r M m R Items: Which affect Intelligence – 16 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Intelligence +16% (84@525) 7–9, 13–14, 19 5m 15s - Medicine - 42 gil
Intelligence +20% (105@525) 5+ 4m30s 15s - Medicine - 47 gil
Intelligence +16% (27@169) 7–9, 13–14, 19 5m 15s - Medicine - 8 gil
Intelligence +20% (34@170) 5-174 4m30s 15s - Medicine - 9 gil
Intelligence +16% (49@307) 7–9, 13–14, 19 5m 15s - Medicine 950 gil 15 gil
Intelligence +20% (61@305) 5-309 4m30s 15s - Medicine - 17 gil
Strength +20% (34@170), Dexterity +20% (34@170), Intelligence +20% (34@170) 5-174 5m 15s - Medicine - 8 gil
Intelligence +16% (12@75) 7–9, 13–14, 19 5m 15s - Medicine 108 gil 3 gil
Intelligence +20% (15@75) 5-79 4m30s 15s - Medicine - 4 gil
Intelligence +16% (67@419) 7–9, 13–14, 19 5m 15s - Medicine - 20 gil
Intelligence +20% (84@420) 5-424 4m30s 15s - Medicine - 22 gil
Intelligence +1 - - - - Materia - 198 gil
Intelligence +2 - - - - Materia - 396 gil
Intelligence +4 - - - - Materia - 594 gil
Intelligence +7 - - - - Materia - 792 gil
Intelligence +15 - - - - Materia - 990 gil
r M m R Arms & Tools: Which affect Intelligence – 342 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class
Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class
Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
78 18.00 Vitality +50, Intelligence +48, Critical Hit Rate +33, Spell Speed +47 120 51 ACN, SMN Magic Grimoire - ALC - 1,450 gil
82 19.33 Vitality +57, Intelligence +56, Critical Hit Rate +52, Spell Speed +36 133 54 ACN, SMN Magic Grimoire 2 ALC - 467 gil
69 16.00 Vitality +43, Intelligence +41, Determination +29, Spell Speed +29 115 50 ACN, SMN Magic Grimoire 2 ALC 22,223 gil 334 gil
76 17.67 Vitality +54, Intelligence +61, Determination +43, Spell Speed +34 145 58 ACN, SMN Magic Grimoire 2 ALC 30,777 gil 462 gil
74 17.33 Vitality +52, Intelligence +50, Critical Hit Rate +47, Spell Speed +33 133 54 ACN, SMN Magic Grimoire 2 ALC 28,225 gil 424 gil
84 19.67 Vitality +60, Intelligence +67, Determination +48, Spell Speed +38 145 58 ACN, SMN Magic Grimoire 2 ALC - 509 gil
93 22.33 Vitality +70, Intelligence +81, Critical Hit Rate +48, Spell Speed +68 170 60 ACN, SMN Magic Grimoire - ALC - -
97 23.33 Vitality +75, Intelligence +84, Critical Hit Rate +52, Spell Speed +74 180 60 ACN, SMN Magic Grimoire - ALC - -
83 19.67 Vitality +59, Intelligence +64, Critical Hit Rate +38, Spell Speed +54 142 57 ACN, SMN Magic Grimoire - ALC - 1,715 gil
100 24.00 Vitality +85, Intelligence +92, Critical Hit Rate +83, Determination +56 190 60 ACN, SMN Magic Grimoire - ALC - -
77 17.66 Vitality +47, Intelligence +45, Determination +32, Spell Speed +32 115 50 ACN, SMN Magic Grimoire 2 ALC - 368 gil
82 19.33 Vitality +58, Intelligence +58, Determination +39, Spell Speed +37 136 55 ACN, SMN Magic Grimoire - ALC - 1,643 gil
77 18.00 Vitality +54, Intelligence +66, Critical Hit Rate +50, Spell Speed +35 150 60 ACN, SMN Magic Grimoire 2 ALC 31,838 gil 478 gil
85 20.00 Vitality +60, Intelligence +73, Critical Hit Rate +56, Spell Speed +39 150 60 ACN, SMN Magic Grimoire 2 ALC - 526 gil
84 20.00 Vitality +60, Intelligence +71, Critical Hit Rate +39, Determination +52 148 59 ACN, SMN Magic Grimoire - ALC - 1,964 gil
81 19.00 Vitality +57, Intelligence +54, Determination +36, Spell Speed +36 130 53 ACN, SMN Magic Grimoire - ALC - 1,648 gil
72 16.67 Vitality +48, Intelligence +46, Critical Hit Rate +44, Determination +22 125 52 ACN, SMN Magic Grimoire 2 ALC 24,156 gil 363 gil
80 18.67 Vitality +54, Intelligence +51, Critical Hit Rate +49, Determination +24 125 52 ACN, SMN Magic Grimoire 2 ALC - 400 gil
105 25.33 Vitality +103, Intelligence +109, Critical Hit Rate +71, Determination +97 210 60 ACN, SMN Magic Grimoire - ALC - -
97 23.33 Vitality +75, Intelligence +84, Determination +71, Spell Speed +52, Morale +30 180 60 ACN, SMN Magic Grimoire 2 ALC - -
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r M m R Shields: Which affect Intelligence – 43 shown
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
13 57 Vitality +2, Intelligence +2, Mind +2, Accuracy +2, Spell Speed +2 30 28 GLA, CNJ, THM, PLD, WHM, BLM - CRP - 98 gil
6 21 Intelligence +1, Mind +1, Accuracy +1 12 12 GLA, CNJ, THM, PLD, WHM, BLM - LTW 403 gil 8 gil
18 100 Vitality +3, Intelligence +3, Mind +3, Spell Speed +6, Sanction: Determination +4 46 44 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 193 gil
10 35 Vitality +1, Intelligence +1, Mind +1, Accuracy +1 17 17 GLA, CNJ, THM, PLD, WHM, BLM 1 CRP - 16 gil
12 50 Vitality +1, Intelligence +2, Mind +2, Determination +1, Spell Speed +2 26 24 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 64 gil
12 60 Vitality +2, Intelligence +2, Mind +2, Accuracy +3 38 35 GLA, CNJ, THM, PLD, WHM, BLM 2 CRP - 90 gil
15 76 Vitality +3, Intelligence +3, Mind +3, Accuracy +4 38 35 GLA, CNJ, THM, PLD, WHM, BLM 2 CRP - 99 gil
13 57 Vitality +2, Intelligence +2, Mind +2 30 35 GLA, CNJ, THM, PLD, WHM, BLM - CRP - 24 gil
20 113 Strength +3, Vitality +4, Intelligence +4, Mind +4 50 50 GLA, CNJ, THM, PLD, WHM, BLM - ARM - -
18 100 Vitality +3, Intelligence +3, Mind +3, Accuracy +6 46 43 GLA, CNJ, THM, PLD, WHM, BLM 2 ARM - 157 gil
8 28 Vitality +1, Intelligence +1, Mind +1, Accuracy +1 17 17 GLA, CNJ, THM, PLD, WHM, BLM 1 CRP 683 gil 14 gil
18 100 Vitality +3, Intelligence +3, Mind +3, Determination +4, Sanction: Critical Hit Rate +6 46 44 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 193 gil
13 55 Vitality +2, Intelligence +2, Mind +2, Determination +1, Set ×2: Spell Speed +2 29 28 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 84 gil
16 87 Vitality +3, Intelligence +3, Mind +3, Accuracy +5 42 42 GLA, CNJ, THM, PLD, WHM, BLM 1 LTW - 88 gil
13 69 Vitality +2, Intelligence +3, Mind +3, Accuracy +4 42 42 GLA, CNJ, THM, PLD, WHM, BLM 1 LTW 5,277 gil 80 gil
20 110 Vitality +4, Intelligence +4, Mind +4, Accuracy +7 49 49 GLA, CNJ, THM, PLD, WHM, BLM 1 LTW - 115 gil
16 88 Vitality +3, Intelligence +3, Mind +3, Accuracy +5 49 49 GLA, CNJ, THM, PLD, WHM, BLM 1 LTW - 104 gil
15 76 Vitality +3, Intelligence +3, Mind +3 38 43 GLA, CNJ, THM, PLD, WHM, BLM - ARM - 41 gil
10 35 Vitality +1, Intelligence +1, Mind +1, Accuracy +1, Determination +1 17 15 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 6 gil
8 27 Intelligence +1, Mind +1, Accuracy +1 12 12 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 9 gil
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r M m R Armor: Which affects Intelligence – 1,190 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Waist 40 69 Vitality +16, Intelligence +16, Determination +12, Spell Speed +12, Morale +10 100 50 ACN, SMN 2 LTW - 99 gil
Waist 41 71 Vitality +19, Intelligence +18, Critical Hit Rate +19, Spell Speed +13, Morale +20 110 50 ACN, SMN 2 LTW - 109 gil
Legs 67 115 Vitality +41, Intelligence +39, Critical Hit Rate +29, Determination +29, Morale +20 110 50 ACN, SMN 2 WVR - 131 gil
Legs 65 112 Vitality +35, Intelligence +34, Determination +27, Spell Speed +26, Morale +10 100 50 ACN, SMN 2 WVR - 119 gil
Hands 48 82 Vitality +25, Intelligence +24, Determination +12, Spell Speed +25, Morale +20 110 50 ACN, SMN 2 LTW - 153 gil
Hands 46 80 Vitality +22, Intelligence +21, Critical Hit Rate +23, Determination +11, Morale +10 100 50 ACN, SMN 2 LTW - 139 gil
Feet 46 80 Vitality +22, Intelligence +21, Determination +11, Spell Speed +23, Morale +10 100 50 ACN, SMN 2 LTW - 159 gil
Feet 48 82 Vitality +25, Intelligence +24, Critical Hit Rate +18, Determination +18, Morale +20 110 50 ACN, SMN 2 LTW - 175 gil
Head 48 82 Vitality +25, Intelligence +24, Critical Hit Rate +18, Determination +18, Morale +20 110 50 ACN, SMN 2 LTW - 172 gil
Head 46 80 Vitality +22, Intelligence +21, Critical Hit Rate +23, Determination +11, Morale +10 100 50 ACN, SMN 2 LTW - 156 gil
Body 65 112 Vitality +35, Intelligence +34, Determination +19, Spell Speed +38, Morale +10 100 50 ACN, SMN 2 WVR - 155 gil
Body 67 115 Vitality +41, Intelligence +39, Critical Hit Rate +29, Spell Speed +41, Morale +20 110 50 ACN, SMN 2 WVR - 170 gil
Ring 1 1 Intelligence +7, Mind +7, Critical Hit Rate +8, Spell Speed +11, Reduced Durability Loss +10 55 50 ACN, SMN, SCH - GSM 6,534 gil -
Ring 1 1 Intelligence +3, Mind +3, Blunt Resistance +1, Determination +3 34 32 ACN, SMN, SCH - GSM - 78 gil
Necklace 1 1 Intelligence +5, Mind +5, Accuracy +9 47 47 All Classes 1 GSM - 66 gil
Ring 1 1 Intelligence +2, Mind +2, Aetherial Bonuses 19 19 All Classes - GSM - 3+ gil
Ring 1 1 Intelligence +6, Mind +6, Aetherial Bonuses 49 47 All Classes - GSM - 27+ gil
Ring 0 0 Strength +4, Dexterity +4, Vitality +4, Intelligence +4, Mind +4, Piety +3 42 42 All Classes - GSM - -
Necklace 1 1 Intelligence +5, Determination +6 48 48 All Classes 1 GSM - 86 gil
Necklace 0 0 Intelligence +5, Determination +5 48 48 All Classes 1 GSM - 78 gil
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r M m R Gathering Points: With Bonuses for Intelligence – 28 shown
Class
Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class
Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Botanist Secondary Tool 35 Wildfowl Feather, Flax, Ice Shard, White Truffle, Linseed (Hidden) Lower Paths (X:17 Y:28) 4 - Intelligence ≥ 116: Gathering Attempts +1
Perception ≥ 153: Gathering Fortune +5%
Gathering ≥ 165: Gathering Rate +10%
Botanist Secondary Tool 60 Sesame Seeds, Lightning Crystal, Grade 5 Carbonized Matter (Hidden), Timeworn Wyvernskin Map (Hidden), Timeworn Dragonskin Map (Hidden) The Blue Window (X:22 Y:13) 2 - Intelligence ≥ 215: Gathering Attempts +1
Botanist Secondary Tool 60 Rue, Coriander, Ice Crystal, Grade 5 Carbonized Matter (Hidden), Timeworn Wyvernskin Map (Hidden), Timeworn Dragonskin Map (Hidden) Twinpools (X:8 Y:15) 2 - Intelligence ≥ 215: Gathering Attempts +1
Botanist Secondary Tool 60 Cow Bitter, Wind Crystal, Gaelicatnip, Grade 5 Carbonized Matter (Hidden), Timeworn Wyvernskin Map (Hidden), Timeworn Dragonskin Map (Hidden) The Answering Quarter (X:14 Y:18) 2 - Intelligence ≥ 215: Gathering Attempts +1
Botanist Secondary Tool 60 Coneflower, Fire Crystal, Grade 5 Carbonized Matter (Hidden), Timeworn Wyvernskin Map (Hidden), Timeworn Dragonskin Map (Hidden) Avalonia Fallen (X:8 Y:34) 2 - Intelligence ≥ 215: Gathering Attempts +1
Botanist Secondary Tool 60 Dandelion, Earth Crystal, Grade 5 Carbonized Matter (Hidden), Timeworn Wyvernskin Map (Hidden), Timeworn Dragonskin Map (Hidden) Four Arms (X:22 Y:30) 2 - Intelligence ≥ 215: Gathering Attempts +1
Botanist Secondary Tool 55 Earth Crystal, Magma Beet, Emerald Beans (Hidden), Grade 5 Carbonized Matter (Hidden), Timeworn Archaeoskin Map (Hidden) Landlord Colony (X:22 Y:25) 2 - Intelligence ≥ 207: Gathering Attempts +1
Botanist Secondary Tool 55 Highland Wheat, Stalk of Ramie, Fire Crystal, Cyclops Onion (Hidden), Grade 5 Carbonized Matter (Hidden), Timeworn Archaeoskin Map (Hidden) Chocobo Forest (X:38 Y:20) 2 - Intelligence ≥ 207: Gathering Attempts +1
Botanist Secondary Tool 55 Rainbow Cotton Boll, Ice Crystal, Sprig of Mist Dill, Grade 5 Carbonized Matter (Hidden), Timeworn Archaeoskin Map (Hidden) Twinpools (X:19 Y:15) 2 - Intelligence ≥ 207: Gathering Attempts +1
Botanist Secondary Tool 50 Maiden Grass, Lightning Shard, Thanalan Tea Leaves, Lava Toad, Timeworn Toadskin Map (Hidden), Timeworn Boarskin Map (Hidden), Timeworn Peisteskin Map (Hidden) Sagolii Desert (X:13 Y:31) 4 - Intelligence ≥ 202: Gathering Attempts +1
Perception ≥ 214: Gathering Fortune +5%
Gathering ≥ 221: Gathering Rate +10%
Botanist Secondary Tool 45 Rolanberry, Earth Shard, Sagolii Sage, Dart Frog, Black Scorpion, Rolanberry Seeds (Hidden), Timeworn Toadskin Map (Hidden), Timeworn Goatskin Map (Hidden) Bronze Lake (X:34 Y:24) 4 - Intelligence ≥ 168: Gathering Attempts +1
Perception ≥ 198: Gathering Fortune +5%
Gathering ≥ 204: Gathering Rate +10%
Botanist Secondary Tool 40 Blood Currants, Ice Shard, Thyme, Blood Currant Seeds (Hidden), Timeworn Leather Map (Hidden) Lower Paths (X:21 Y:28) 4 - Intelligence ≥ 141: Gathering Attempts +1
Perception ≥ 182: Gathering Fortune +5%
Gathering ≥ 187: Gathering Rate +10%
Botanist Secondary Tool 40 Maiden Artichoke, Ramhorn Zucchini, Mugwort, Water Shard, Timeworn Leather Map (Hidden) Raincatcher Gully (X:21 Y:29) 4 - Intelligence ≥ 141: Gathering Attempts +1
Perception ≥ 182: Gathering Fortune +5%
Gathering ≥ 187: Gathering Rate +10%
Botanist Secondary Tool 35 Desert Saffron, Laurel, Bloodgrass, Lightning Shard, Aloe, Yafaem Wildgrass (Hidden) Broken Water (X:20 Y:8) 4 - Intelligence ≥ 116: Gathering Attempts +1
Perception ≥ 153: Gathering Fortune +5%
Gathering ≥ 165: Gathering Rate +10%
Botanist Secondary Tool 15 Buffalo Beans, Wind Shard, Marjoram, Humus, Tree Toad Bentbranch (X:18 Y:19) 4 - Intelligence ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Botanist Secondary Tool 35 Dragon Pepper, Midland Basil, Water Shard, Mandrake, Salt Leek, Midland Basil Seeds (Hidden), Mandrake Seeds (Hidden) Bloodshore (X:26 Y:30) 4 - Intelligence ≥ 116: Gathering Attempts +1
Perception ≥ 153: Gathering Fortune +5%
Gathering ≥ 165: Gathering Rate +10%
Botanist Secondary Tool 30 Moor Leech, Wizard Eggplant, Jade Peas, Earth Shard, Midland Cabbage, Midland Cabbage Seeds (Hidden), Wizard Eggplant Seeds (Hidden) Alder Springs (X:23 Y:26) 4 - Intelligence ≥ 94: Gathering Attempts +1
Perception ≥ 126: Gathering Fortune +5%
Gathering ≥ 138: Gathering Rate +10%
Botanist Secondary Tool 25 Noble Grapes, Pixie Plums, Sticky Rice, Earth Shard, Chamomile, Chamomile Seeds (Hidden), Pixie Plum Seeds (Hidden) Oakwood (X:14 Y:24) 4 - Intelligence ≥ 75: Gathering Attempts +1
Perception ≥ 98: Gathering Fortune +5%
Gathering ≥ 112: Gathering Rate +10%
Botanist Secondary Tool 25 Ala Mhigan Mustard, Pearl Ginger, Millioncorn, Fire Shard, Button Mushroom, Pearl Ginger Root (Hidden), Millioncorn Seeds (Hidden), Ala Mhigan Mustard Seeds (Hidden) Drybone (X:14 Y:20) 4 - Intelligence ≥ 75: Gathering Attempts +1
Perception ≥ 98: Gathering Fortune +5%
Gathering ≥ 112: Gathering Rate +10%
Botanist Secondary Tool 20 Lalafellin Lentil, Paprika, Ice Shard, Island Seedling, Paprika Seeds (Hidden) Quarterstone (X:32 Y:28) 4 - Intelligence ≥ 57: Gathering Attempts +1
Perception ≥ 81: Gathering Fortune +5%
Gathering ≥ 90: Gathering Rate +10%
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