r M m R Shop Items: Animal Sinew – 10 shown
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
4 gil - Ul'dah - Steps of Thal Goldsmiths' Guild (X:10 Y:13)
4 gil - Limsa Lominsa Lower Decks East Hawkers' Alley (X:8 Y:11)
4 gil - Ul'dah - Steps of Thal Sapphire Avenue Exchange (X:13 Y:9)
4 gil - Ul'dah - Steps of Thal Weavers' Guild (X:13 Y:13)
4 gil Items (Lumber, Metal, Stone, Bone, Leather) Lavender Beds Housing (X:11 Y:10)
4 gil Items (Lumber, Metal, Stone, Bone, Leather) Mist Housing (X:11 Y:11)
4 gil Items (Lumber, Metal, Stone, Bone, Leather) The Goblet Housing (X:11 Y:11)
4 gil - Old Gridania Ebony Stalls (X:14 Y:8)
4 gil - Old Gridania Leatherworkers' Guild (X:12 Y:8)
4 gil - The Pillars The Jeweled Crozier (X:7 Y:10)
r M m R Ventures: For Animal Sinew – 1 shown
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Hunting Any Disciple of War or Magic 2 60m Venture 1,133 -
r M m R Monsters: Which drop Animal Sinew – 16 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Mole 6 Hostile Animal Sinew, Mole Meat -
Mole 44 Hostile Animal Sinew, Mole Meat -
Mole 13–18 Hostile Animal Sinew, Mole Meat -
Mole 15 Passive Animal Sinew, Mole Meat Western La Noscea
Mole 12 Hostile Animal Sinew, Mole Meat -
Mole 4–12 Passive Animal Sinew, Mole Meat Lower La Noscea
Mole 15–21 Hostile Animal Sinew, Mole Meat -
Mole 1–5 Hostile Animal Sinew -
Mole 11 Passive Animal Sinew, Mole Meat Western La Noscea
Mole 3–4 Passive Animal Sinew Central Thanalan
Mole 5 Hostile Animal Sinew -
Mole 12 Hostile Animal Sinew, Mole Meat -
Mole 15–19 Passive Animal Sinew, Mole Meat Eastern Thanalan
Mole 2–6 Hostile Animal Sinew, Mole Meat -
Mole 6 Hostile Animal Sinew, Mole Meat -
Mole 10–14 Hostile Animal Sinew, Mole Meat -
r M m R Recipes: Requiring Animal Sinew – 27 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Armorer 35 Boar Leather, Steel Plate, Steel Rivets, Animal Sinew Ice Shards, 3 Earth Shards - 123 80 1,853 - - -
×1 Carpenter 26 Ash Lumbers, Antelope Horn, Animal Sinew Wind Shards, 2 Ice Shards - 90 70 1,332 - - -
×1 Goldsmith 2 Bone Chips, Animal Sinew Wind Shard, Fire Shard - 20 60 325 - - -
×1 Goldsmith 10 Ram Horns, Animal Sinew Wind Shard, Fire Shard - 45 60 629 - - -
×1 Leatherworker 2 Leather, Animal Sinew Earth Shard, Wind Shard - 20 60 325 - - -
×1 Leatherworker 4 Leather, Bronze Ingot, Animal Sinew Earth Shard, Wind Shard - 21 60 352 - - -
×1 Leatherworker 4 Leather, Animal Sinew, Hempen Yarn Earth Shard, Wind Shard - 21 60 352 - - -
×1 Leatherworker 4 Leather, Animal Sinew, Rubber Earth Shard, Wind Shard - 21 60 352 - - -
×1 Leatherworker 5 Leather, Animal Sinew Earth Shard, Wind Shard - 33 60 451 - - -
×1 Leatherworker 5 Leather, Bronze Ingot, Animal Sinew, Rubber Earth Shard, Wind Shard - 33 60 451 - - -
×1 Leatherworker 6 Leather, Undyed Hempen Cloth, Animal Sinew, Rubber Earth Shard, Wind Shard - 36 60 474 - - -
×1 Leatherworker 6 Leathers, Animal Sinew Earth Shard, Wind Shard - 36 60 474 - - -
×1 Leatherworker 6 Leathers, Animal Sinew Earth Shard, Wind Shard - 36 60 474 - - -
×1 Leatherworker 8 Leather, Maple Lumber, Animal Sinew Earth Shard, Wind Shard - 41 60 526 - - -
×1 Leatherworker 9 Hard Leathers, Animal Sinew Earth Shard, Wind Shard - 42 60 545 - - -
×1 Leatherworker 10 Hard Leathers, Animal Sinew Earth Shard, Wind Shard - 45 60 629 - - -
×1 Weaver 4 Undyed Hempen Cloths, Hempen Yarn, Animal Sinew Lightning Shard, Wind Shard - 21 60 352 - - -
×1 Weaver 4 Undyed Hempen Cloths, Leather, Animal Sinew Lightning Shard, Wind Shard - 21 60 352 - - -
×1 Weaver 5 Undyed Hempen Cloths, Hempen Yarn, Animal Sinew Lightning Shard, Wind Shard - 33 60 451 - - -
×1 Weaver 5 Undyed Hempen Cloth, Hempen Yarn, Leather, Animal Sinew Lightning Shard, Wind Shard - 33 60 451 - - -
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