -
Eft 23 Passive Animal Skin South Shroud
Chigoe 22 Hostile Beastkin Blood -
Bat 15–24 Passive Bat Wing, Bat Fang, Beastkin Blood East Shroud
Eft 6–31 Passive Animal Skin Central Shroud
Bat 15 Hostile Bat Wing, Bat Fang, Beastkin Blood -
Bat 11–18 Hostile Bat Wing, Bat Fang, Beastkin Blood -
Swarm 16 Passive Beastkin Blood Eastern Thanalan
Swarm 27 Hostile Beastkin Blood -
Gigantoad 2 Hostile Animal Skin -
Hammer Beak 41 Hostile Animal Skin -
Chigoe 4–14 Hostile Beastkin Blood -
Bat 4–7 Passive Bat Wing, Bat Fang, Beastkin Blood Lower La Noscea
Chigoe 5–35 Passive Beastkin Blood Central Shroud
Rodent 39 Hostile Animal Skin Coerthas Central Highlands
Swarm 28 Hostile Beastkin Blood -
Rodent 35–37 Passive Animal Skin South Shroud
Rodent 17 Hostile Animal Skin -
Gigantoad 9 Hostile Animal Skin -
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r M m R Leves: Which reward Components – 36 shown
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time; large-scale leves require 10 leve allowances
Name
Battlecraft leves may be completed by any Disciple of War or Magic, while Tradecraft and Fieldcraft leves must be completed by a specific class; Grand Company leves can be completed by a member of any Grand Company, but a bonus is earned when completing leves by the Grand Company you have joined; Trial leves are Battlecraft leves which must be completed before other leves will be offered by this levemete; they will not be offered again once completed
Type
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time; large-scale leves require 10 leve allowances
Name
Battlecraft leves may be completed by any Disciple of War or Magic, while Tradecraft and Fieldcraft leves must be completed by a specific class; Grand Company leves can be completed by a member of any Grand Company, but a bonus is earned when completing leves by the Grand Company you have joined; Trial leves are Battlecraft leves which must be completed before other leves will be offered by this levemete; they will not be offered again once completed
Type
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
5 448 20m Scorpion Crossing 61–64 gil
5 448 20m Scorpion Crossing 60–65 gil
5 448 20m Scorpion Crossing 61–64 gil
5 448 20m Scorpion Crossing 60–66 gil
5 448 20m Scorpion Crossing 57–66 gil
5 448 20m The Bannock 58–66 gil
5 448 20m The Bannock 56–64 gil
5 448 20m The Bannock 61–64 gil
5 448 20m The Bannock 56–66 gil
5 448 20m The Bannock 62–65 gil
5 448 20m Red Rooster Stead 60–66 gil
5 448 20m Red Rooster Stead 60–66 gil
5 448 20m Red Rooster Stead 60–66 gil
5 448 20m Red Rooster Stead 60–66 gil
5 448 20m Red Rooster Stead 58–66 gil
10 7,744 - Ul'dah 143–149 gil
10 7,698 - Horizon 192–200 gil
10 4,460 - Ul'dah 159–166 gil
10 4,820 - Horizon 142–149 gil
10 27,786 - Ul'dah 154–160 gil
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r M m R Quests: Which reward Components – 6 shown
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Class Alchemist 1 100 - 150 Water Shards, 100 Lightning Shards, 10 Copper Sands, Hempen Kurta - ALC Lv.1, Way of the Alchemist
Class Arcanist 5 560 - Leather Grimoire Custom-made Robe of Casting or Hempen Hat or Bone Ring or Copper Wristlets or 5 Allagan Tin Pieces ACN Lv.5, My First Grimoire, Way of the Arcanist
Class Carpenter 1 100 - 150 Wind Shards, 100 Ice Shards, 30 Maple Logs, Hempen Kurta - CRP Lv.1, Way of the Carpenter
Class Leatherworker 1 100 - 150 Earth Shards, 100 Wind Shards, 10 Animal Skins, Hempen Kurta - LTW Lv.1, Way of the Leatherworker
Class Weaver 1 100 - 150 Lightning Shards, 100 Wind Shards, 40 Moko Grasses, Hempen Kurta - WVR Lv.1, Way of the Weaver
Main Scenario Seventh Umbral Era 5 1,120 161 gil - Bronze War Axe or Leather Grimoire or Bronze Daggers or Allagan Bronze Piece All Classes Lv.5, On to Summerford
r M m R Gathering Points: Containing Components – 6 shown
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Botanist Primary Tool 5 Allagan Snail, Maple Branch, Latex, Ice Shard, Wind Shard, Maple Log Jadeite Thick (X:22 Y:17) 4 - Dexterity ≥ 23: Gathering Attempts +1
Perception ≥ 42: Gathering Fortune +5%
Gathering ≥ 42: Gathering Rate +10%
Botanist Secondary Tool 15 Rye, Moko Grass, Water Shard, Coerthan Carrot, Grass Viper, Coerthan Carrot Seeds (Hidden) Horizon's Edge (X:24 Y:18) 4 - Intelligence ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Miner Secondary Tool 15 Iron Sand, Cinnabar, Copper Sand, Water Shard Horizon's Edge (X:24 Y:18) 4 - Mind ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Botanist Primary Tool 10 Crow Feather, Ash Branch, Wind Shard, Ash Log, Tinolqa Mistletoe Greentear (X:26 Y:20) 4 - Dexterity ≥ 32: Gathering Attempts +1
Perception ≥ 52: Gathering Fortune +5%
Gathering ≥ 54: Gathering Rate +10%
Botanist Primary Tool 10 Ash Branch, Earth Shard, Ash Log, Tinolqa Mistletoe Treespeak (X:27 Y:24) 4 - Dexterity ≥ 32: Gathering Attempts +1
Perception ≥ 52: Gathering Fortune +5%
Gathering ≥ 54: Gathering Rate +10%
Botanist Primary Tool 5 Maple Branch, Latex, Earth Shard, Maple Log Treespeak (X:29 Y:25) 4 - Dexterity ≥ 23: Gathering Attempts +1
Perception ≥ 42: Gathering Fortune +5%
Gathering ≥ 42: Gathering Rate +10%
r M m R Gathering Log: For Components – 4 shown
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Item Botanist Primary Tool 3 - Central Shroud (Lv. 5 Jadeite Thick) (X:22 Y:17)
North Shroud (Lv. 5 Treespeak) (X:29 Y:25)
Item Botanist Primary Tool 8 - Central Shroud (Lv. 10 Greentear) (X:26 Y:20)
North Shroud (Lv. 10 Treespeak) (X:27 Y:24)
Item Botanist Secondary Tool 11 - Western Thanalan (Lv. 15 Horizon's Edge) (X:24 Y:18)
Item Miner Secondary Tool 11 - Western Thanalan (Lv. 15 Horizon's Edge) (X:24 Y:18)
r M m R Ventures: Components – 6 shown
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Hunting Any Disciple of War or Magic 1 60m Venture 1,133 -
Hunting Any Disciple of War or Magic 6 60m Venture 4,413 -
Mining Miner 11 60m Venture 8,800 Gathering 40
Botany Botanist 3 60m Venture 1,133 -
Botany Botanist 8 60m Venture 4,413 -
Botany Botanist 11 60m Venture 8,800 Gathering 40

Recipe Breakdown