r M m R Abilities: Learned by Archer – 28 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
42 Ability 25y 0y Instant 30s - ARC, BRD Action
48 - - - - - - ARC, BRD Trait
44 - - - - - - ARC, BRD Trait
40 - - - - - - ARC, BRD Trait
36 - - - - - - ARC, BRD Trait
32 - - - - - - ARC, BRD Trait
28 - - - - - - ARC, BRD Trait
24 - - - - - - ARC, BRD Trait
20 - - - - - - ARC, BRD Trait
16 - - - - - - ARC, BRD Trait
14 - - - - - - ARC, BRD Trait
8 - - - - - - ARC, BRD Trait
50 Weaponskill 25y 5y Instant Global 160 TP ARC, BRD Action
46 Ability 25y 5y Instant 1m - ARC, BRD Action
1 Weaponskill 25y 0y Instant Global 60 TP ARC, BRD Action
38 Ability 0y 0y Instant 1m30s - ARC, BRD Action
34 Ability 0y 0y Instant 2m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, BRD, BLM, SMN, MCH Action
Q30 Weaponskill 25y 0y Instant Global 80 TP ARC, BRD Action
26 Ability 0y 0y Instant 1m30s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, BRD, BLM, SMN, MCH Action
22 Spell 0y 20y 40% Global - ARC, BRD Action
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r M m R Abilities: Usable by Archer – 51 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Arcanist 34 Ability 25y 0y Instant 3m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Arcanist 12 Ability 25y 0y Instant 1m30s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Arcanist 4 Spell 30y 0y 80% Global 5× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Botanist 6 Ability - - - 20s - All Classes Action
Botanist 3 Ability - - - 20s - All Classes Action
Botanist 1 Ability - - - - - All Classes Action
Botanist 46 Ability - - - - - All Classes Action
Conjurer 12 Spell 30y 0y 320% Global 30× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WHM, SCH, AST Action
Conjurer 2 Spell 30y 0y 80% Global 5× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WHM, SCH, AST Action
Conjurer 8 Spell 30y 15y 120% Global 10× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WHM, SCH, AST Action
Conjurer 34 Spell 30y 0y 120% Global 10× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WHM, SCH, AST Action
Gladiator 8 Spell 0y 5y Instant Global 8× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WAR, DRK Action
Gladiator 4 Weaponskill 3y 0y Instant Global 60 TP GLA, PGL, MRD, LNC, ARC, ROG, PLD, WAR, DRK Action
Gladiator 34 Ability 0y 0y Instant 2m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WAR, DRK Action
Gladiator 22 Ability 25y 0y Instant 40s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WAR, DRK Action
Gladiator 10 Ability 0y 0y Instant 2m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WAR, DRK Action
Lancer 22 Ability 0y 0y Instant 2m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, MNK, DRG, BRD, NIN, MCH Action
Lancer 2 Weaponskill 3y 0y Instant Global 80 TP GLA, PGL, MRD, LNC, ARC, ROG, MNK, DRG, BRD, NIN, MCH Action
Lancer 6 Ability 0y 0y Instant 1m30s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, MNK, DRG, BRD, NIN, MCH Action
Lancer 34 Ability 0y 0y Instant 1m20s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, MNK, DRG, BRD, NIN, MCH Action
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r M m R Arms & Tools: Used by Archer – 143 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
63 21.00 Dexterity +84, Vitality +84, Critical Hit Rate +52, Determination +71 180 60 Physical Arm - CRP - -
68 22.66 Dexterity +109, Vitality +115, Critical Hit Rate +71, Skill Speed +102 210 60 Physical Arm - GSM - -
63 21.00 Dexterity +84, Vitality +84, Determination +71, Skill Speed +52, Morale +30 180 60 Physical Arm 2 CRP - -
29 9.67 Dexterity +12, Vitality +11, Accuracy +18 49 49 Physical Arm 2 CRP - 165 gil
8 2.66 Dexterity +2, Vitality +1, Accuracy +2 10 10 Physical Arm - CRP - 10 gil
7 2.33 Dexterity +2, Vitality +1, Accuracy +2 10 10 Physical Arm - CRP 424 gil 9 gil
20 6.67 Dexterity +8, Vitality +9, Skill Speed +11 35 35 Physical Arm 2 CRP - 94 gil
18 6.00 Dexterity +7, Vitality +7, Skill Speed +9 35 35 Physical Arm 2 CRP 5,616 gil 85 gil
24 8.00 Dexterity +10, Vitality +11, Accuracy +15 40 40 Physical Arm 2 CRP - 129 gil
22 7.33 Dexterity +9, Vitality +9, Accuracy +12 40 40 Physical Arm 2 CRP 7,776 gil 117 gil
22 7.33 Dexterity +9, Vitality +9, Determination +8 37 37 Physical Arm 2 CRP - 114 gil
19 6.33 Dexterity +8, Vitality +8, Determination +6 37 37 Physical Arm 2 CRP - 103 gil
6 2.00 Dexterity +1 5 5 Physical Arm - CRP - 6 gil
5 1.66 Dexterity +1 5 5 Physical Arm - CRP 212 gil 5 gil
7 2.33 Dexterity +2 8 8 Physical Arm - CRP - 9 gil
6 2.00 Dexterity +2 8 8 Physical Arm - CRP 364 gil 8 gil
14 4.66 Dexterity +4, Vitality +4, Critical Hit Rate +4 21 21 Physical Arm 2 CRP - 33 gil
12 4.00 Dexterity +4, Vitality +3, Critical Hit Rate +4 21 21 Physical Arm 2 CRP 1,514 gil 30 gil
12 4.00 Dexterity +3, Vitality +3, Determination +2 18 18 Physical Arm 2 CRP - 22 gil
11 3.67 Dexterity +3, Vitality +2, Determination +2 18 18 Physical Arm 2 CRP 1,003 gil 20 gil
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r M m R Armor: Used by Archer – 3,749 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Earrings 1 1 Dexterity +40, Critical Hit Rate +25, Skill Speed +36 190 60 - GSM - -
Bracelets 1 1 Mind +40, Piety +36, Spell Speed +25 190 60 - GSM - -
Ring 1 1 - 170 60 1 LTW - 301 gil
Waist 76 133 - 170 60 1 LTW - 253 gil
Waist 84 147 - 170 60 1 LTW - 279 gil
Ring 0 0 - 170 60 1 LTW - 273 gil
Necklace 1 1 Strength +40, Accuracy +36, Critical Hit Rate +25 190 60 - GSM - -
Ring 1 1 Strength +40, Critical Hit Rate +36, Determination +24 190 60 - GSM - -
Ring 1 1 Mind +40, Piety +25, Determination +34 190 60 - GSM - -
Ring 1 1 Vitality +40, Accuracy +36, Determination +24 190 60 - GSM - -
Bracelets 1 1 Dexterity +40, Critical Hit Rate +36, Determination +24 190 60 - GSM - -
Earrings 1 1 Intelligence +40, Accuracy +25, Critical Hit Rate +36 190 60 - GSM - -
Earrings 1 1 Vitality +40, Determination +34, Skill Speed +25 190 60 - GSM - -
Earrings 1 1 Mind +40, Piety +36, Critical Hit Rate +25 190 60 - GSM - -
Earrings 1 1 Strength +40, Determination +34, Skill Speed +25 190 60 - GSM - -
Ring 1 1 Intelligence +40, Critical Hit Rate +25, Spell Speed +36 190 60 - GSM - -
Necklace 1 1 Dexterity +40, Determination +34, Skill Speed +25 190 60 - GSM - -
Necklace 1 1 Intelligence +40, Critical Hit Rate +36, Determination +24 190 60 - GSM - -
Necklace 1 1 Vitality +40, Parry +25, Critical Hit Rate +36 190 60 - GSM - -
Necklace 1 1 Mind +40, Piety +25, Critical Hit Rate +36 190 60 - GSM - -
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r M m R Hunting Logs: For Archer – 50 shown
The number of this log entry, which links to the entry page
Entry
Monsters
The reward for completing this hunting log entry; class hunting logs yield experience, while Grand Company hunting logs yield company seals; an extra reward is given when all hunting log entries are complete
Reward
The number of this log entry, which links to the entry page
Entry
Monsters
The reward for completing this hunting log entry; class hunting logs yield experience, while Grand Company hunting logs yield company seals; an extra reward is given when all hunting log entries are complete
Reward
36 Fallen Pikemen, 2 Highland Condors, 2 Ringtails, 2 Salamanders 14,000 EXP
42 Dragonflies 17,500 EXP
46 5th Cohort Secutores, 2 Giant Readers, 2 Hippogryphs, 2 Tempered Gladiators 19,500 EXP
47 Sylphlands Condors 20,000 EXP
48 Milkroot Saplings 20,500 EXP
49 Ahrimans 21,000 EXP
50 Shelfeye Reavers 21,500 EXP
45 Lesser Kalongs 19,000 EXP
38 Feral Crocs 15,000 EXP
37 Ice Sprites 14,500 EXP
39 Vodorigas 16,000 EXP
35 Jungle Coeurls 13,500 EXP
34 Bloodshore Bells 13,000 EXP
33 Giant Pelicans, 2 Russet Yarzons, 2 Smoke Bombs, 2 Spriggans 12,500 EXP
32 Sandworms 12,000 EXP
31 Floating Eyes 11,000 EXP
30 Apkallus 10,000 EXP
29 Toadstools 9,700 EXP
28 Ziz 9,400 EXP
27 Sandskin Peistes 8,600 EXP
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r M m R Ventures: Available to Archers – 115 shown
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Quick Exploration 10 60m Ventures ????? -
Hunting 49 60m Venture 70,533 Average Item Level 30
Hunting 28 60m Venture 30,000 Average Item Level 10
Hunting 49 60m Venture 70,533 Average Item Level 30
Hunting 48 60m Venture 70,533 Average Item Level 30
Hunting 47 60m Venture 70,533 Average Item Level 30
Hunting 46 60m Venture 70,533 Average Item Level 30
Hunting 45 60m Venture 57,896 Average Item Level 30
Hunting 44 60m Venture 57,896 Average Item Level 30
Hunting 43 60m Venture 57,896 Average Item Level 30
Hunting 42 60m Venture 57,896 Average Item Level 30
Hunting 41 60m Venture 57,896 Average Item Level 30
Hunting 40 60m Venture 48,784 Average Item Level 20
Hunting 39 60m Venture 48,784 Average Item Level 20
Hunting 38 60m Venture 48,784 Average Item Level 20
Hunting 37 60m Venture 48,784 Average Item Level 20
Hunting 30 60m Venture 30,000 Average Item Level 10
Hunting 29 60m Venture 30,000 Average Item Level 10
Hunting 29 60m Venture 30,000 Average Item Level 10
Hunting 30 60m Venture 30,000 Average Item Level 10
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r M m R Quests: For Archer – 29 shown
Name Type
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Class 1 100 - Weathered Shortbow - All Classes Lv.1
Class 5 560 - Maple Shortbow Custom-made tunic or Leather Eyepatch or Fingerless Leather Gloves or Copper Gorget or 5 Allagan Tin Pieces ARC Lv.5, My First Bow, Way of the Archer
Class 10 1,710 - Plumed Maple Shortbow Leather Jacket or Bronze Sallet or Hempen Bracers or Hard Leather Caligae or 2 Allagan Bronze Pieces ARC Lv.10, A Matter of Perspective, Way of the Archer
Class 10 1,710 - Plumed Maple Shortbow Leather Jacket or Bronze Sallet or Hempen Bracers or Hard Leather Caligae or 2 Allagan Bronze Pieces ARC Lv.10, A Matter of Perspective, Way of the Archer
Class 15 3,360 - Ash Shortbow, Repelling Shot Cotton Tabard or Hunting Hat or Fingerless Hard Leather Gloves or Hard Leather Crakows or 3 Allagan Bronze Pieces ARC Lv.15, Training with Leih, School of Hard Nocks
Class 20 4,060 - Elm Velocity Bow Goatskin Jacket or Iron Sallet or Goatskin Armguards or Goatskin Leg Guards or 5 Allagan Bronze Pieces ARC Lv.20, Violators Will Be Shot
Class 25 4,760 - Wrapped Elm Longbow Velveteen Shirt or Velveteen Turban or Fingerless Goatskin Gloves or Goatskin Crakows or 2 Allagan Silver Pieces ARC Lv.25, To Catch a Poacher
Class 30 7,410 - Ash Cavalry Bow, Windbite Toadskin Jacket or Steel Sallet or Toadskin Armguards or Toadskin Leg Guards or 3 Allagan Silver Pieces ARC Lv.30, Homecoming
Class 1 100 115 gil - - ARC Lv.1, Way of the Archer
Job 30 7,410 - Soul of the Bard, Mage's Ballad - ARC Lv.30, PGL Lv.15, The One that Got Away
Job 30 7,410 - Soul of the Black Mage, Convert - THM Lv.30, ARC Lv.15, Facing Your Demons
Lominsan Sidequest 20 4,060 1,795 gil - - Any Disciple of War or Magic Lv.20, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Ishgardian Sidequest 56 36,000 465 gil - - Any Disciple of War or Magic Lv.56, Let the Clan Hunt Begin
Lominsan Sidequest 15 3,360 239 gil - - Any Disciple of War or Magic Lv.15, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Mor Dhonan Sidequest 45 12,420 1,958 gil - - Any Disciple of War or Magic Lv.40, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Ul'dahn Sidequest 15 3,360 239 gil - - Any Disciple of War or Magic Lv.15, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Ul'dahn Sidequest 40 11,270 1,958 gil - - Any Disciple of War or Magic Lv.40, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Ul'dahn Sidequest 25 4,760 2,112 gil - - Any Disciple of War or Magic Lv.25, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Ul'dahn Sidequest 10 1,710 215 gil - Leather Jacket or Amateur's Dalmatica or 2 Allagan Bronze Pieces Any Disciple of War or Magic Lv.10, Way Down in the Hole
Ishgardian Sidequest 53 28,800 449 gil - - Any Disciple of War or Magic Lv.53
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r M m R Achievements: Related to Archer – 8 shown
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
20 Battle Complete all archer entries in the hunting log.
5 Disciples of War Achieve archer level 10.
5 Disciples of War Achieve archer level 20.
5 Disciples of War Achieve archer level 30.
5 Disciples of War Achieve archer level 40.
5 Disciples of War Achieve archer level 50.
20 Class Achieve level 50 as a gladiator, pugilist, marauder, archer, and lancer.
30 Class Obtain the achievements "Mastering War I" and "Mastering Magic I."
r M m R Monsters: Archers – 79 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Miqo'te Archer 20–42 Hostile - -
Hyur Archer 27 Hostile - -
Hyur Archer 13–17 Hostile - -
Miqo'te Archer ?? Hostile - -
Lalafell Archer 11 Hostile - Central Thanalan
Hyur Archer 14–20 Hostile - -
Hyur Archer 50 Passive - -
Elezen Archer 50 Hostile - -
Miqo'te Archer ?? Hostile - -
Hyur Archer 15–30 Hostile - -
Elezen Archer 19–32 Hostile - South Shroud
Elezen Archer 27–31 Hostile - -
Elezen Archer 42 Hostile - -
Roegadyn Archer 15 Hostile - -
Roegadyn Archer 48 Hostile - Western La Noscea
Hyur Archer 31–35 Hostile - -
Roegadyn Archer 15–35 Hostile - -
Roegadyn Archer 14 Hostile - -
Lalafell Archer 15 Hostile - -
Roegadyn Archer 19–23 Hostile - -
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