r M m R Armor: Found in The Second Coil of Bahamut - Turn 4 – 9 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Body 162 162 Strength +39, Vitality +46, Parry +41, Critical Hit Rate +29 110 50 GLA, MRD, PLD, WAR, DRK - ARM - 286 gil
Body 91 91 Dexterity +39, Vitality +46, Critical Hit Rate +41, Skill Speed +29 110 50 ARC, BRD, MCH - WVR - 204 gil
Body 115 91 Strength +39, Vitality +46, Determination +20, Skill Speed +41 110 50 LNC, DRG - ARM - 276 gil
Legs 67 115 Vitality +41, Intelligence +39, Critical Hit Rate +29, Spell Speed +41 110 50 THM, ACN, BLM, SMN - LTW - 197 gil
Legs 67 115 Vitality +41, Mind +39, Accuracy +8, Critical Hit Rate +41, Spell Speed +29 110 50 CNJ, WHM, SCH, AST - WVR - 157 gil
Legs 91 91 Strength +39, Dexterity +39, Vitality +46, Determination +29, Skill Speed +29 110 50 PGL, ROG, MNK, NIN - LTW - 197 gil
Waist 71 56 Strength +18, Vitality +21, Critical Hit Rate +19, Determination +9 110 50 LNC, DRG - LTW - 131 gil
Earrings 1 1 Intelligence +18, Critical Hit Rate +19, Determination +9 110 50 All Classes - GSM - 575 gil
Ring 1 1 Vitality +21, Parry +13, Determination +13 110 50 All Classes - GSM - 392 gil