r M m R Ventures: For Boar Hide – 1 shown
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Hunting Any Disciple of War or Magic 33 60m Venture 39,618 Average Item Level 20
r M m R Leves: With Possible Boar Hide Reward – 6 shown
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time; large-scale leves require 10 leve allowances
Name
Battlecraft leves may be completed by any Disciple of War or Magic, while Tradecraft and Fieldcraft leves must be completed by a specific class; Grand Company leves can be completed by a member of any Grand Company, but a bonus is earned when completing leves by the Grand Company you have joined; Trial leves are Battlecraft leves which must be completed before other leves will be offered by this levemete; they will not be offered again once completed
Type
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time; large-scale leves require 10 leve allowances
Name
Battlecraft leves may be completed by any Disciple of War or Magic, while Tradecraft and Fieldcraft leves must be completed by a specific class; Grand Company leves can be completed by a member of any Grand Company, but a bonus is earned when completing leves by the Grand Company you have joined; Trial leves are Battlecraft leves which must be completed before other leves will be offered by this levemete; they will not be offered again once completed
Type
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
30 11,862 - Gridania 333–346 gil
30 47,824 - Costa del Sol 363–377 gil
30 31,882 - Gridania 410–418 gil
35 19,600 - First Dicasterial Observatorium of Aetherial and Astrological Phenomena 346 gil
35 42,114 - First Dicasterial Observatorium of Aetherial and Astrological Phenomena 425 gil
35 43,194 - First Dicasterial Observatorium of Aetherial and Astrological Phenomena 563 gil
r M m R Monsters: Which drop Boar Hide – 9 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Boar 50 Hostile Boar Hide -
Boar 8–24 Hostile Animal Hide, Boar Hide -
Boar 24–28 Hostile Boar Hide -
Boar 24–28 Hostile Boar Hide -
Boar 46 Hostile Boar Hide -
Boar 46 Hostile Boar Hide -
Boar 21 Hostile Boar Hide -
Boar 18–21 Hostile Animal Hide, Boar Hide East Shroud
Boar 20–46 Hostile Boar Hide South Shroud
r M m R Recipes: Requiring Boar Hide – 2 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Leatherworker 33 Boar Hide, Alumen Earth Shards - 55 40 1,757 - - -
×1 Leatherworker 47 Raptor Leathers, 4 Boar Hides, 4 Woolen Yarns Earth Shards, 5 Wind Shards Housing 534 80 1210 - - -
r M m R Recipes: Using this as a Subcomponent – 130 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Armorer 31 Steel Plates, Boar Leather Ice Shards, 3 Earth Shards - 106 80 1,670 - - -
×1 Blacksmith 33 Steel Sledgehammer, Fish Glue, Boar Leather Fire Shards, 3 Earth Shards - 166 80 1,317 - - -
×1 Leatherworker 33 Boar Leather, Iron Ingot, Hippogryph Sinew Earth Shards, 3 Wind Shards - 111 80 1,757 - - -
×1 Leatherworker 33 Boar Leather, Silver Ingot, Linen Yarn Earth Shards, 3 Wind Shards - 111 80 1,757 - - -
×1 Leatherworker 33 Boar Leathers, Aldgoat Leather, Steel Rivets Earth Shards, 3 Wind Shards - 111 80 1,757 - - -
×1 Blacksmith 34 Steel Ingots, Walnut Lumber, Boar Leather Fire Shards, 3 Earth Shards - 115 80 1,811 - - -
×1 Leatherworker 34 Boar Leather, Hippogryph Sinew Earth Shards, 3 Wind Shards - 115 80 1,811 - - -
×1 Leatherworker 34 Boar Leathers, Aldgoat Leather, Steel Rivets Earth Shards, 3 Wind Shards - 115 80 1,811 - - -
×1 Goldsmith 35 Wolf Fang, Mythril Ingot, Boar Leather Wind Shards, 3 Fire Shards - 123 80 1,853 - - -
×1 Blacksmith 35 Steel Scythe, Siltstone Whetstone, Boar Leather Fire Shards, 3 Earth Shards - 184 80 1,389 - - -
×1 Leatherworker 35 Boar Leather, Steel Ingot, Hippogryph Sinew, Rubber Earth Shards, 3 Wind Shards - 123 80 1,853 - - -
×1 Armorer 35 Boar Leather, Steel Plate, Steel Rivets, Animal Sinew Ice Shards, 3 Earth Shards - 123 80 1,853 - - -
×1 Armorer 35 Iron Plate, Steel Plate, Steel Rivets, Boar Leather Ice Shards, 3 Earth Shards - 123 80 1,853 - - -
×1 Armorer 35 Steel Ingots, 2 Steel Rings, Boar Leather Ice Shards, 3 Earth Shards - 123 80 1,853 - - -
×1 Leatherworker 35 Cracked Shepherd's Belt, Boar Leather Earth Crystal - 123 80 1,853 Earth - -
×1 Leatherworker 35 Boar Leather, Steel Ingot, Hippogryph Sinew, Rubber Earth Shards, 3 Wind Shards - 123 80 1,853 - - -
×1 Blacksmith 36 Steel Claw Hammer, Boar Leather, Linseed Oil Fire Shards, 4 Earth Shards - 186 80 1,411 - - -
×1 Leatherworker 36 Boar Leather, Steel Ingot Earth Shards, 4 Wind Shards - 124 80 1,882 - - -
×1 Leatherworker 36 Boar Leather, Horn Glue, 2 Blue Coral Earth Shards, 4 Wind Shards - 124 80 1,882 - - -
×1 Leatherworker 36 Boar Leather, Horn Glue, 2 Blue Coral Earth Shards, 4 Wind Shards - 124 80 1,882 - - -
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