r M m R Armor: Reward from Angra Mainyu – 10 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 84 66 Strength +27, Vitality +32, Determination +13, Skill Speed +27 120 50 LNC, DRG - GSM - 245 gil
Head 66 66 Dexterity +27, Vitality +32, Accuracy +19, Critical Hit Rate +27 120 50 ARC, BRD, MCH - LTW - 278 gil
Head 50 84 Vitality +29, Intelligence +27, Critical Hit Rate +27, Spell Speed +19 120 50 THM, ACN, BLM, SMN - LTW - 278 gil
Hands 66 66 Dexterity +27, Vitality +32, Determination +13, Skill Speed +27 120 50 ROG, NIN - LTW - 200 gil
Hands 66 66 Strength +27, Vitality +32, Determination +13, Skill Speed +27 120 50 PGL, MNK - LTW - 200 gil
Hands 50 84 Vitality +29, Mind +27, Accuracy +5, Critical Hit Rate +19, Determination +19 120 50 CNJ, WHM, SCH, AST - LTW - 200 gil
Feet 84 66 Strength +27, Vitality +32, Accuracy +19, Determination +19 120 50 LNC, DRG - ARM - 274 gil
Feet 118 118 Strength +27, Vitality +32, Critical Hit Rate +27, Determination +13 120 50 GLA, MRD, PLD, WAR, DRK - ARM - 320 gil
Waist 58 58 Strength +21, Vitality +24, Accuracy +14, Skill Speed +20 120 50 PGL, MNK - WVR - 143 gil
Waist 102 102 Strength +21, Vitality +24, Accuracy +14, Skill Speed +20 120 50 GLA, MRD, PLD, WAR, DRK - WVR - 143 gil
r M m R Currency: Reward from Angra Mainyu – 1 shown
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Currency 2,000 -