r M m R Items: Which affect GP – 43 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Perception +6% (10@167), GP +2% (9@450) - - 30m +3% Meal - 3 gil
Perception +7% (12@172), GP +3% (11@367) - - 30m +3% Meal - 4 gil
GP +6% (21@350), Gathering +2% (3@150) 17–28, 34–42, 50–57, 67–71, 84–85 - 30m +3% Meal 47 gil 1 gil
GP +7% (26@372), Gathering +3% (4@134) 15-385 - 30m +3% Meal - 2 gil
Gathering +6% (7@117), GP +2% (8@400) - - 30m +3% Meal - 1 gil
Gathering +7% (9@129), GP +3% (10@334) - - 30m +3% Meal - 2 gil
GP +6% (24@400), Gathering +2% (6@300) 17–28, 34–42, 50–57, 67–71, 84–85 - 30m +3% Meal 415 gil 7 gil
GP +7% (30@429), Gathering +3% (7@234) 15-442 - 30m +3% Meal - 8 gil
Gathering +6% (10@167), GP +2% (9@450) - - 30m +3% Meal - 3 gil
Gathering +7% (12@172), GP +3% (11@367) - - 30m +3% Meal - 4 gil
Gathering +6% (14@234), GP +2% (10@500) - - 30m +3% Meal - 6 gil
Gathering +7% (17@243), GP +3% (12@400) - - 30m +3% Meal - 7 gil
GP +6% (24@400), Perception +2% (6@300) 17–28, 34–42, 50–57, 67–71, 84–85 - 30m +3% Meal 457 gil 7 gil
GP +7% (31@443), Perception +3% (8@267) 15-457 - 30m +3% Meal - 8 gil
Perception +6% (22@367), GP +2% (10@500) - - 30m +3% Meal - 10 gil
Perception +7% (28@400), GP +3% (12@400) - - 30m +3% Meal - 11 gil
Perception +6% (15@250), GP +2% (10@500) - - 30m +3% Meal - 6 gil
Perception +7% (19@272), GP +3% (12@400) - - 30m +3% Meal - 7 gil
GP +6% (20@334), Perception +2% (2@100) 17–28, 34–42, 50–57, 67–71, 84–85 - 30m +3% Meal 34 gil 1 gil
GP +7% (25@358), Perception +3% (3@100) 15-371 - 30m +3% Meal - 2 gil
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r M m R Arms & Tools: Which affect GP – 6 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
- - GP +3, Gathering +42, Perception +74 40 39 BTN - Secondary Tool - BSM - 62 gil
- - GP +3, Gathering +41, Perception +72 39 38 MIN - Secondary Tool - BSM - 58 gil
- - GP +2, Gathering +34, Perception +59 29 28 BTN - Secondary Tool - BSM - 34 gil
- - GP +2, Gathering +32, Perception +56 27 26 MIN - Secondary Tool - BSM - 28 gil
- - GP +1, Gathering +24, Perception +42 16 15 BTN - Secondary Tool - BSM - 10 gil
- - GP +1, Gathering +24, Perception +42 16 15 MIN - Secondary Tool - BSM - 10 gil
r M m R Armor: Which affects GP – 107 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Earrings 1 1 GP +49 120 57 All Classes 1 GSM - 176 gil
Earrings 0 0 GP +19 17 17 All Classes 1 GSM 398 gil 8 gil
Earrings 1 1 GP +21 17 17 All Classes 1 GSM - 9 gil
Earrings 0 0 GP +13 7 7 All Classes - GSM 136 gil 3 gil
Earrings 1 1 GP +15 7 7 All Classes - GSM - 4 gil
Earrings 0 0 GP +36 47 47 All Classes 1 GSM - 60 gil
Earrings 1 1 GP +41 47 47 All Classes 1 GSM - 66 gil
Earrings 0 0 GP +30 37 37 All Classes 1 GSM - 40 gil
Earrings 0 0 GP +39 55 50 All Classes 1 GSM - 92 gil
Earrings 1 1 GP +45 55 50 All Classes 1 GSM - 102 gil
Earrings 0 0 GP +25 27 27 All Classes 1 GSM 1,301 gil 21 gil
Earrings 1 1 GP +28 27 27 All Classes 1 GSM - 24 gil
Ring 1 1 GP +22, Reduced Durability Loss +10 55 50 MIN - GSM 6,534 gil -
Ring 1 1 GP +22, Increased Spiritbond Gain +1 55 50 All Classes - GSM 7,840 gil -
Ring 1 1 GP +21, Set ×2: Gathering +3 47 45 All Classes - GSM - 134 gil
Ring 1 1 GP +22, Increased Spiritbond Gain +1 55 50 All Classes - GSM 7,840 gil -
Ring 1 1 GP +22, Reduced Durability Loss +10 55 50 BTN - GSM 6,534 gil -
Ring 1 1 GP +22, Reduced Durability Loss +10 55 50 FSH - GSM 6,534 gil -
Ring 1 1 GP +21, Set ×2: Gathering +3 47 45 All Classes - GSM - 134 gil
Earrings 0 0 GP +43 120 57 All Classes 1 GSM - 160 gil
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r M m R Abilities: that use GP – 38 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Botanist 4 DoL Ability - - - - 50 GP BTN Action
Botanist 5 DoL Ability - - - - 100 GP BTN Action
Botanist 10 DoL Ability - - - - 250 GP BTN Action
Botanist 15 DoL Ability - - - - 100 GP BTN Action
Botanist 20 DoL Ability - - - - 400 GP MIN, BTN, FSH Action
Botanist 20 DoL Ability - - - - 400 GP MIN, BTN, FSH Action
Botanist 20 DoL Ability - - - - 400 GP MIN, BTN, FSH Action
Botanist 23 DoL Ability - - - - 50 GP BTN Action
Botanist 24 DoL Ability - - - - 200 GP BTN Action
Botanist 25 DoL Ability - - - - 300 GP BTN Action
Botanist 30 DoL Ability - - - - 400 GP BTN Action
Botanist 35 DoL Ability - - - - 300 GP BTN Action
Botanist 40 DoL Ability - - - - 500 GP BTN Action
Botanist 50 DoL Ability - - - - 300 GP BTN Action
Botanist Q58 DoL Ability - - - - 100 GP BTN Action
Botanist Q60 DoL Ability - - - - 200 GP BTN Action
Fisher 51 DoL Ability - - - - 470 GP FSH Action
Fisher 51 DoL Ability - - - - 74 GP FSH Action
Fisher 54 DoL Ability - - - - 145 GP FSH Action
Fisher 56 DoL Ability - - - - 85 GP FSH Action
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