r M m R Monster Locations: For Imperial Engineer – 1 shown
Area
If monsters are limited to a specific sublocation, that is used instead of the general location; for this reason, some entries may not match the text of the hunting log; if this monster appears in a duty, FATE, quest, or leve, that content will be shown here
Location
Level
The approximate center point of this group of monsters; monsters can range a large distance from the indicated coordinates, and in cases where monsters are spread throughout an area, no coordinates may be listed; a listing of 'Secondary' indicates that the monster appears in various locations in the company of other monsters, usually at the same level as those monsters
Found
Area
If monsters are limited to a specific sublocation, that is used instead of the general location; for this reason, some entries may not match the text of the hunting log; if this monster appears in a duty, FATE, quest, or leve, that content will be shown here
Location
Level
The approximate center point of this group of monsters; monsters can range a large distance from the indicated coordinates, and in cases where monsters are spread throughout an area, no coordinates may be listed; a listing of 'Secondary' indicates that the monster appears in various locations in the company of other monsters, usually at the same level as those monsters
Found
42 (X:29 Y:21)
r M m R FATEs: With Imperial Engineer – 1 shown
Name
The recommended level of this FATE; you will receive less rewards if you are below this level, and you must sync to this level plus 5 if your level higher than that
Level
Type Area Location Coordinates Duration Monsters
The item awarded in addition to the usual experience, gil, and seals; this is usually rewarded with a gold reward only if the FATE is a success
Reward
Name
The recommended level of this FATE; you will receive less rewards if you are below this level, and you must sync to this level plus 5 if your level higher than that
Level
Type Area Location Coordinates Duration Monsters
The item awarded in addition to the usual experience, gil, and seals; this is usually rewarded with a gold reward only if the FATE is a success
Reward
42 Notorious Monster East Shroud Larkscall (X:29 Y:21) 15m Proto Armor (Lv. 42), 3rd Cohort Laquearius (Lv. 42), Imperial Engineer (Lv. 42), 3rd Cohort Hoplomachus (Lv. 42), 3rd Cohort Eques (Lv. 42)
r M m R Areas: Where Imperial Engineer can be Found – 1 shown
Dungeons and battlefields are instanced areas with special entrance requirements
Name
The range of monster levels that appear in this area
Lv. Range
Region
The aetherytes found in this area
Aetheryte
The areas that are connected to this area
Connections
Dungeons and battlefields are instanced areas with special entrance requirements
Name
The range of monster levels that appear in this area
Lv. Range
Region
The aetherytes found in this area
Aetheryte
The areas that are connected to this area
Connections
9–50 The Black Shroud The Hawthorne Hut Central Shroud, Old Gridania, South Shroud, The Striking Tree
r M m R Armor: Dropped by Imperial Engineer – 1 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 27 55 - 50 50 All Classes - LTW - 102 gil
r M m R Items: Dropped by Imperial Engineer – 2 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
- - - - Cloth - 9 gil
- - - - Reagent - 7 gil