r M m R Duty Rewards: The Binding Coil of Bahamut - Turn 5 – 2 shown
Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
r M m R Quests: Requiring The Binding Coil of Bahamut - Turn 5 – 1 shown
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Chronicles of a New Era Bahamut 50 - 3,752 gil - - All Classes Lv.50, Primal Awakening, The Binding Coil of Bahamut - Turn 5
r M m R Achievements: Related to The Binding Coil of Bahamut - Turn 5 – 3 shown
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
5 Raids Complete the Binding Coil of Bahamut.
10 Raids Complete the Binding Coil of Bahamut 5 times.
20 Raids Complete the Binding Coil of Bahamut 10 times.
r M m R Arms & Tools: Found in The Binding Coil of Bahamut - Turn 5 – 10 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
71 15.67 Vitality +35, Intelligence +34, Critical Hit Rate +39, Determination +19 95 50 ACN, SMN Magic Grimoire - ALC - 757 gil
71 15.67 Vitality +35, Mind +34, Critical Hit Rate +39, Determination +19 95 50 SCH Magic Grimoire - ALC - 757 gil
42 14.00 Dexterity +34, Vitality +39, Accuracy +27, Skill Speed +39 95 50 ARC, BRD Physical Arm - BSM - 813 gil
71 15.67 Vitality +35, Mind +34, Piety +22, Spell Speed +39 95 50 CNJ, WHM Magic Two-handed Arm - GSM - 700 gil
47 15.67 Strength +24, Vitality +28, Parry +28, Accuracy +19 95 50 GLA, PLD Physical Arm - BSM - 542 gil
47 15.67 Strength +34, Vitality +39, Determination +28, Skill Speed +27 95 50 LNC, DRG Physical Arm - BSM - 813 gil
47 15.67 Strength +34, Vitality +39, Accuracy +39, Determination +19 95 50 MRD, WAR Physical Arm - BSM - 813 gil
47 15.67 Strength +34, Vitality +39, Critical Hit Rate +39, Determination +19 95 50 PGL, MNK Physical Arm - BSM - 700 gil
47 15.66 Dexterity +34, Vitality +39, Critical Hit Rate +39, Skill Speed +27 95 50 ROG, NIN Physical Arms - BSM - 474 gil
71 15.67 Vitality +25, Intelligence +24, Accuracy +28, Spell Speed +19 95 50 THM, BLM Magic Arm - GSM - 531 gil
r M m R Armor: Found in The Binding Coil of Bahamut - Turn 5 – 9 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 113 113 Strength +18, Vitality +20, Parry +21, Accuracy +15 90 50 GLA, MRD, PLD, WAR, DRK - ARM - 472 gil
Body 86 86 Strength +29, Dexterity +29, Vitality +33, Accuracy +24, Critical Hit Rate +34 90 50 PGL, ROG, MNK, NIN - ARM - 563 gil
Legs 62 110 Vitality +29, Mind +29, Piety +26, Critical Hit Rate +24 90 50 CNJ, WHM, SCH, AST - WVR - 321 gil
Legs 86 86 Dexterity +29, Vitality +33, Accuracy +34, Critical Hit Rate +24 90 50 ARC, BRD, MCH - WVR - 401 gil
Feet 78 61 Strength +18, Vitality +20, Critical Hit Rate +15, Determination +15 90 50 LNC, DRG - ARM - 462 gil
Waist 53 53 Dexterity +13, Vitality +15, Critical Hit Rate +11, Skill Speed +16 90 50 ARC, BRD, MCH - ARM - 289 gil
Necklace 1 1 Intelligence +13, Critical Hit Rate +11, Spell Speed +16 90 50 All Classes - GSM - 150 gil
Bracelets 1 1 Strength +13, Critical Hit Rate +11, Determination +11 90 50 All Classes - GSM - 210 gil
Ring 1 1 Dexterity +13, Accuracy +16, Skill Speed +11 90 50 All Classes - GSM - 129 gil
r M m R Items: Found in The Binding Coil of Bahamut - Turn 5 – 3 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
- - - - Metal - 27 gil
- - - - Cloth - 11 gil
- - - - Leather - 25 gil
r M m R Currency: Earned in The Binding Coil of Bahamut - Turn 5 – 2 shown
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Currency 2,000 -
Currency 2,000 -