r M m R Recipes: to create Components – 3 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Alchemist 1 Cinnabars Water Shard - 9 40 312 - - -
×1 Alchemist 15 Jellyfish Umbrella, Quicksilver, Rock Salt Water Shard - 27 40 807 - - -
×3 Alchemist 22 Quicksilver, Blowfish, Bat Wing Water Shards, Lightning Shard - 75 70 1,122 - - -
r M m R Shop Items: Components – 33 shown
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
21 gil Items (Cloth, Reagents) Mist Housing (X:11 Y:11)
21 gil Items (Cloth, Reagents) Lavender Beds Housing (X:11 Y:10)
21 gil Items (Cloth, Reagents) The Goblet Housing (X:11 Y:11)
21 gil - Limsa Lominsa Upper Decks The Bismarck (X:9 Y:7)
3 gil Items (Cloth, Reagents) Mist Housing (X:11 Y:11)
3 gil Items (Cloth, Reagents) Lavender Beds Housing (X:11 Y:10)
3 gil Items (Cloth, Reagents) The Goblet Housing (X:11 Y:11)
3 gil - The Pillars The Jeweled Crozier (X:7 Y:10)
3 gil - Old Gridania Ebony Stalls (X:14 Y:8)
3 gil - Ul'dah - Steps of Thal Sapphire Avenue Exchange (X:13 Y:9)
3 gil - Ul'dah - Steps of Thal Alchemists' Guild (X:8 Y:13)
3 gil - Limsa Lominsa Lower Decks East Hawkers' Alley (X:8 Y:11)
64 gil - Mist Seagaze Markets Subdivision (X:11 Y:11)
64 gil - Lavender Beds Dappled Stalls (X:11 Y:8)
64 gil - Mist Seagaze Markets (X:11 Y:11)
64 gil - The Goblet Goblet Exchange (X:10 Y:8)
64 gil - Lavender Beds Dappled Stalls Subdivision (X:11 Y:8)
64 gil - The Goblet Goblet Exchange Subdivision (X:13 Y:10)
24 gil - Ul'dah - Steps of Thal Alchemists' Guild (X:8 Y:13)
24 gil Items (Neutral) Outer La Noscea 789th Order Dig (X:21 Y:17)
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r M m R Monsters: Which drop Components – 26 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Jellyfish 30 Hostile Jellyfish Umbrella, Jellyfish Cnida -
Jellyfish 35 Hostile Jellyfish Umbrella, Jellyfish Cnida -
Bat 28 Hostile Bat Wing, Bat Fang, Beastkin Blood -
Bat 15–24 Passive Bat Wing, Bat Fang, Beastkin Blood East Shroud
Bat 15 Hostile Bat Wing, Bat Fang, Beastkin Blood -
Jellyfish 29–33 Hostile Jellyfish Umbrella, Jellyfish Cnida Eastern La Noscea
Jellyfish 28–34 Hostile Jellyfish Umbrella, Jellyfish Cnida -
Bat 11–18 Hostile Bat Wing, Bat Fang, Beastkin Blood -
Jellyfish 15 Hostile Jellyfish Umbrella, Jellyfish Cnida -
Bat 4–7 Passive Bat Wing, Bat Fang, Beastkin Blood Lower La Noscea
Jellyfish 50 Hostile Jellyfish Umbrella, Jellyfish Cnida -
Jellyfish ?? Hostile Jellyfish Umbrella, Jellyfish Cnida -
Bat 13–16 Passive Bat Wing, Bat Fang, Beastkin Blood Western La Noscea
Jellyfish 11–15 Hostile Jellyfish Umbrella, Jellyfish Cnida -
Bat 50 Hostile Bat Wing, Bat Fang, Beastkin Blood -
Bat 35–48 Passive Bat Wing, Bat Fang, Spoken Blood North Shroud, South Shroud
Jellyfish 1–23 Hostile Jellyfish Umbrella, Jellyfish Cnida -
Bat 38 Hostile Bat Wing, Bat Fang, Beastkin Blood -
Jellyfish 48 Hostile Jellyfish Umbrella, Jellyfish Cnida Western La Noscea
Bat 50 Hostile Bat Wing, Bat Fang, Spoken Blood -
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r M m R Quests: Which reward Components – 3 shown
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Class Culinarian 1 100 - 150 Fire Shards, 100 Water Shards, 30 Rock Salts, Hempen Kurta - CUL Lv.1, Way of the Culinarian
Gridanian Sidequest Central Shroud 29 7,220 1,346 gil - Weak Blinding Potions or 3 Weak Silencing Potions or 3 Weak Sleeping Potions All Classes Lv.29, Shocking Discoveries
Main Scenario Seventh Umbral Era 21 8,400 1,109 gil - Weak Silencing Potions or 3 Weak Sleeping Potions or 3 Weak Paralyzing Potions All Classes Lv.21, First Impressions
r M m R Gathering Points: Containing Components – 3 shown
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Botanist Secondary Tool 15 Buffalo Beans, Wind Shard, Marjoram, Humus, Tree Toad Bentbranch (X:18 Y:19) 4 - Intelligence ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Miner Secondary Tool 15 Rock Salt, Ragstone, Fine Sand, Lightning Shard Black Brush (X:14 Y:22) 4 - Mind ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Miner Secondary Tool 15 Iron Sand, Cinnabar, Copper Sand, Water Shard Horizon's Edge (X:24 Y:18) 4 - Mind ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
r M m R Gathering Log: For Components – 3 shown
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Item Botanist Secondary Tool 13 - Central Shroud (Lv. 15 Bentbranch) (X:18 Y:19)
Item Miner Secondary Tool 12 - Central Thanalan (Lv. 15 Black Brush) (X:14 Y:22)
Item Miner Secondary Tool 15 - Western Thanalan (Lv. 15 Horizon's Edge) (X:24 Y:18)
r M m R Fish Guide: For Components – 1 shown
Entry
High-quality moochable fish can be Mooched in certain fishing points; mooch-caught fish can only be caught by mooching a fish; double mooch-caught fish and triple mooch-caught fish can only be caught with multiple consecutive mooches
Name
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Level Type
Bait that can be used to catch this fish
Usable Bait
The weather conditions during which this fish can be caught; some fish require a combination of two consecutive weather types; if no weather conditions are listed, the fish can be caught regardless of weather
Weather
The times at which this fish can be caught; if no times are listed, the fish can be caught at any time; the countdown timer shows in green for currently available fish, and blue for fish which will be available within the next 5 minutes
Availability
You must catch this many fish before you can catch the fish that they prey on
Predators
Prime Locations
Entry
High-quality moochable fish can be Mooched in certain fishing points; mooch-caught fish can only be caught by mooching a fish; double mooch-caught fish and triple mooch-caught fish can only be caught with multiple consecutive mooches
Name
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Level Type
Bait that can be used to catch this fish
Usable Bait
The weather conditions during which this fish can be caught; some fish require a combination of two consecutive weather types; if no weather conditions are listed, the fish can be caught regardless of weather
Weather
The times at which this fish can be caught; if no times are listed, the fish can be caught at any time; the countdown timer shows in green for currently available fish, and blue for fish which will be available within the next 5 minutes
Availability
You must catch this many fish before you can catch the fish that they prey on
Predators
Prime Locations
49 Item 22 Coastlines Crab Ball - - - Eastern La Noscea
r M m R Fishing Log: For Components – 6 shown
Fishing holes can only be fished if you have the appropriate Gulleye trait for the fishing hole's level
Point Name
The level of this fishing point, which has no apparent mechanical effect but offers a rough guide to the most common level range of fish found here
Level
The required Fisher level you must have obtained to have all of the necessary traits to fish at this point; this may be higher than the point's actual level
Rq. Lv.
A list of the fish that can be found at this fishing point, in the order they appear in the fishing log; the indicated levels can help you choose bait to catch a given type of fish; high-quality moochable fish can be Mooched in certain fishing points; large fish can only be caught by mooching a fish; giant fish can only be caught by mooching a large fish
Fish
Area
The (X, Y) location of the center of the fishing point; fishing points vary widely in overall size
Coordinates
Fishing holes can only be fished if you have the appropriate Gulleye trait for the fishing hole's level
Point Name
The level of this fishing point, which has no apparent mechanical effect but offers a rough guide to the most common level range of fish found here
Level
The required Fisher level you must have obtained to have all of the necessary traits to fish at this point; this may be higher than the point's actual level
Rq. Lv.
A list of the fish that can be found at this fishing point, in the order they appear in the fishing log; the indicated levels can help you choose bait to catch a given type of fish; high-quality moochable fish can be Mooched in certain fishing points; large fish can only be caught by mooching a fish; giant fish can only be caught by mooching a large fish
Fish
Area
The (X, Y) location of the center of the fishing point; fishing points vary widely in overall size
Coordinates
30 - Angelfish (Lv. 19), Blowfish (Lv. 22), Bianaq Bream (Lv. 27), Indigo Herring (Lv. 31), Ash Tuna (Lv. 32), Fullmoon Sardine (Lv. 34), Lavender Remora (Lv. 36), Silver Shark (Lv. 41), Little Thalaos (Lv. 50 ★), Shark Tuna (Lv. 50 ★★★) (X:34 Y:29)
50 - Finger Shrimp (Lv. 4), Harbor Herring (Lv. 7), Blowfish (Lv. 22), Balloonfish (Lv. 37), Ash Tuna (Lv. 32), Red Coral (Lv. 40), Ogre Barracuda (Lv. 25), Mazlaya Marlin (Lv. 50), Gigant Octopus (Lv. 50 ★★), The Old Man in the Sea (Lv. 50 ★★★) (X:39 Y:24)
50 50 Merlthor Goby (Lv. 3), Blowfish (Lv. 22), Leafy Seadragon (Lv. 33), Rock Lobster (Lv. 50), Wahoo (Lv. 43), Little Thalaos (Lv. 50 ★), Shall Shell (Lv. 50 ★), Megalodon (Lv. 50 ★★), Giant Squid (Lv. 50 ★), Nepto Dragon (Lv. 50 ★★★) (X:38 Y:24)
20 35 Sea Cucumber (Lv. 7), Pebble Crab (Lv. 12), Helmet Crab (Lv. 16), Razor Clam (Lv. 20), Blowfish (Lv. 22), Sea Bo (Lv. 26), Black Sole (Lv. 28), Tiny Tortoise (Lv. 50), Meteor Survivor (Lv. 50 ★★★) (X:17 Y:35)
30 - Harbor Herring (Lv. 7), Blue Octopus (Lv. 21), Blowfish (Lv. 22), Bianaq Bream (Lv. 27), Indigo Herring (Lv. 31), Ash Tuna (Lv. 32), Fullmoon Sardine (Lv. 34), Nautilus (Lv. 45), Twitchbeard (Lv. 50 ★★★) (X:11 Y:10)
20 - Lominsan Anchovy (Lv. 3), Razor Clam (Lv. 20), Blowfish (Lv. 22), Saber Sardine (Lv. 24), Monkfish (Lv. 26), Spotted Puffer (Lv. 38), Rock Lobster (Lv. 50), Fingers (Lv. 50 ★★★) (X:14 Y:19)
r M m R Ventures: Components – 6 shown
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Hunting Any Disciple of War or Magic 14 60m Venture 8,800 Average Item Level 1
Hunting Any Disciple of War or Magic 17 60m Venture 13,600 Average Item Level 1
Mining Miner 12 60m Venture 8,800 Gathering 41
Mining Miner 15 60m Venture 8,800 Gathering 45
Botany Botanist 13 60m Venture 8,800 Gathering 43
Fishing Fisher 21 60m Venture 20,494 Gathering 56
r M m R Duty Rewards: With Components – 1 shown
Duty Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Duty Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Treasure -

Recipe Breakdown