r M m R Armor: Reward from Cerberus – 10 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 118 118 Strength +27, Vitality +32, Determination +19, Skill Speed +19 120 50 GLA, MRD, PLD, WAR, DRK - ARM - 315 gil
Body 93 93 Dexterity +45, Vitality +52, Accuracy +44, Critical Hit Rate +31 120 50 ROG, NIN - LTW - 278 gil
Legs 165 165 Strength +45, Vitality +52, Parry +44, Skill Speed +31 120 50 GLA, MRD, PLD, WAR, DRK - LTW - 214 gil
Legs 93 93 Strength +45, Vitality +52, Accuracy +31, Critical Hit Rate +44 120 50 PGL, MNK - WVR - 172 gil
Legs 69 117 Vitality +47, Mind +45, Accuracy +9, Critical Hit Rate +44, Determination +22 120 50 CNJ, WHM, SCH, AST - WVR - 172 gil
Hands 84 66 Strength +27, Vitality +32, Determination +19, Skill Speed +19 120 50 LNC, DRG - ARM - 240 gil
Hands 50 84 Vitality +29, Intelligence +27, Accuracy +19, Critical Hit Rate +27 120 50 THM, ACN, BLM, SMN - LTW - 200 gil
Feet 66 66 Dexterity +27, Vitality +32, Critical Hit Rate +19, Determination +19 120 50 ARC, BRD, MCH - LTW - 229 gil
Feet 50 84 Vitality +29, Mind +27, Piety +14, Accuracy +5, Determination +19 120 50 CNJ, WHM, SCH, AST - LTW - 183 gil
Waist 58 58 Dexterity +21, Vitality +24, Accuracy +14, Determination +14 120 50 ROG, NIN - WVR - 143 gil
r M m R Currency: Reward from Cerberus – 1 shown
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Currency 2,000 -