r M m R Recipes: to create Components – 4 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Carpenter 50 ★ Spruce Logs Wind Crystals - 97 40 2,646 - 275 -
×1 Carpenter 45 Rosewood Logs Wind Shards - 79 40 2,309 - - -
×1 Carpenter 21 Yew Logs Wind Shards - 37 40 1,090 - - -
×1 Carpenter 12 Ash Logs Wind Shard, Ice Shard Housing 169 60 351 - - -
r M m R Shop Items: Components – 18 shown
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
12 gil - Ul'dah - Steps of Thal Alchemists' Guild (X:8 Y:13)
12 gil - New Gridania Carpenters' Guild (X:10 Y:12)
108 gil Items (Neutral) North Shroud Ehcatl (X:24 Y:22)
12 gil - Lavender Beds Dappled Stalls (X:11 Y:8)
108 gil - Lavender Beds Dappled Stalls (X:11 Y:8)
12 gil - Mist Seagaze Markets (X:11 Y:11)
108 gil - Mist Seagaze Markets (X:11 Y:11)
12 gil - The Goblet Goblet Exchange (X:10 Y:8)
108 gil - The Goblet Goblet Exchange (X:10 Y:8)
12 gil Items (Lumber, Metal, Stone, Bone, Leather) Lavender Beds Housing (X:11 Y:10)
12 gil Items (Lumber, Metal, Stone, Bone, Leather) Mist Housing (X:11 Y:11)
12 gil Items (Lumber, Metal, Stone, Bone, Leather) The Goblet Housing (X:11 Y:11)
12 gil - Mist Seagaze Markets Subdivision (X:11 Y:11)
108 gil - Mist Seagaze Markets Subdivision (X:11 Y:11)
12 gil - The Goblet Goblet Exchange Subdivision (X:13 Y:10)
108 gil - The Goblet Goblet Exchange Subdivision (X:13 Y:10)
12 gil - Lavender Beds Dappled Stalls Subdivision (X:11 Y:8)
108 gil - Lavender Beds Dappled Stalls Subdivision (X:11 Y:8)
r M m R Leves: Which reward Components – 12 shown
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time; large-scale leves require 10 leve allowances
Name
Battlecraft leves may be completed by any Disciple of War or Magic, while Tradecraft and Fieldcraft leves must be completed by a specific class; Grand Company leves can be completed by a member of any Grand Company, but a bonus is earned when completing leves by the Grand Company you have joined; Trial leves are Battlecraft leves which must be completed before other leves will be offered by this levemete; they will not be offered again once completed
Type
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time; large-scale leves require 10 leve allowances
Name
Battlecraft leves may be completed by any Disciple of War or Magic, while Tradecraft and Fieldcraft leves must be completed by a specific class; Grand Company leves can be completed by a member of any Grand Company, but a bonus is earned when completing leves by the Grand Company you have joined; Trial leves are Battlecraft leves which must be completed before other leves will be offered by this levemete; they will not be offered again once completed
Type
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
20 12,746 - Gridania 242–251 gil
20 7,331 - Gridania 444–462 gil
20 18,328 - Quarrymill 207–215 gil
20 13,250 - Quarrymill 242–249 gil
20 5,073 - Quarrymill 207–226 gil
20 18,524 - Quarrymill 264 gil
45 71,040 - Gridania 458 gil
45 103,656 - Saint Coinach's Find 704–754 gil
45 26,543 - Gridania 436–459 gil
45 72,932 - Saint Coinach's Find 869–993 gil
45 67,146 - Saint Coinach's Find 392–448 gil
45 33,921 - Saint Coinach's Find 722–883 gil
r M m R Gathering Points: Containing Components – 6 shown
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Botanist Primary Tool 10 Crow Feather, Ash Branch, Wind Shard, Ash Log, Tinolqa Mistletoe Greentear (X:26 Y:20) 4 - Dexterity ≥ 32: Gathering Attempts +1
Perception ≥ 52: Gathering Fortune +5%
Gathering ≥ 54: Gathering Rate +10%
Botanist Primary Tool 10 Ash Branch, Earth Shard, Ash Log, Tinolqa Mistletoe Treespeak (X:27 Y:24) 4 - Dexterity ≥ 32: Gathering Attempts +1
Perception ≥ 52: Gathering Fortune +5%
Gathering ≥ 54: Gathering Rate +10%
Botanist Primary Tool 20 Faerie Apple, Yew Branch, Wind Shard, Yew Log, Faerie Apple Seeds (Hidden) Nine Ivies (X:15 Y:27) 4 - Dexterity ≥ 57: Gathering Attempts +1
Perception ≥ 81: Gathering Fortune +5%
Gathering ≥ 90: Gathering Rate +10%
Botanist Primary Tool 50 ★ Spruce Logs (Slot 6), Dark Matter Cluster (Hidden), Unaspected Crystal (Hidden) Dragonhead (X:28 Y:15) 1 9:00 a.m.–12:00 p.m. -
Botanist Primary Tool 50 Rosewood Branch, Wind Shard, Rosewood Log, Timeworn Boarskin Map (Hidden), Timeworn Toadskin Map (Hidden), Timeworn Peisteskin Map (Hidden) The Bramble Patch (X:16 Y:23) 4 - Dexterity ≥ 199: Gathering Attempts +1
Perception ≥ 214: Gathering Fortune +5%
Gathering ≥ 221: Gathering Rate +10%
Miner Primary Tool 35 Wind Shard, Raw Peridot, Raw Amethyst, Granite Sorrel Haven (X:14 Y:21) 4 - Strength ≥ 116: Gathering Attempts +1
Perception ≥ 153: Gathering Fortune +5%
Gathering ≥ 165: Gathering Rate +10%
r M m R Gathering Log: For Components – 5 shown
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Item Botanist Primary Tool 8 - Central Shroud (Lv. 10 Greentear) (X:26 Y:20)
North Shroud (Lv. 10 Treespeak) (X:27 Y:24)
Item Botanist Primary Tool 19 - East Shroud (Lv. 20 Nine Ivies) (X:15 Y:27)
Item Botanist Primary Tool 46 - East Shroud (Lv. 50 The Bramble Patch) (X:16 Y:23)
Item Botanist Primary Tool 50 ★ - Coerthas Central Highlands (Lv. 50 ???)
Item Miner Primary Tool 31 - Central Shroud (Lv. 35 Sorrel Haven) (X:14 Y:21)
r M m R Ventures: Components – 4 shown
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Mining Miner 31 60m Venture 39,618 Gathering 101
Botany Botanist 8 60m Venture 4,413 -
Botany Botanist 19 60m Venture 13,600 Gathering 63
Botany Botanist 46 60m Venture 70,533 Gathering 140

Recipe Breakdown