r M m R Abilities: Learned by Goldsmith – 25 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
1 DoH Ability - - - - 0 CP GSM Action
5 DoH Ability - - - - 18 CP GSM Action
7 DoH Ability - - - - 92 CP GSM Action
9 DoH Ability - - - - 22 CP GSM Action
11 DoH Ability - - - - 18 CP GSM Action
13 DoH Ability - - - - 14 CP GSM Action
15 DoH Ability - - - - 88 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
18 DoH Ability - - - - 32 CP GSM Action
21 DoH Ability - - - - 32 CP GSM Action
25 DoH Ability - - - - 160 CP GSM Action
31 DoH Ability - - - - 15 CP GSM Action
37 DoH Ability - - - - 15 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
43 DoH Ability - - - - 48 CP GSM Action
50 DoH Ability - - - - 18 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
50 Ability - - - - - GSM Action
51 DoH Ability - - - - 18 CP GSM Action
53 DoH Ability - - - - 18 CP GSM Action
54 DoH Ability - - - - 20 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
55 DoH Ability - - - - 0 CP GSM Specialist
55 DoH Ability - - - - 36 CP GSM Specialist
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r M m R Abilities: Usable by Goldsmith – 36 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Alchemist 15 DoH Ability - - - - 0 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Alchemist 37 DoH Ability - - - - 6 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Alchemist 50 DoH Ability - - - - 66 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Alchemist 54 DoH Ability - - - - 15 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Armorer 15 DoH Ability - - - - 0 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Armorer 37 DoH Ability - - - - 6 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Armorer 50 DoH Ability - - - - 15 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Armorer 54 DoH Ability - - - - 15 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Blacksmith 15 DoH Ability - - - - 24 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Blacksmith 37 DoH Ability - - - - 6 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Blacksmith 50 DoH Ability - - - - 32 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Blacksmith 54 DoH Ability - - - - 15 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Carpenter 15 DoH Ability - - - - 0 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Carpenter 37 DoH Ability - - - - 6 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Carpenter 50 DoH Ability - - - - 24 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Carpenter 54 DoH Ability - - - - 15 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Culinarian 15 DoH Ability - - - - 0 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Culinarian 37 DoH Ability - - - - 25 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Culinarian 50 DoH Ability - - - - 55 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
Culinarian 54 DoH Ability - - - - 6 CP CRP, BSM, ARM, GSM, LTW, WVR, ALC, CUL Action
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r M m R Arms & Tools: Used by Goldsmith – 68 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
3 1.00 Craftsmanship +21 1 1 Physical Primary Tool - BSM 71 gil 2 gil
- - Craftsmanship +26, Control +15 5 5 - Secondary Tool - CRP 151 gil 3 gil
- - Craftsmanship +30, Control +17 5 5 - Secondary Tool - CRP - 4 gil
4 1.33 Craftsmanship +30, Control +17 8 8 Physical Primary Tool - BSM 263 gil 6 gil
4 1.33 Craftsmanship +34, Control +19 8 8 Physical Primary Tool - BSM - 7 gil
5 1.66 Craftsmanship +34, Control +19 11 11 Physical Primary Tool - BSM 376 gil 8 gil
5 1.66 Craftsmanship +38, Control +22 11 11 Physical Primary Tool - BSM - 9 gil
- - Craftsmanship +34, Control +19 11 11 - Secondary Tool - CRP 336 gil 7 gil
- - Craftsmanship +38, Control +22 11 11 - Secondary Tool - CRP - 8 gil
6 2.00 Craftsmanship +38, Control +21 14 14 Physical Primary Tool - BSM 511 gil 11 gil
6 2.00 Craftsmanship +43, Control +24 14 14 Physical Primary Tool - BSM - 13 gil
- - CP +1, Craftsmanship +41, Control +24 17 16 - Secondary Tool - CRP - 12 gil
7 2.33 Craftsmanship +43, Control +24 18 18 Physical Primary Tool 1 BSM 725 gil 15 gil
7 2.33 Craftsmanship +48, Control +28 18 18 Physical Primary Tool 1 BSM - 17 gil
8 2.66 Craftsmanship +46, Control +26 21 21 Physical Primary Tool 1 BSM 988 gil 19 gil
8 2.66 Craftsmanship +52, Control +30 21 21 Physical Primary Tool 1 BSM - 21 gil
- - Craftsmanship +46, Control +26 21 21 - Secondary Tool 1 CRP 883 gil 17 gil
- - Craftsmanship +52, Control +30 21 21 - Secondary Tool 1 CRP - 19 gil
8 2.66 Craftsmanship +50, Control +29 24 24 Physical Primary Tool 1 BSM 1,515 gil 27 gil
8 2.66 Craftsmanship +57, Control +32 24 24 Physical Primary Tool 1 BSM - 30 gil
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r M m R Recipes: Created by Goldsmith – 760 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 1 Bladder Component Materials Wind Shard, Fire Shard Beast Tribe 19 60 312 - - -
×1 1 Bladder Lining Component Materials Wind Shard, Fire Shard Beast Tribe 28 60 234 - - -
×1 1 Copper Ores Wind Shard - 9 40 312 - - -
×1 1 Hull Interior Component Materials Wind Shards, 2 Fire Shards Beast Tribe 19 60 312 - - -
×1 1 Larboard Hull Component Materials Wind Shard, Fire Shard Beast Tribe 9 40 312 - - -
×1 1 Starboard Hull Component Materials Wind Shard, Fire Shard Beast Tribe 19 60 312 - - -
×1 2 Bone Chips, Animal Sinew Wind Shard, Fire Shard - 20 60 325 - - -
×1 3 Marbled Eye, Bone Chip Wind Shard, Fire Shard - 20 60 339 - - -
×1 3 Crafting Tool Component Materials Wind Shard, Fire Shard Beast Tribe 30 60 254 - - -
×1 3 Deck Component Materials Wind Shard, Fire Shard Beast Tribe 30 60 254 - - -
×1 3 Engine Casing Component Materials Wind Shard, Fire Shard Beast Tribe 10 40 339 - - -
×1 3 Gyrodrive Component Materials Wind Shard, Fire Shard Beast Tribe 20 60 339 - - -
×1 3 Propulsion Engine Component Materials Wind Shards, 2 Fire Shards Beast Tribe 30 60 254 - - -
×1 3 Rigging Component Materials Wind Shard, Fire Shard Beast Tribe 36 60 169 - - -
×1 4 Copper Ingot Wind Shard - 10 40 352 - - -
×1 5 Marbled Eye, Soiled Femur, Bone Chip Wind Shard, Fire Shard - 33 60 451 - - -
×1 5 Copper Ingots, Leather Wind Shard, Fire Shard - 33 60 451 - - -
×1 5 Copper Ingot, 2 Copper Rings Wind Shard, Fire Shard - 33 60 451 - - -
×1 6 Aerodynamo Component Materials Wind Shard, Fire Shard Beast Tribe 36 60 474 - - -
×1 6 Ballast Component Materials Wind Shard, Fire Shard Beast Tribe 36 60 474 - - -
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r M m R Armor: Used by Goldsmith – 2,678 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 4 9 - 1 1 - GSM - -
Head 4 9 - 1 1 - ARM - -
Head 4 9 - 1 1 - ARM 71 gil -
Head 4 9 - 1 1 - ARM 71 gil -
Head 4 9 - 1 1 - ARM - -
Head 4 9 - 1 1 - ARM 71 gil -
Head 4 9 - 1 1 - WVR - -
Head 4 9 - 1 1 - GSM - 2 gil
Head 6 11 - 1 1 - GSM - 3 gil
Head 4 9 - 1 1 - WVR - 1 gil
Head 6 11 - 1 1 - WVR - 2 gil
Head 4 9 - 1 1 - GSM - 2 gil
Head 6 11 - 1 1 - GSM - 3 gil
Head 4 9 - 1 1 - LTW - -
Head 4 9 - 1 1 - GSM - 2 gil
Head 6 11 - 1 1 - GSM - 3 gil
Head 4 9 - 1 1 - WVR - 1 gil
Head 6 11 - 1 1 - WVR - 2 gil
Head 4 9 - 1 1 - WVR - 1 gil
Head 6 11 - 1 1 - WVR - 2 gil
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r M m R Quests: For Goldsmith – 25 shown
Name Type
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Class 1 100 - 150 Wind Shards, 100 Fire Shards, 30 Copper Ores, Hempen Kurta - GSM Lv.1, Way of the Goldsmith
Class 1 100 115 gil 100 Wind Shards, 50 Fire Shards, Weathered Chaser Hammer - All Classes Lv.1
Class 5 560 194 gil 200 Wind Shards, 150 Fire Shards, Amateur's Grinding Wheel Hempen Bandana or Hempen Chausses or Maple Pattens or 3 Allagan Tin Pieces GSM Lv.5, My First Chaser Hammer
Class 10 1,710 289 gil 250 Wind Shards, 200 Fire Shards, Bronze Chaser Hammer Amateur's Headgear or Amateur's Kurta or Amateur's Smithing Gloves or 2 Allagan Bronze Pieces GSM Lv.10, Gorgets Rising
Class 15 3,360 382 gil Recruit's Grinding Wheel Hempen Doublet Vest of Crafting or Hard Leather Merchant's Pouch or Ash Pattens or Allagan Bronze Piece GSM Lv.15, Throw Some Rings on It
Class 20 4,060 470 gil Iron Chaser Hammer Initiate's Headgear or Initiate's Gloves or Cotton Breeches of Crafting or 4 Allagan Bronze Pieces GSM Lv.20, Objectively Speaking
Class 25 4,760 557 gil Initiate's Grinding Wheel Silver Magnifiers or Initiate's Gown or Velveteen Halfgloves or Allagan Silver Piece GSM Lv.25, A Melding of the Minds
Class 30 7,410 639 gil Steel Chaser Hammer Velveteen Beret or Velveteen Gown or Velveteen Shortgloves or 6 Allagan Bronze Pieces GSM Lv.30, Or Ever the Silver Cord Be Loosed
Class 35 9,020 - Steel Ornamental Hammer Mythril Magnifiers or Apprentice's Smock or Linen Halfgloves or 4 Allagan Silver Pieces GSM Lv.35, Serendipity Now
Class 40 11,270 - Apprentice's Grinding Wheel Linen Deerstalker or Linen Smock or Boarskin Smithy's Gloves or 6 Allagan Silver Pieces GSM Lv.40, Mammets on Fire
Class 45 12,420 - Mythril Lapidary Hammer Woolen Deerstalker or Woolen Smock or Raptorskin Smithy's Gloves or 8 Allagan Silver Pieces GSM Lv.45, The Horns of the Green
Class 50 19,200 517 gil 120 Wind Crystals, 3 Commercial Engineering Manuals - All Classes Lv.50, Before the Dawn, Jaded
Class 50 - - Urcaguary Goldsmith's Turban or Goldsmith's Gloves or Goldsmith's Boots or 2 Allagan Gold Pieces GSM Lv.50, The Fox in the Hen House
Class 53 230,400 538 gil 160 Wind Crystals, Astral Grinding Wheel Holy Rainbow Wedge Cap or Holy Rainbow Coatee or Holy Rainbow Gloves or Holy Rainbow Bottoms or 3 Allagan Silver Pieces GSM Lv.53, Form to the Formless
Class 55 322,560 2,156 gil 200 Wind Crystals, Hardsilver Texture Hammer Ramie Turban of Crafting or Ramie Doublet of Crafting or Dhalmelskin Halfgloves of Crafting or Ramie Skirt or 4 Allagan Silver Pieces GSM Lv.55, Elegance and Artistry
Class 58 489,600 570 gil 240 Wind Crystals, Hardsilver Lapidary Hammer Craftsman's Competence Materia IV or Craftsman's Cunning Materia IV or Craftsman's Command Materia IV GSM Lv.58, Double Trouble
Class 60 - 680 gil Craftsman's Competence Materia IV, Craftsman's Cunning Materia IV, Craftsman's Command Materia IV - GSM Lv.60, A Masterclass
Ishgardian Sidequest 50 24,000 377 gil Collectable Action - Any Disciple of the Land Lv.50, Any Disciple of the Hand Lv.50
Ixal 1 Varies 572 gil - - A Bad Bladder, Any Disciple of the Hand Lv.1
Mor Dhonan Sidequest 50 - - - Pan-fried Mahi-Mahi or 3 Dzemael Gratins or 3 Landtrap Salads or 3 Bouillabaisses or 3 Rolanberry Cheesecakes Any Disciple of the Land Lv.50, Any Disciple of the Hand Lv.50
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r M m R Leves: For Goldsmith – 90 shown
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time; large-scale leves require 10 leve allowances
Name
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time; large-scale leves require 10 leve allowances
Name
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
1 1,092 - Scorpion Crossing 85 gil
1 480 - Ul'dah 85–102 gil
1 1,770 - Ul'dah 95–107 gil
1 1,770 - Scorpion Crossing 88–94 gil
1 584 - Scorpion Crossing 87–89 gil
1 1,290 - Ul'dah 89 gil
5 2,106 - Ul'dah 106–115 gil
5 4,044 - Ul'dah 133–140 gil
5 3,430 - Scorpion Crossing 132–139 gil
5 3,430 - Ul'dah 115 gil
5 2,274 - Scorpion Crossing 106–113 gil
5 4,044 - Scorpion Crossing 106–114 gil
10 4,460 - Ul'dah 126–138 gil
10 7,698 - Horizon 196–206 gil
10 7,744 - Ul'dah 226–240 gil
10 7,794 - Ul'dah 245 gil
10 7,744 - Horizon 244–262 gil
10 8,114 - Horizon 129–142 gil
15 13,146 - Camp Drybone 455–468 gil
15 8,114 - Ul'dah 202–219 gil
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r M m R Achievements: Related to Goldsmith – 21 shown
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
20 Class Achieve level 50 as a carpenter, blacksmith, armorer, goldsmith, leatherworker, weaver, alchemist, and culinarian.
5 Disciples of the Hand Achieve goldsmith level 10.
5 Disciples of the Hand Achieve goldsmith level 20.
5 Disciples of the Hand Achieve goldsmith level 30.
5 Disciples of the Hand Achieve goldsmith level 40.
5 Disciples of the Hand Achieve goldsmith level 50.
5 Goldsmith Craft 100 high-quality items as a goldsmith.
5 Goldsmith Craft 500 high-quality items as a goldsmith.
5 Goldsmith Successfully synthesize 50 times for level 1-10 goldsmithing recipes.
5 Goldsmith Successfully synthesize 750 times for level 21-30 goldsmithing recipes.
5 Goldsmith Successfully synthesize 300 times for level 11-20 goldsmithing recipes.
5 Goldsmith Successfully synthesize 1,500 times for level 31-40 goldsmithing recipes.
5 Goldsmith Craft 60 unique goldsmith recipes.
5 Goldsmith Craft 130 unique goldsmith recipes.
10 Goldsmith Craft 3,000 high-quality items as a goldsmith.
10 Goldsmith Successfully synthesize 3,000 times for level 41-50 goldsmithing recipes.
10 Goldsmith Craft 270 unique goldsmith recipes.
30 Goldsmith Obtain the first five "Cutting the Carats" achievements.
5 Levequests Complete 5 unique goldsmith levequests.
5 Levequests Complete 20 unique goldsmith levequests.
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