r M m R Monsters: Found in The Waking Sands – 5 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Ascian Conjurer 50 Hostile - -
Ascian Thaumaturge 50 Hostile - -
Imp 50 Hostile Imp Wing -
Gargoyle 50 Hostile - -
Gargoyle 50 Hostile - -
r M m R Monster Locations: In The Waking Sands – 5 shown
Monster Family
If monsters are limited to a specific sublocation, that is used instead of the general location; for this reason, some entries may not match the text of the hunting log; if this monster appears in a duty, FATE, quest, or leve, that content will be shown here
Location
Level
The approximate center point of this group of monsters; monsters can range a large distance from the indicated coordinates, and in cases where monsters are spread throughout an area, no coordinates may be listed; a listing of 'Secondary' indicates that the monster appears in various locations in the company of other monsters, usually at the same level as those monsters
Found
Monster Family
If monsters are limited to a specific sublocation, that is used instead of the general location; for this reason, some entries may not match the text of the hunting log; if this monster appears in a duty, FATE, quest, or leve, that content will be shown here
Location
Level
The approximate center point of this group of monsters; monsters can range a large distance from the indicated coordinates, and in cases where monsters are spread throughout an area, no coordinates may be listed; a listing of 'Secondary' indicates that the monster appears in various locations in the company of other monsters, usually at the same level as those monsters
Found
50 -
50 -
50 -
50 -
50 -
r M m R Quests: With NPCs in The Waking Sands – 62 shown
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Main Scenario Seventh Umbral Era 17 7,280 - - Hard Leather Wristbands or Brass Wristlets or Allagan Silver Piece All Classes Lv.17, Into a Copper Hell
Main Scenario Seventh Umbral Era 17 7,280 - - Brass Gorget or Fang Necklace or 2 Allagan Bronze Pieces All Classes Lv.17, The Scions of the Seventh Dawn
Main Scenario Seventh Umbral Era 19 7,840 453 gil - Iron Cuirass or Goatskin Jacket or Cotton Halfrobe or 7 Allagan Bronze Pieces All Classes Lv.19, Amalj'aa Wrong Places
Main Scenario Seventh Umbral Era 19 7,840 215 gil - - All Classes Lv.19, Dressed to Deceive
Main Scenario Seventh Umbral Era 20 8,120 1,025 gil - - All Classes Lv.20, The Company You Keep (Twin Adder)
Main Scenario Seventh Umbral Era 20 8,120 - - Voyager's Belt or Brass Ear Cuffs or Coral Ring or Iron Plate Belt or 2 Allagan Bronze Pieces All Classes Lv.20, A Hero in the Making
Main Scenario Seventh Umbral Era 20 8,120 1,025 gil - - All Classes Lv.20, The Company You Keep (Maelstrom)
Main Scenario Seventh Umbral Era 20 8,120 1,245 gil - - All Classes Lv.20, Wood's Will Be Done, Till Sea Swallows All, For Coin and Country
Main Scenario Seventh Umbral Era 20 8,120 968 gil - - All Classes Lv.20, Lord of the Inferno
Main Scenario Seventh Umbral Era 20 8,120 1,025 gil - - All Classes Lv.20, The Company You Keep (Immortal Flames)
Main Scenario Seventh Umbral Era 20 8,120 - - Voyager's Belt or Brass Ear Cuffs or Coral Ring or Iron Plate Belt or 2 Allagan Bronze Pieces All Classes Lv.20, A Hero in the Making
Main Scenario Seventh Umbral Era 20 8,120 - - Voyager's Belt or Brass Ear Cuffs or Coral Ring or Iron Plate Belt or 2 Allagan Bronze Pieces All Classes Lv.20, A Hero in the Making
Main Scenario Seventh Umbral Era 20 8,120 1,245 gil Dawn Wristguards - All Classes Lv.20, Life, Materia and Everything
Main Scenario Seventh Umbral Era 24 9,240 1,201 gil - - All Classes Lv.24, Back from the Wood
Main Scenario Seventh Umbral Era 24 9,240 1,201 gil - - All Classes Lv.24, Believe in Your Sylph
Main Scenario Seventh Umbral Era 25 9,520 - - Iron Spatha or Toadskin Cesti or Thunderstorm Axe or Silver Battle Fork or 3 Allagan Silver Pieces All Classes Lv.25, Tea for Three
Main Scenario Seventh Umbral Era 26 10,150 - - Wrapped Elm Longbow or Whispering Ash Wand or Toothed Staghorn Staff or Goatskin Grimoire or Steel Daggers All Classes Lv.26, Foot in the Door
Main Scenario Seventh Umbral Era 27 11,520 1,289 gil - - All Classes Lv.27, Big Trouble in Little Ala Mhigo
Main Scenario Seventh Umbral Era 27 11,520 1,289 gil - - All Classes Lv.27, Back to Square One
Main Scenario Seventh Umbral Era 28 12,580 3,419 gil - Sphene Earrings or Sunstone Earrings or Danburite Earrings or 2 Allagan Silver Pieces All Classes Lv.28, Secret of the White Lily
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