r M m R Recipes: to create Components – 1 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×3 Culinarian 11 Cinderfoot Olives Fire Shard - 24 40 665 - - -
r M m R Shop Items: Components – 21 shown
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
13 gil Items (Cooking Ingredients) The Goblet Housing (X:11 Y:11)
13 gil - Limsa Lominsa Upper Decks The Bismarck (X:9 Y:7)
13 gil Items (Cooking Ingredients) Mist Housing (X:11 Y:11)
13 gil Items (Cooking Ingredients) Lavender Beds Housing (X:11 Y:10)
13 gil Items (Neutral) Western La Noscea Novv's Nursery (X:16 Y:22)
16 gil Items (Cooking Ingredients) Lavender Beds Housing (X:11 Y:10)
16 gil Items (Cooking Ingredients) The Goblet Housing (X:11 Y:11)
16 gil Items (Cooking Ingredients) Mist Housing (X:11 Y:11)
16 gil - Limsa Lominsa Upper Decks The Bismarck (X:9 Y:7)
10 gil Items (Cooking Ingredients) Mist Housing (X:11 Y:11)
10 gil Items (Cooking Ingredients) Lavender Beds Housing (X:11 Y:10)
10 gil Items (Cooking Ingredients) The Goblet Housing (X:11 Y:11)
10 gil - Limsa Lominsa Upper Decks The Bismarck (X:9 Y:7)
8 gil Items (Neutral) Western La Noscea Novv's Nursery (X:16 Y:22)
10 gil - The Pillars The Jeweled Crozier (X:7 Y:10)
10 gil - Old Gridania Ebony Stalls (X:14 Y:8)
10 gil - Limsa Lominsa Lower Decks East Hawkers' Alley (X:8 Y:11)
10 gil Items (Cooking Ingredients) The Goblet Housing (X:11 Y:11)
10 gil Items (Cooking Ingredients) Mist Housing (X:11 Y:11)
10 gil Items (Cooking Ingredients) Lavender Beds Housing (X:11 Y:10)
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r M m R Monsters: Which drop Components – 6 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Galago 50 Hostile Animal Hide, Galago Mint -
Galago 6–8 Passive Animal Skin, Galago Mint Lower La Noscea
Galago 32–50 Hostile Animal Hide, Galago Mint -
Galago 5 Hostile Animal Skin, Galago Mint -
Galago 2–9 Passive Animal Skin, Animal Hide, Galago Mint North Shroud
Galago 11–15 Hostile Animal Hide, Galago Mint -
r M m R Gathering Points: Containing Components – 5 shown
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Botanist Primary Tool 15 Gridanian Chestnut, Wind Shard, Elm Log Bentbranch (X:20 Y:20) 4 - Dexterity ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Botanist Secondary Tool 15 Black Pepper, Lightning Shard, Yellow Ginseng, Alpine Parsnip, Black Pepper Seeds (Hidden) The Clutch (X:25 Y:20) 4 - Intelligence ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Botanist Secondary Tool 15 Cinderfoot Olive, Lowland Grapes, Earth Shard, Cieldalaes Spinach, Highland Parsley, Olive Seeds (Hidden), Lowland Grape Seeds (Hidden) Moraby Bay (X:26 Y:22) 4 - Intelligence ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Botanist Secondary Tool 20 Belladonna, Wind Shard, Galago Mint, Gil Bun, Shroud Seedling Nine Ivies (X:18 Y:29) 4 - Intelligence ≥ 57: Gathering Attempts +1
Perception ≥ 81: Gathering Fortune +5%
Gathering ≥ 90: Gathering Rate +10%
Botanist Secondary Tool 20 Lalafellin Lentil, Paprika, Ice Shard, Island Seedling, Paprika Seeds (Hidden) Quarterstone (X:32 Y:28) 4 - Intelligence ≥ 57: Gathering Attempts +1
Perception ≥ 81: Gathering Fortune +5%
Gathering ≥ 90: Gathering Rate +10%
r M m R Gathering Log: For Components – 5 shown
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Item Botanist Primary Tool 14 - Central Shroud (Lv. 15 Bentbranch) (X:20 Y:20)
Item Botanist Secondary Tool 13 - Lower La Noscea (Lv. 15 Moraby Bay) (X:26 Y:22)
Item Botanist Secondary Tool 14 - Central Thanalan (Lv. 15 The Clutch) (X:25 Y:20)
Item Botanist Secondary Tool 16 - East Shroud (Lv. 20 Nine Ivies) (X:18 Y:29)
Item Botanist Secondary Tool 17 Hidden Western La Noscea (Lv. 20 Quarterstone) (X:32 Y:28)
r M m R Ventures: Components – 4 shown
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Botany Botanist 13 60m Venture 8,800 Gathering 43
Botany Botanist 14 60m Venture 8,800 Gathering 44
Botany Botanist 16 60m Venture 13,600 Gathering 58
Botany Botanist 17 60m Venture 13,600 Gathering 60

Recipe Breakdown