r M m R Duty Rewards: The Final Coil of Bahamut - Turn 1 – 2 shown
Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
r M m R Armor: Found in The Final Coil of Bahamut - Turn 1 – 20 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 68 68 Strength +31, Vitality +36, Accuracy +20, Skill Speed +29 130 50 PGL, MNK - GSM - 265 gil
Head 51 85 Vitality +32, Mind +31, Piety +15, Accuracy +6, Spell Speed +29 130 50 CNJ, WHM, SCH, AST - WVR - 195 gil
Head 51 85 Vitality +32, Intelligence +31, Accuracy +29, Critical Hit Rate +20 130 50 THM, ACN, BLM, SMN - LTW - 244 gil
Hands 68 68 Dexterity +31, Vitality +36, Accuracy +29, Determination +14 130 50 ARC, BRD, MCH - LTW - 217 gil
Hands 68 68 Dexterity +31, Vitality +36, Accuracy +20, Determination +21 130 50 ROG, NIN - LTW - 217 gil
Hands 85 68 Strength +31, Vitality +36, Accuracy +29, Determination +14 130 50 LNC, DRG - ARM - 234 gil
Feet 68 68 Dexterity +31, Vitality +36, Accuracy +20, Critical Hit Rate +29 130 50 ROG, NIN - LTW - 248 gil
Feet 119 119 Strength +31, Vitality +36, Parry +29, Accuracy +20 130 50 GLA, MRD, PLD, WAR, DRK - ARM - 277 gil
Feet 51 85 Vitality +32, Mind +31, Accuracy +6, Determination +14, Spell Speed +29 130 50 CNJ, WHM, SCH, AST - LTW - 248 gil
Waist 59 59 Dexterity +23, Vitality +27, Accuracy +22, Determination +11 130 50 ARC, BRD, MCH - WVR - 124 gil
Waist 59 59 Dexterity +23, Vitality +27, Accuracy +22, Skill Speed +15 130 50 ROG, NIN - WVR - 124 gil
Waist 59 59 Strength +23, Vitality +27, Critical Hit Rate +22, Skill Speed +15 130 50 PGL, MNK - WVR - 124 gil
Waist 74 59 Strength +23, Vitality +27, Accuracy +22, Determination +11 130 50 LNC, DRG - ARM - 167 gil
Necklace 1 1 Intelligence +23, Accuracy +22, Critical Hit Rate +15 130 50 All Classes - GSM - 541 gil
Necklace 1 1 Strength +23, Critical Hit Rate +22, Determination +11 130 50 All Classes - GSM - 541 gil
Earrings 1 1 Dexterity +23, Accuracy +15, Determination +15 130 50 All Classes - GSM - 680 gil
Earrings 1 1 Mind +23, Piety +17, Accuracy +4, Critical Hit Rate +15 130 50 All Classes - GSM - 680 gil
Bracelets 1 1 Vitality +27, Parry +22, Determination +11 130 50 All Classes - GSM - 757 gil
Ring 1 1 Intelligence +23, Critical Hit Rate +22, Spell Speed +15 130 50 All Classes - GSM - 464 gil
Ring 1 1 Vitality +27, Accuracy +15, Critical Hit Rate +22 130 50 All Classes - GSM - 464 gil
r M m R Currency: Earned in The Final Coil of Bahamut - Turn 1 – 1 shown
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Currency 2,000 -