Gamer Corner Guides
Index
FFXIV
Guides
Areas
Aetherytes
Regions
Arms & Tools
Armor
Shields
Items
Recipes
Currency
Shop Items
Trade Items
Timers
Classes
Abilities
Attributes
Levels
Gathering Log
Gathering Points
Fishing Log
Fish Guide
Ventures
Monsters
Monster Families
FATEs
Hunting Logs
Trial Books
Quests
Leves
Leve Plates
Leve Groups
Deities
Duties
Duty Rewards
Duty Roulettes
Races
Achievements
NPCs
Grand Companies
Company Ranks
Company Items
r
M
m
R
Monsters: Encountered in Amdapor Keep (Hard) – 28 shown
c
Special monsters
are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests;
instance monsters
appear in dungeons, guildhests, and quest instances;
notorious monsters
(NMs) are unique monsters of particular note;
high notorious monsters
(HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops
Areas
Special monsters
are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests;
instance monsters
appear in dungeons, guildhests, and quest instances;
notorious monsters
(NMs) are unique monsters of particular note;
high notorious monsters
(HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops
Areas
Anchag
Dullahan
50
Hostile
-
-
Bloodlapper
Gnat
50
Hostile
-
-
Bloodmoon Martyr
Zombie
50
Hostile
-
-
Bloodmoon Sacrifice
Zombie
50
Hostile
-
-
Boogyman
Boogyman
50
Hostile
-
-
Cankerous Gobbet
Slime
50
Hostile
-
-
Circling Condor
Vulture
50
Hostile
-
-
Demonic Rose
Morbol
50
Hostile
-
-
Faultfinder
Imp
50
Hostile
-
-
Ferdiad
Ferdiad
50
Hostile
-
-
Foreboding Statue
Vodoriga
50
Passive
-
-
Foxglove
Landtrap
50
Hostile
-
-
Gneissic Gargoyle
Gargoyle
50
Hostile
-
-
Grey Wolf
Wolf
50
Hostile
-
-
Hedgerow Ochu
Ochu
50
Hostile
-
-
Knotty Treant
Treant
50
Hostile
-
-
Leafminer
Swarm
50
Hostile
-
-
Lordstool
Funguar
50
Hostile
-
-
Luminescence
Wisp
50
Passive
-
-
Megalotragus
Aldgoat
50
Hostile
-
-
loading table data...