r M m R Abilities: Learned by Dark Knight – 35 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
14 - - - - - - DRK Trait
16 - - - - - - DRK Trait
20 - - - - - - DRK Trait
24 - - - - - - DRK Trait
28 - - - - - - DRK Trait
32 - - - - - - DRK Trait
36 - - - - - - DRK Trait
40 - - - - - - DRK Trait
44 - - - - - - DRK Trait
48 - - - - - - DRK Trait
8 - - - - - - DRK Trait
12 Weaponskill 3y 0y Instant Global 60 TP DRK Job
50 Weaponskill 3y 0y Instant Global 60 TP DRK Job
38 Weaponskill 3y 0y Instant Global 60 TP DRK Job
26 Weaponskill 3y 0y Instant Global 60 TP DRK Job
6 Weaponskill 3y 0y Instant Global 60 TP DRK Job
4 Weaponskill 3y 0y Instant Global 60 TP DRK Job
1 Weaponskill 3y 0y Instant Global 70 TP DRK Job
15 Spell 15y 0y Instant 2s DRK Job
30 Spell 0y 0y Instant 2s 15× MP DRK Job
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r M m R Abilities: Usable by Dark Knight – 29 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Marauder 4 Weaponskill 3y 0y Instant Global 60 TP GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, DRK Action
Marauder 6 Weaponskill 3y 0y Instant Global 80 TP GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, DRK Action
Gladiator 4 Weaponskill 3y 0y Instant Global 60 TP GLA, PGL, MRD, LNC, ARC, ROG, PLD, WAR, DRK Action
Gladiator 8 Spell 0y 5y Instant Global 8× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WAR, DRK Action
Botanist 1 Ability - - - - - All Classes Action
- - Ability 0y 0y Instant 3m - GLA, MRD, PLD, WAR, DRK PvP
- - Ability 25y 5y Instant 2m30s - DRK PvP
- - Ability 0y 5y Instant 3m - DRK PvP
- - Ability 30y 0y Instant 2m - GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH, CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST PvP
- - Ability 3y 0y Instant 3m - GLA, MRD, PLD, WAR, DRK PvP
Botanist 46 Ability - - - - - All Classes Action
Botanist 6 Ability - - - 20s - All Classes Action
Botanist 3 Ability - - - 20s - All Classes Action
Miner 46 Ability - - - - - All Classes Action
Miner 6 Ability - - - 20s - All Classes Action
Miner 3 Ability - - - 20s - All Classes Action
Miner 1 Ability - - - - - All Classes Action
Marauder 26 Ability 3y 0y Instant 1m30s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, MNK, WAR, DRG, DRK Action
Marauder 8 Ability 0y 0y Instant 1m30s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, MNK, WAR, DRG, DRK Action
Marauder 2 Ability 0y 0y Instant 2m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, MNK, WAR, DRG, DRK Action
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r M m R Arms & Tools: Used by Dark Knight – 102 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
24 8.00 Strength +9, Vitality +9, Parry +12, Skill Speed +9 37 35 Physical Arm - BSM - 210 gil
20 6.67 Strength +7, Vitality +7, Determination +6, Set ×2: Skill Speed +10 31 30 Physical Arm - BSM - 157 gil
38 12.67 Strength +15, Vitality +17, Skill Speed +25, Set ×4: Determination +18 55 50 Physical Arm - BSM - 385 gil
41 13.67 Strength +22, Vitality +24, Critical Hit Rate +20, Determination +20, Sanction: Critical Hit Rate +9 70 50 Physical Arm - BSM - 490 gil
21 7.00 Strength +8, Vitality +8, Skill Speed +11 34 34 Physical Arm 2 BSM - 97 gil
19 6.33 Strength +7, Vitality +7, Skill Speed +8 34 34 Physical Arm 2 BSM 5,813 gil 88 gil
19 6.33 Strength +6, Vitality +7, Parry +8, Accuracy +6 30 30 Physical Arm - BSM - 76 gil
17 5.67 Strength +6, Vitality +5, Parry +7, Accuracy +5 30 30 Physical Arm - BSM 4,525 gil 69 gil
57 19.00 Strength +54, Vitality +63, Critical Hit Rate +36, Skill Speed +51 130 53 Physical Arm - BSM - 1,818 gil
33 11.00 Strength +12, Vitality +13, Skill Speed +20, Sanction: Accuracy +22 46 44 Physical Arm - BSM - 303 gil
20 6.67 Strength +7, Vitality +7, Determination +6, Set ×2: Skill Speed +10 31 30 Physical Arm - BSM - 157 gil
38 12.67 Strength +15, Vitality +17, Parry +25, Set ×4: Determination +18 55 50 Physical Arm - GSM - 385 gil
41 13.67 Strength +22, Vitality +24, Critical Hit Rate +20, Determination +20, Sanction: Critical Hit Rate +9 70 50 Physical Arm - BSM - 490 gil
23 7.67 Strength +8, Vitality +8, Critical Hit Rate +11 38 38 Physical Arm 2 BSM 6,994 gil 105 gil
28 9.33 Strength +10, Vitality +11, Determination +10 41 41 Physical Arm 2 BSM - 132 gil
25 8.33 Strength +9, Vitality +9, Determination +8 41 41 Physical Arm 2 BSM 7,949 gil 120 gil
25 8.33 Strength +9, Vitality +10, Critical Hit Rate +13 38 38 Physical Arm 2 BSM - 116 gil
48 16.00 Strength +41, Vitality +47, Parry +41, Determination +20 115 50 Physical Arm 2 BSM 25,730 gil 386 gil
42 14.00 Strength +24, Vitality +27, Parry +31, Skill Speed +22 75 50 Physical Arm - BSM - 630 gil
47 15.67 Strength +34, Vitality +39, Parry +39, Skill Speed +27 95 50 Physical Arm 2 BSM - 527 gil
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r M m R Armor: Used by Dark Knight – 4,123 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 326 326 Strength +62, Vitality +66, Parry +58, Skill Speed +41 210 60 - ARM - -
Head 243 243 Strength +46, Vitality +45, Accuracy +27, Critical Hit Rate +39 170 60 - ARM - -
Head 257 257 Strength +48, Vitality +48, Determination +28, Skill Speed +42, Morale +30 180 60 2 ARM - -
Head 280 280 Strength +53, Vitality +54, Accuracy +47, Skill Speed +33 190 60 - ARM - -
Head 119 119 Strength +29, Vitality +34, Accuracy +20, Critical Hit Rate +28 125 52 2 LTW - 207 gil
Head 107 107 Strength +26, Vitality +31, Accuracy +18, Critical Hit Rate +25 125 52 2 LTW 12,474 gil 188 gil
Head 232 232 Strength +43, Vitality +43, Accuracy +38, Skill Speed +27 180 60 2 ARM - 506 gil
Head 257 257 Strength +48, Vitality +48, Accuracy +42, Skill Speed +30 180 60 2 ARM - 557 gil
Head 326 326 Strength +62, Vitality +66, Accuracy +58, Critical Hit Rate +41 210 60 - ARM - -
Head 303 303 Strength +57, Vitality +60, Accuracy +53, Critical Hit Rate +37 200 60 - ARM - -
Head 92 160 Strength +39, Dexterity +39, Vitality +37, Intelligence +39, Mind +39, Piety +28 160 60 - ARM - -
Head 119 119 Strength +31, Vitality +36, Determination +21, Skill Speed +20 130 53 - ARM - 609 gil
Head 51 85 - 130 58 - WVR - 195 gil
Head 4 9 - 1 1 - GSM - -
Head 4 9 - 1 1 - WVR 71 gil -
Head 4 9 - 1 1 - ARM - -
Head 4 9 - 1 1 - GSM - -
Head 77 135 - 150 60 2 WVR - 225 gil
Head 86 150 - 150 60 2 WVR - 248 gil
Head 4 9 - 1 1 - LTW - -
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r M m R Quests: For Dark Knight – 27 shown
Name Type
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Coerthan Sidequest 35 9,020 1,791 gil - - Any Disciple of War or Magic Lv.35, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Coerthan Sidequest 40 11,270 1,958 gil - - Any Disciple of War or Magic Lv.40, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Gridanian Sidequest 10 1,710 215 gil - Leather Jacket or Amateur's Dalmatica or 2 Allagan Bronze Pieces Any Disciple of War or Magic Lv.10, Spirithold Broken
Gridanian Sidequest 20 4,060 - - Iron Cuirass or Goatskin Jacket or Cotton Dalmatica or Allagan Silver Piece Any Disciple of War or Magic Lv.20, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Gridanian Sidequest 30 7,410 - - Steel Cuirass or Toadskin Jacket or Velveteen Robe or 4 Allagan Silver Pieces Any Disciple of War or Magic Lv.30, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Gridanian Sidequest 15 3,360 239 gil - - Any Disciple of War or Magic Lv.15, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Ishgardian Sidequest 53 28,800 449 gil - - Any Disciple of War or Magic Lv.53
Ishgardian Sidequest 56 36,000 465 gil - - Any Disciple of War or Magic Lv.56, Let the Clan Hunt Begin
Job 50 24,000 574 gil - - DRK Lv.50, Our Answer
Job 50 24,000 - Living Dead - DRK Lv.50, Declaration of Blood
Job 45 12,420 - Dark Arts - DRK Lv.45, Heroic Reprise
Job 40 11,270 - Dark Passenger - DRK Lv.40, The Voice in the Abyss
Job 52 26,400 954 gil Salted Earth - DRK Lv.52, The Wages of Mercy
Job 35 9,020 - Blood Price - DRK Lv.35, Ishgardian Justice
Job 30 7,410 - Darkside - All Classes Lv.30, Our End
Job 50 24,000 - Soul of the Dark Knight, Steel Claymore, Steel Cuirass, Padded Velveteen Trousers - All Classes Lv.50
Job 54 31,200 1,348 gil Plunge - DRK Lv.54, The Knight and the Maiden Fair
Lominsan Sidequest 15 3,360 239 gil - - Any Disciple of War or Magic Lv.15, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Lominsan Sidequest 20 4,060 1,795 gil - - Any Disciple of War or Magic Lv.20, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Lominsan Sidequest 10 1,710 215 gil - Leather Jacket or Amateur's Dalmatica or 2 Allagan Bronze Pieces Any Disciple of War or Magic Lv.10, Just Deserts
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