r M m R Ventures: For Limestone – 1 shown
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Mining Miner 17 60m Venture 13,600 Gathering 60
r M m R Gathering Log: For Limestone – 1 shown
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Miner Secondary Tool 17 - Western La Noscea (Lv. 20 Skull Valley) (X:26 Y:24)
r M m R Gathering Points: Containing Limestone – 1 shown
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Miner Secondary Tool 20 Mudstone, Limestone, Ice Shard Skull Valley (X:26 Y:24) 4 - Mind ≥ 57: Gathering Attempts +1
Perception ≥ 81: Gathering Fortune +5%
Gathering ≥ 90: Gathering Rate +10%
r M m R Recipes: Requiring Limestone – 20 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Alchemist 20 Roof Tiles, 2 Elm Lumbers, 3 Limestones Water Shard, Lightning Shard Housing 236 70 526 - - -
×1 Alchemist 20 Limestones, Fine Sand, Distilled Water Water Shard - 37 40 1,053 - - -
×1 Alchemist 24 12 Effervescent Waters, 12 Limestones Water Shards, 2 Lightning Shards Housing 272 70 619 - - -
×1 Armorer 29 Steel Ingots, 4 Steel Hinges, 2 Walnut Lumbers, 2 Limestones Ice Shards, 2 Earth Shards Housing 323 70 772 - - -
×1 Armorer 36 Steel Plates, 2 Steel Rivets, 3 Limestones, Oak Lumber Ice Shards, 4 Earth Shards Housing 396 80 941 - - -
×1 Blacksmith 20 Iron Ingots, 4 Clear Glass Lenses, 2 Limestones Fire Shard, Earth Shard Housing 236 70 526 - - -
×1 Carpenter 21 10 Yew Lumbers, 15 Limestones, 10 Iron Joint Plates, 10 Iron Nails Wind Shards, 4 Ice Shards Housing 240 70 545 - - -
×1 Carpenter 22 10 Elm Lumbers, 30 Limestones, 10 Iron Joint Plates, 10 Iron Nails Wind Shards, 4 Ice Shards Housing 240 70 561 - - -
×1 Carpenter 23 10 Yew Lumbers, 15 Limestones, 15 Mortars Wind Shards, 4 Ice Shards Housing 252 70 584 - - -
×1 Goldsmith 20 10 Brass Ingots, 30 Limestones, 10 Mortars, 10 Roof Tiles Wind Shards, 4 Fire Shards Housing 236 70 526 - - -
×1 Goldsmith 20 30 Limestones, 15 Firebricks, 10 Mortars Wind Shards, 4 Fire Shards Housing 236 70 526 - - -
×1 Goldsmith 20 Brass Ingots, 3 Limestones, Mortar Wind Shard, Fire Shard Housing 236 70 526 - - -
×1 Goldsmith 20 30 Limestones, 5 Elm Lumbers, 10 Iron Joint Plates, 10 Iron Nails Wind Shards, 4 Fire Shards Housing 236 70 526 - - -
×1 Goldsmith 21 45 Limestones, 5 Yew Lumbers, 10 Mortars Wind Shards, 4 Fire Shards Housing 240 70 545 - - -
×1 Goldsmith 21 10 Brass Ingots, 15 Limestones, 5 Ash Lumbers, 10 Mortars, 10 Roof Tiles Wind Shards, 4 Fire Shards Housing 240 70 545 - - -
×1 Goldsmith 21 15 Limestones, 10 Firebricks, 5 Ash Lumbers, 5 Mortars Wind Shards, 4 Fire Shards Housing 240 70 545 - - -
×1 Goldsmith 22 60 Limestones, 15 Mortars Wind Shards, 4 Fire Shards Housing 240 70 561 - - -
×1 Goldsmith 29 Limestones, 4 Steel Hinges, 4 Walnut Lumbers, 2 Steel Rivets Wind Shards, 2 Fire Shards Housing 323 70 772 - - -
×1 Goldsmith 30 Limestones, 4 Steel Hinges, 2 Steel Ingots, 4 Walnut Lumbers Wind Shards, 3 Fire Shards Housing 326 70 792 - - -
×1 Goldsmith 31 Limestones, 4 Steel Hinges, 6 Walnut Lumbers Wind Shards, 3 Fire Shards Housing 339 80 835 - - -
r M m R Recipes: Using this as a Subcomponent – 59 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Goldsmith 25 Potter's Clays, 6 Straws, 4 Mortars Wind Shards, 2 Fire Shards Housing 284 70 648 - - -
×1 Alchemist 26 Mudstones, 6 Potter's Clays, 4 Mortars Water Shards, 2 Lightning Shards Housing 288 70 666 - - -
×1 Alchemist 30 Fine Sands, 4 Mortars, 2 Steel Rivets Water Shards, 3 Lightning Shards Housing 326 70 792 - - -
×1 Alchemist 30 Fine Sands, 4 Mortars, 2 Steel Rivets Water Shards, 3 Lightning Shards Housing 326 70 792 - - -
×1 Carpenter 30 Walnut Lumbers, 4 Mortars, Matron's Mistletoe, Growth Formula Gamma Wind Shards, 3 Ice Shards Housing 326 70 792 - - -
×1 Goldsmith 30 Cut Stones, 6 Granites, 3 Mortars Wind Shards, 3 Fire Shards Housing 326 70 792 - - -
×1 Goldsmith 31 Granites, 4 Cut Stones, 3 Mortars Wind Shards, 3 Fire Shards Housing 339 80 835 - - -
×1 Alchemist 31 Mortars, 4 Brass Ingots Water Shards, 3 Lightning Shards Housing 339 80 835 - - -
×1 Goldsmith 31 Granites, 4 Cut Stones, 3 Mortars Wind Shards, 3 Fire Shards Housing 339 80 835 - - -
×1 Goldsmith 31 10 Cut Stones, 30 Roof Tiles, 20 Mortars 12 Wind Shards, 12 Fire Shards Housing 339 80 835 - - -
×1 Goldsmith 32 Granites, 2 Cut Stones, 2 Mortars, 2 Steel Ingots, Firewood Wind Shards, 3 Fire Shards Housing 352 80 848 - - -
×1 Carpenter 33 10 Oak Lumbers, 5 Cut Stones, 5 Steel Ingots, 20 Mortars 16 Wind Shards, 12 Ice Shards Housing 355 80 878 - - -
×1 Goldsmith 33 Siltstones, 4 Mortars Wind Shards, 3 Fire Shards Housing 355 80 878 - - -
×1 Goldsmith 33 Siltstones, 4 Mortars Wind Shards, 3 Fire Shards Housing 355 80 878 - - -
×1 Goldsmith 34 Granites, 3 Cut Stones, 4 Mortars Wind Shards, 3 Fire Shards Housing 368 80 905 - - -
×1 Weaver 35 Undyed Linens, 2 Linen Yarns, 3 Mortars Lightning Shards, 3 Wind Shards Housing 393 80 926 - - -
×1 Goldsmith 35 10 Silver Ingots, 10 Cut Stones, 20 Mortars, 20 Roof Tiles 16 Wind Shards, 12 Fire Shards Housing 393 80 926 - - -
×1 Goldsmith 36 Cut Stones, 4 Firebricks, 3 Mortars Wind Shards, 4 Fire Shards Housing 396 80 941 - - -
×1 Goldsmith 36 Cut Stones, 30 Firebricks, 15 Granites, 20 Mortars 16 Wind Shards, 16 Fire Shards Housing 396 80 941 - - -
×1 Goldsmith 36 Cut Stones, 2 Walnut Lumbers, 2 Silver Ingots, 3 Mortars Wind Shards, 4 Fire Shards Housing 396 80 941 - - -
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