r M m R Items: Which affect Determination – 50 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Skill Speed +7% (8@115), Vitality +4% (5@125), Determination +2% (2@100) - - 30m +3% Meal - 3 gil
Skill Speed +9% (10@112), Vitality +5% (6@120), Determination +2% (2@100) - - 30m +3% Meal - 4 gil
Accuracy +2, Vitality +1, Determination +1 1-19 - 30m +3% Meal - 1 gil
Determination +4% (14@350), Vitality +4% (15@375), Critical Hit Rate +2% (9@450) - - 30m +3% Meal - 8 gil
Determination +5% (17@340), Vitality +5% (19@380), Critical Hit Rate +2% (11@550) 200-359 - 30m +3% Meal - 9 gil
Determination +4% (10@250), Vitality +3% (10@334), Accuracy +2% (6@300) - - 30m +3% Meal 285 gil 5 gil
Determination +5% (13@260), Vitality +4% (13@325), Accuracy +2% (8@400) 200-279 - 30m +3% Meal - 6 gil
Determination +4% (13@325), Vitality +3% (12@400), Critical Hit Rate +2% (8@400) - - 30m +3% Meal - 6 gil
Determination +5% (16@320), Vitality +4% (15@375), Critical Hit Rate +2% (10@500) 200-339 - 30m +3% Meal - 7 gil
Determination +1, Vitality +1, Accuracy +1 1-19 - 30m +3% Meal 10 gil 1 gil
Determination +1, Vitality +1, Accuracy +1 1-19 - 30m +3% Meal - 2 gil
Determination +8% (3@38), Vitality +4% (3@75), Accuracy +2% (2@100) 13–19, 25–29, 38–39 - 30m +3% Meal 37 gil 1 gil
Determination +10% (4@40), Vitality +5% (4@80), Accuracy +2% (3@150) 10-55 - 30m +3% Meal - 2 gil
Spell Speed +5% (32@640), Vitality +5% (30@600), Determination +2% (10@500) - - 30m +3% Meal - 17 gil
Spell Speed +6% (40@667), Vitality +6% (37@617), Determination +3% (13@434) - - 30m +3% Meal - 19 gil
Skill Speed +4% (30@750), Vitality +4% (28@700), Determination +2% (10@500) - - 30m +3% Meal - 20 gil
Skill Speed +5% (38@760), Vitality +5% (35@700), Determination +2% (12@600) - - 30m +3% Meal - 22 gil
Critical Hit Rate +8% (5@63), Vitality +4% (2@50), Determination +1 1-19 - 30m +3% Meal 28 gil 1 gil
Critical Hit Rate +10% (6@60), Vitality +5% (3@60), Determination +1 1-19 - 30m +3% Meal - 2 gil
Determination +7% (6@86), Vitality +4% (6@150), Accuracy +2% (4@200) 15–19, 29 - 30m +3% Meal - 3 gil
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r M m R Arms & Tools: Which affect Determination – 732 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
105 25.33 Vitality +103, Intelligence +109, Determination +68, Spell Speed +102 210 60 BLM Magic Two-handed Arm - GSM - -
105 25.33 Vitality +103, Mind +109, Piety +115, Determination +68 210 60 AST Magic Arm - GSM - -
105 25.33 Vitality +103, Mind +109, Piety +115, Determination +68 210 60 SCH Magic Grimoire - ALC - -
105 25.33 Vitality +103, Intelligence +109, Critical Hit Rate +71, Determination +97 210 60 ACN, SMN Magic Grimoire - ALC - -
102 24.66 Vitality +94, Intelligence +101, Determination +62, Spell Speed +92 200 60 BLM Magic Two-handed Arm - GSM - -
100 24.00 Vitality +85, Intelligence +92, Critical Hit Rate +58, Determination +80 190 60 THM, BLM Magic Two-handed Arm - GSM - -
100 24.00 Vitality +85, Intelligence +92, Critical Hit Rate +83, Determination +56 190 60 ACN, SMN Magic Grimoire - ALC - -
100 24.00 Vitality +85, Mind +92, Determination +80, Spell Speed +58 190 60 CNJ, WHM Magic Two-handed Arm - GSM - -
97 23.33 Vitality +75, Mind +84, Piety +69, Determination +49 180 60 CNJ, WHM Magic Two-handed Arm - CRP - -
97 23.33 Vitality +75, Mind +84, Determination +71, Spell Speed +52, Morale +30 180 60 AST Magic Arm 2 GSM - -
97 23.33 Vitality +75, Mind +84, Determination +49, Spell Speed +74, Morale +30 180 60 CNJ, WHM Magic Two-handed Arm 2 CRP - -
97 23.33 Vitality +75, Intelligence +84, Critical Hit Rate +52, Determination +71, Morale +30 180 60 THM, BLM Magic Two-handed Arm 2 GSM - -
97 23.33 Vitality +75, Mind +84, Determination +71, Spell Speed +52, Morale +30 180 60 SCH Magic Grimoire 2 ALC - -
97 23.33 Vitality +75, Intelligence +84, Determination +71, Spell Speed +52, Morale +30 180 60 ACN, SMN Magic Grimoire 2 ALC - -
95 22.67 Vitality +73, Intelligence +83, Determination +68, Spell Speed +49 175 60 ACN, SMN Magic Grimoire - ALC - -
95 22.67 Vitality +73, Intelligence +83, Critical Hit Rate +71, Determination +48 175 60 THM, BLM Magic Two-handed Arm - GSM - -
93 22.33 Vitality +70, Mind +81, Piety +61, Determination +45 170 60 CNJ, WHM Magic Two-handed Arm - CRP - -
89 21.00 Vitality +65, Intelligence +77, Determination +41, Spell Speed +62 160 60 THM, BLM Magic Two-handed Arm - GSM - 2,060 gil
89 21.00 Vitality +65, Mind +77, Piety +54, Determination +41 160 60 SCH Magic Grimoire - ALC - 2,028 gil
89 21.00 Vitality +65, Intelligence +77, Critical Hit Rate +43, Determination +59 160 60 ACN, SMN Magic Grimoire - ALC - 2,028 gil
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r M m R Shields: Which affect Determination – 33 shown
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
10 35 Vitality +1, Intelligence +1, Mind +1, Accuracy +1, Determination +1 17 15 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 6 gil
12 50 Vitality +1, Intelligence +2, Mind +2, Determination +1, Spell Speed +2 26 24 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 64 gil
13 55 Vitality +2, Intelligence +2, Mind +2, Determination +1, Set ×2: Spell Speed +2 29 28 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 84 gil
110 27 Strength +2, Vitality +2, Determination +1, Set ×2: Accuracy +2 29 28 GLA, PLD - ARM - 140 gil
15 76 Vitality +3, Intelligence +3, Mind +3, Accuracy +4, Set ×2: Determination +2 38 37 GLA, CNJ, THM, PLD, WHM, BLM - CRP - 149 gil
36 200 Strength +3, Vitality +4, Determination +4, Sanction: Parry +6 46 44 GLA, PLD - ARM - 236 gil
18 100 Vitality +3, Intelligence +3, Mind +3, Determination +4, Sanction: Critical Hit Rate +6 46 44 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 193 gil
18 100 Vitality +3, Intelligence +3, Mind +3, Spell Speed +6, Sanction: Determination +4 46 44 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 193 gil
116 116 Strength +4, Vitality +4, Parry +7, Determination +3 52 50 GLA, PLD - ARM - 78 gil
122 122 Strength +4, Vitality +5, Parry +7, Determination +3 55 50 GLA, PLD - ARM - 327 gil
28 106 Vitality +5, Intelligence +6, Accuracy +5, Determination +4 70 50 THM, BLM 1 ARM - 229 gil
35 133 Vitality +6, Intelligence +6, Accuracy +6, Determination +6 70 50 THM, BLM 1 ARM - 252 gil
152 152 Strength +6, Vitality +7, Accuracy +8, Determination +4, Morale +15 70 50 GLA, PLD - ARM - 520 gil
167 167 Strength +8, Vitality +8, Parry +9, Earth Resistance +5, Determination +5 80 50 GLA, PLD - ALC - 713 gil
288 108 Strength +9, Vitality +10, Critical Hit Rate +7, Determination +8, Morale +15 90 50 GLA, PLD - ARM - 669 gil
150 150 Strength +9, Vitality +9, Parry +9, Earth Resistance +5, Determination +4 95 50 GLA, PLD 1 ALC - 508 gil
187 187 Strength +10, Vitality +11, Parry +11, Earth Resistance +5, Determination +6 95 50 GLA, PLD 1 ALC - 559 gil
99 301 Strength +10, Vitality +11, Critical Hit Rate +8, Water Resistance +5, Determination +8 95 50 GLA, PLD - ARM - 621 gil
193 193 Strength +11, Vitality +12, Critical Hit Rate +8, Determination +8, Morale +15 100 50 GLA, PLD - ARM - 743 gil
193 193 Strength +11, Vitality +12, Lightning Resistance +5, Determination +6, Skill Speed +12 100 50 GLA, PLD - ARM - 891 gil
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r M m R Armor: Which affects Determination – 1,926 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 14 10 Strength +1, Vitality +1, Determination +1 12 12 GLA, MRD, LNC, PLD, WAR, DRG, DRK - ARM 423 gil 9 gil
Head 17 13 Strength +1, Vitality +1, Determination +1 12 12 GLA, MRD, LNC, PLD, WAR, DRG, DRK - ARM - 10 gil
Head 10 10 Strength +1, Dexterity +1, Vitality +1, Determination +1 12 12 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - WVR 282 gil 6 gil
Head 13 13 Strength +1, Dexterity +1, Vitality +1, Determination +1 12 12 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - WVR - 7 gil
Head 16 16 Dexterity +2, Vitality +2, Accuracy +1, Determination +1 17 15 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - WVR - 3 gil
Head 10 21 Vitality +1, Intelligence +2, Mind +2, Accuracy +2, Determination +1 17 15 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - WVR - 4 gil
Head 16 16 Strength +2, Dexterity +2, Vitality +2, Accuracy +2, Determination +1 17 15 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - GSM - 5 gil
Head 17 12 Strength +2, Vitality +1, Determination +1 17 17 GLA, MRD, LNC, PLD, WAR, DRG, DRK 2 ARM 672 gil 14 gil
Head 21 16 Strength +2, Vitality +2, Determination +1 17 17 GLA, MRD, LNC, PLD, WAR, DRG, DRK 2 ARM - 16 gil
Head 12 24 Strength +2, Dexterity +2, Vitality +2, Intelligence +2, Mind +2, Set ×2: Determination +2 21 20 All Classes - WVR - 34 gil
Head 12 24 Strength +2, Dexterity +2, Vitality +2, Intelligence +2, Mind +2, Set ×2: Determination +2 21 20 All Classes - WVR - 34 gil
Head 12 24 Strength +2, Dexterity +2, Vitality +2, Intelligence +2, Mind +2, Set ×2: Determination +2 21 20 All Classes - WVR - 34 gil
Head 38 38 Strength +2, Vitality +2, Parry +3, Determination +1 22 20 GLA, MRD, LNC, PLD, WAR, DRG, DRK - ARM - 9 gil
Head 15 30 Vitality +3, Intelligence +3, Mind +3, Critical Hit Rate +4, Determination +2 26 24 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - GSM - 51 gil
Head 17 17 Strength +3, Dexterity +3, Vitality +2, Determination +2 25 25 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH 2 WVR 1,154 gil 20 gil
Head 22 22 Strength +3, Dexterity +3, Vitality +3, Determination +2 25 25 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH 2 WVR - 22 gil
Head 28 28 Strength +4, Dexterity +4, Vitality +4, Skill Speed +5, Set ×2: Determination +4 32 31 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - ARM - 92 gil
Head 30 30 Strength +4, Dexterity +4, Vitality +5, Critical Hit Rate +6, Determination +3 34 32 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 122 gil
Head 36 27 Strength +4, Vitality +4, Determination +4 37 37 GLA, MRD, LNC, PLD, WAR, DRG, DRK 2 ARM 4,475 gil 68 gil
Head 45 33 Strength +5, Vitality +5, Determination +5 37 37 GLA, MRD, LNC, PLD, WAR, DRG, DRK 2 ARM - 75 gil
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