r M m R Shop Items: Beastkin Blood – 6 shown
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
7 gil - Ul'dah - Steps of Thal Alchemists' Guild (X:8 Y:13)
7 gil - New Gridania Carpenters' Guild (X:10 Y:12)
7 gil Items (Cloth, Reagents) Lavender Beds Housing (X:11 Y:10)
7 gil Items (Cloth, Reagents) Mist Housing (X:11 Y:11)
7 gil Items (Cloth, Reagents) The Goblet Housing (X:11 Y:11)
7 gil Items (Neutral) Outer La Noscea 789th Order Dig (X:21 Y:17)
r M m R Ventures: For Beastkin Blood – 1 shown
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Hunting Any Disciple of War or Magic 6 60m Venture 4,413 -
r M m R Monsters: Which drop Beastkin Blood – 32 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Swarm 30 Hostile Beastkin Blood -
Bat 28 Hostile Bat Wing, Bat Fang, Beastkin Blood -
Chigoe 22 Hostile Beastkin Blood -
Bat 15–24 Passive Bat Wing, Bat Fang, Beastkin Blood East Shroud
Bat 15 Hostile Bat Wing, Bat Fang, Beastkin Blood -
Bat 11–18 Hostile Bat Wing, Bat Fang, Beastkin Blood -
Swarm 16 Passive Beastkin Blood Eastern Thanalan
Swarm 27 Hostile Beastkin Blood -
Chigoe 4–14 Hostile Beastkin Blood -
Bat 4–7 Passive Bat Wing, Bat Fang, Beastkin Blood Lower La Noscea
Chigoe 5–35 Passive Beastkin Blood Central Shroud
Swarm 28 Hostile Beastkin Blood -
Swarm 30–34 Passive Beastkin Blood Eastern La Noscea
Bat 13–16 Passive Bat Wing, Bat Fang, Beastkin Blood Western La Noscea
Chigoe 22 Hostile Beastkin Blood -
Swarm 16 Hostile Beastkin Blood -
Bat 50 Hostile Bat Wing, Bat Fang, Beastkin Blood -
Swarm 10 Hostile Beastkin Blood -
Swarm 30–34 Passive Beastkin Blood South Shroud
Swarm 4–10 Hostile Beastkin Blood -
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r M m R Recipes: Requiring Beastkin Blood – 10 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Alchemist 4 Copper Sands, Beastkin Blood Water Shard - 10 40 352 - - -
×1 Alchemist 11 Whispering Maple Wand, Growth Formula Alpha, Beastkin Blood Water Shard, Lightning Shard - 72 60 498 - - -
×3 Alchemist 16 Rock Salt, Beastkin Blood, Red Landtrap Leaf Water Shard, Lightning Shard - 63 70 866 - - -
×1 Carpenter 8 Maple Lumber, Beastkin Blood Wind Shard, Ice Shard - 41 60 526 - - -
×1 Carpenter 13 Ash Branch, Bone Chip, Beastkin Blood Wind Shard, Ice Shard - 54 60 726 - - -
×1 Carpenter 19 Elm Lumber, Beastkin Blood Wind Shard, Ice Shard - 68 70 982 - - -
×1 Carpenter 21 Yew Branch, Sunrise Tellin, Beastkin Blood Wind Shards, Ice Shard - 75 70 1,090 - - -
×1 Carpenter 24 Yew Lumber, Beastkin Blood Wind Shards, 2 Ice Shards - 85 70 1,239 - - -
×1 Carpenter 26 Yew Lumber, Growth Formula Beta, Brass Ingot, Beastkin Blood, Hempen Yarn Wind Shards, 2 Ice Shards - 90 70 1,332 - - -
×1 Goldsmith 23 Eye of Fire, Antelope Horn, Beastkin Blood Wind Shards, Fire Shard - 79 70 1,169 - - -
r M m R Recipes: Using this as a Subcomponent – 5 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Alchemist 5 Enchanted Copper Ink, Leather, Maple Log, Hempen Yarn Water Shard, Lightning Shard - 33 60 451 - - -
×1 Alchemist 8 Enchanted Copper Ink, Maple Lumber, Maple Log, Hempen Yarn Water Shard, Lightning Shard - 41 60 526 - - -
×1 Alchemist 10 Leather Grimoire, 2 Leathers, Ash Log Water Shard, Lightning Shard - 67 60 471 - - -
×1 Alchemist 13 Enchanted Copper Ink, Ash Lumber, Ash Log, Cotton Yarn Water Shard, Lightning Shard - 54 60 726 - - -
×1 Carpenter 30 Yew Crook, Scalekin Blood, Crow Feather Wind Shards, 3 Ice Shards - 153 70 1,188 - - -