r M m R Armor: Reward from Clockwork Soldier/Clockwork Knight/Clockwork Bug/Clockwork Dreadnought/Spinner-rook (Chest 1) – 9 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 78 61 Strength +18, Vitality +20, Critical Hit Rate +21, Determination +11 90 50 LNC, DRG - ARM - 455 gil
Body 86 86 Dexterity +29, Vitality +33, Critical Hit Rate +24, Skill Speed +34 90 50 ARC, BRD, MCH - ARM - 563 gil
Legs 62 110 Vitality +29, Intelligence +29, Accuracy +24, Critical Hit Rate +34 90 50 THM, ACN, BLM, SMN - WVR - 321 gil
Feet 61 61 Strength +18, Dexterity +18, Vitality +20, Determination +15, Skill Speed +15 90 50 PGL, ROG, MNK, NIN - ARM - 462 gil
Waist 38 68 Vitality +14, Mind +13, Piety +12, Spell Speed +11 90 50 CNJ, WHM, SCH, AST - WVR - 214 gil
Waist 53 53 Strength +13, Dexterity +13, Vitality +15, Critical Hit Rate +16, Determination +8 90 50 PGL, ROG, MNK, NIN - ARM - 289 gil
Necklace 1 1 Strength +13, Determination +8, Skill Speed +16 90 50 All Classes - GSM - 150 gil
Bracelets 1 1 Vitality +15, Parry +11, Accuracy +16 90 50 All Classes - GSM - 210 gil
Ring 1 1 Mind +13, Piety +12, Determination +8 90 50 All Classes - GSM - 129 gil
r M m R Items: Reward from Clockwork Soldier/Clockwork Knight/Clockwork Bug/Clockwork Dreadnought/Spinner-rook (Chest 1) – 3 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
- - - - Metal - 27 gil
- - - - Cloth - 11 gil
- - - - Leather - 25 gil
r M m R Currency: Reward from Clockwork Soldier/Clockwork Knight/Clockwork Bug/Clockwork Dreadnought/Spinner-rook (Chest 1) – 2 shown
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Currency 2,000 -
Currency 2,000 -