r M m R Recipes: to create Components – 1 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Leatherworker 8 Animal Hide Earth Shard - 20 40 526 - - -
r M m R Shop Items: Components – 23 shown
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
31 gil - Ul'dah - Steps of Thal Goldsmiths' Guild (X:10 Y:13)
4 gil - Ul'dah - Steps of Thal Goldsmiths' Guild (X:10 Y:13)
4 gil - Limsa Lominsa Lower Decks East Hawkers' Alley (X:8 Y:11)
31 gil - Ul'dah - Steps of Thal Alchemists' Guild (X:8 Y:13)
31 gil - New Gridania Carpenters' Guild (X:10 Y:12)
4 gil - Ul'dah - Steps of Thal Sapphire Avenue Exchange (X:13 Y:9)
31 gil - Ul'dah - Steps of Thal Weavers' Guild (X:13 Y:13)
4 gil - Ul'dah - Steps of Thal Weavers' Guild (X:13 Y:13)
15 gil Items (Lumber, Metal, Stone, Bone, Leather) Lavender Beds Housing (X:11 Y:10)
31 gil Items (Lumber, Metal, Stone, Bone, Leather) Lavender Beds Housing (X:11 Y:10)
4 gil Items (Lumber, Metal, Stone, Bone, Leather) Lavender Beds Housing (X:11 Y:10)
15 gil Items (Lumber, Metal, Stone, Bone, Leather) Mist Housing (X:11 Y:11)
31 gil Items (Lumber, Metal, Stone, Bone, Leather) Mist Housing (X:11 Y:11)
4 gil Items (Lumber, Metal, Stone, Bone, Leather) Mist Housing (X:11 Y:11)
15 gil Items (Lumber, Metal, Stone, Bone, Leather) The Goblet Housing (X:11 Y:11)
31 gil Items (Lumber, Metal, Stone, Bone, Leather) The Goblet Housing (X:11 Y:11)
4 gil Items (Lumber, Metal, Stone, Bone, Leather) The Goblet Housing (X:11 Y:11)
4 gil - Old Gridania Ebony Stalls (X:14 Y:8)
15 gil - Old Gridania Leatherworkers' Guild (X:12 Y:8)
4 gil - Old Gridania Leatherworkers' Guild (X:12 Y:8)
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r M m R Monsters: Which drop Components – 70 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Raptor 9 Hostile Animal Hide -
Boar 1–5 Hostile Animal Hide -
Raptor 3–9 Hostile Animal Hide Central Shroud
Raptor 4–13 Hostile Animal Hide -
Hammer Beak 13–26 Hostile Animal Hide Eastern Thanalan
Hammer Beak 32 Hostile Animal Hide -
Hammer Beak 30 Hostile Animal Hide Central Shroud
Boar 8–24 Hostile Animal Hide, Boar Hide -
Coeurl 15 Hostile Animal Hide -
Mole 6 Hostile Animal Sinew, Mole Meat -
Hammer Beak 29 Hostile Animal Hide -
Coeurl 18–23 Hostile Animal Hide Upper La Noscea
Galago 50 Hostile Animal Hide, Galago Mint -
Coeurl 32 Hostile Animal Hide -
Mole 44 Hostile Animal Sinew, Mole Meat -
Mole 13–18 Hostile Animal Sinew, Mole Meat -
Dodo 9–14 Passive Animal Hide, Dodo Tenderloin, Dodo Egg, Dodo Feather Western La Noscea
Dodo 7–14 Hostile Animal Hide, Dodo Tenderloin, Dodo Egg, Dodo Feather -
Hammer Beak 30 Hostile Animal Hide -
Hammer Beak 32 Hostile Animal Hide Eastern La Noscea
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r M m R Leves: Which reward Components – 3 shown
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time; large-scale leves require 10 leve allowances
Name
Battlecraft leves may be completed by any Disciple of War or Magic, while Tradecraft and Fieldcraft leves must be completed by a specific class; Grand Company leves can be completed by a member of any Grand Company, but a bonus is earned when completing leves by the Grand Company you have joined; Trial leves are Battlecraft leves which must be completed before other leves will be offered by this levemete; they will not be offered again once completed
Type
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time; large-scale leves require 10 leve allowances
Name
Battlecraft leves may be completed by any Disciple of War or Magic, while Tradecraft and Fieldcraft leves must be completed by a specific class; Grand Company leves can be completed by a member of any Grand Company, but a bonus is earned when completing leves by the Grand Company you have joined; Trial leves are Battlecraft leves which must be completed before other leves will be offered by this levemete; they will not be offered again once completed
Type
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
5 2,274 - Gridania 169–202 gil
5 3,430 - The Bannock 106–128 gil
5 2,274 - Gridania 125–129 gil
r M m R Ventures: Components – 2 shown
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Hunting Any Disciple of War or Magic 2 60m Venture 1,133 -
Hunting Any Disciple of War or Magic 8 60m Venture 4,413 -

Recipe Breakdown