r M m R Abilities: Learned by Marauder – 28 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
42 Ability 6y 0y Instant 3m - MRD, WAR Action
48 - - - - - - MRD, WAR Trait
44 - - - - - - MRD, WAR Trait
40 - - - - - - MRD, WAR Trait
36 - - - - - - MRD, WAR Trait
32 - - - - - - MRD, WAR Trait
28 - - - - - - MRD, WAR Trait
24 - - - - - - MRD, WAR Trait
20 - - - - - - MRD, WAR Trait
16 - - - - - - MRD, WAR Trait
14 - - - - - - MRD, WAR Trait
8 - - - - - - MRD, WAR Trait
50 Weaponskill 3y 0y Instant Global 60 TP MRD, WAR Action
46 Ability 0y 0y Instant 2m - MRD, WAR Action
1 Weaponskill 3y 0y Instant Global 70 TP MRD, WAR Action
38 Weaponskill 3y 0y Instant Global 60 TP MRD, WAR Action
34 Ability 0y 0y Instant 2m - MRD, WAR Action
Q30 Weaponskill 3y 0y Instant Global 60 TP MRD, WAR Action
26 Ability 3y 0y Instant 1m30s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, MNK, WAR, DRG, DRK Action
22 Ability 0y 0y Instant 1m30s - MRD, WAR Action
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r M m R Abilities: Usable by Marauder – 51 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Arcanist 34 Ability 25y 0y Instant 3m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Arcanist 12 Ability 25y 0y Instant 1m30s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Arcanist 4 Spell 30y 0y 80% Global 5× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Archer 6 Weaponskill 25y 0y Instant Global 80 TP GLA, PGL, MRD, LNC, ARC, ROG, BRD Action
Archer 4 Ability 0y 0y Instant 3m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, BRD, BLM, SMN, MCH Action
Archer 2 Weaponskill 25y 0y Instant Global 70 TP GLA, PGL, MRD, LNC, ARC, ROG, BRD Action
Archer 26 Ability 0y 0y Instant 1m30s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, BRD, BLM, SMN, MCH Action
Archer 34 Ability 0y 0y Instant 2m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, BRD, BLM, SMN, MCH Action
Botanist 46 Ability - - - - - All Classes Action
Botanist 6 Ability - - - 20s - All Classes Action
Botanist 3 Ability - - - 20s - All Classes Action
Botanist 1 Ability - - - - - All Classes Action
Conjurer 8 Spell 30y 15y 120% Global 10× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WHM, SCH, AST Action
Conjurer 2 Spell 30y 0y 80% Global 5× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WHM, SCH, AST Action
Conjurer 12 Spell 30y 0y 320% Global 30× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WHM, SCH, AST Action
Conjurer 34 Spell 30y 0y 120% Global 10× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WHM, SCH, AST Action
Gladiator 8 Spell 0y 5y Instant Global 8× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WAR, DRK Action
Gladiator 10 Ability 0y 0y Instant 2m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WAR, DRK Action
Gladiator 34 Ability 0y 0y Instant 2m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WAR, DRK Action
Gladiator 22 Ability 25y 0y Instant 40s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WAR, DRK Action
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r M m R Arms & Tools: Used by Marauder – 145 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
52 17.33 Strength +50, Vitality +57, Critical Hit Rate +47, Determination +23 133 54 Physical Arm 2 BSM 32,859 gil 493 gil
58 19.33 Strength +56, Vitality +64, Critical Hit Rate +52, Determination +25 133 54 Physical Arm 2 BSM - 543 gil
53 17.67 Strength +55, Vitality +58, Parry +34, Critical Hit Rate +49 139 56 Physical Arm 2 BSM 34,344 gil 516 gil
59 19.67 Strength +61, Vitality +65, Parry +38, Critical Hit Rate +54 139 56 Physical Arm 2 BSM - 568 gil
70 23.33 Strength +84, Vitality +84, Critical Hit Rate +52, Determination +71, Morale +30 180 60 Physical Arm 2 BSM - -
76 25.33 Strength +109, Vitality +115, Determination +68, Skill Speed +102 210 60 Physical Arm - GSM - -
8 2.67 Strength +2, Vitality +1, Accuracy +2 10 10 Physical Arm - BSM 446 gil 9 gil
11 3.67 Strength +2, Vitality +2, Determination +2 13 13 Physical Arm - BSM - 18 gil
10 3.33 Strength +2, Vitality +1, Determination +1 13 13 Physical Arm - BSM 773 gil 16 gil
29 9.67 Strength +10, Vitality +11 42 47 Physical Arm - BSM - 64 gil
28 9.33 Strength +10, Vitality +11, Accuracy +15 41 41 Physical Arm 2 BSM - 135 gil
25 8.33 Strength +9, Vitality +9, Accuracy +12 41 41 Physical Arm 2 BSM - 122 gil
11 3.67 Strength +2, Vitality +2, Parry +3, Determination +2 13 13 Physical Arm - BSM - -
12 4.00 Strength +3, Vitality +2, Skill Speed +3 15 15 Physical Arm 2 BSM - 17 gil
11 3.67 Strength +3, Vitality +2, Skill Speed +2 15 15 Physical Arm 2 BSM 744 gil 15 gil
13 4.33 Strength +3, Vitality +3, Accuracy +4 18 18 Physical Arm 2 BSM - 27 gil
12 4.00 Strength +3, Vitality +2, Accuracy +3 18 18 Physical Arm 2 BSM 1,204 gil 24 gil
16 5.33 Strength +4, Vitality +5, Accuracy +5 23 23 Physical Arm 2 BSM - 41 gil
14 4.67 Strength +4, Vitality +4, Accuracy +4 23 23 Physical Arm 2 BSM 2,027 gil 37 gil
14 4.67 Strength +4, Vitality +4, Fire Resistance +2, Determination +3 20 20 Physical Arm 2 BSM - 26 gil
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r M m R Armor: Used by Marauder – 4,115 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Bracelets 1 1 Vitality +49, Parry +44, Skill Speed +30 210 60 - GSM - -
Earrings 1 1 Vitality +40, Determination +34, Skill Speed +25 190 60 - GSM - -
Waist 76 133 - 170 60 1 LTW - 253 gil
Ring 1 1 Strength +40, Critical Hit Rate +36, Determination +24 190 60 - GSM - -
Ring 1 1 - 170 60 1 LTW - 301 gil
Ring 0 0 - 170 60 1 LTW - 273 gil
Necklace 1 1 - 170 60 1 LTW - 273 gil
Necklace 0 0 - 170 60 1 LTW - 248 gil
Bracelets 1 1 Strength +47, Determination +29, Skill Speed +44 210 60 - GSM - -
Bracelets 1 1 Mind +47, Determination +42, Spell Speed +30 210 60 - GSM - -
Waist 84 147 - 170 60 1 LTW - 279 gil
Bracelets 1 1 Intelligence +47, Critical Hit Rate +30, Determination +42 210 60 - GSM - -
Bracelets 1 1 Dexterity +47, Determination +29, Skill Speed +44 210 60 - GSM - -
Bracelets 1 1 Dexterity +40, Critical Hit Rate +36, Determination +24 190 60 - GSM - -
Ring 1 1 Strength +47, Accuracy +44, Critical Hit Rate +30 210 60 - GSM - -
Ring 1 1 Mind +47, Piety +34, Critical Hit Rate +44 210 60 - GSM - -
Ring 1 1 Vitality +49, Accuracy +44, Critical Hit Rate +30 210 60 - GSM - -
Ring 1 1 Intelligence +47, Accuracy +44, Critical Hit Rate +30 210 60 - GSM - -
Ring 1 1 Dexterity +47, Accuracy +30, Critical Hit Rate +44 210 60 - GSM - -
Necklace 1 1 Strength +47, Accuracy +30, Determination +42 210 60 - GSM - -
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r M m R Hunting Logs: For Marauder – 50 shown
The number of this log entry, which links to the entry page
Entry
Monsters
The reward for completing this hunting log entry; class hunting logs yield experience, while Grand Company hunting logs yield company seals; an extra reward is given when all hunting log entries are complete
Reward
The number of this log entry, which links to the entry page
Entry
Monsters
The reward for completing this hunting log entry; class hunting logs yield experience, while Grand Company hunting logs yield company seals; an extra reward is given when all hunting log entries are complete
Reward
36 Snow Wolf Pups 14,000 EXP
42 Dead Man's Moans, 2 Morbols, 5 Quartz Doblyns 17,500 EXP
46 5th Cohort Signiferi 19,500 EXP
47 Iron Tortoises, 5 Synthetic Doblyns, 3 Watchwolves 20,000 EXP
48 Milkroot Clusters 20,500 EXP
49 4th Cohort Secutores 21,000 EXP
50 2nd Cohort Laquearii 21,500 EXP
45 Biasts 19,000 EXP
38 Downy Aevises 15,000 EXP
37 Highland Goobbues, 4 Ornery Karakuls, 2 Redhorn Ogres 14,500 EXP
39 Snowstorm Goobbues 16,000 EXP
35 Jungle Coeurls 13,500 EXP
34 Bloodshore Bells 13,000 EXP
33 Snippers 12,500 EXP
32 Adamantoises, 2 Grass Raptors, 3 Smoke Bombs 12,000 EXP
31 Stropers 11,000 EXP
30 Floating Eyes 10,000 EXP
29 Toadstools 9,700 EXP
28 Axe Beaks 9,400 EXP
27 Balloons, 3 Phurbles, 2 Sandskin Peistes 8,600 EXP
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r M m R Ventures: Available to Marauders – 115 shown
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Quick Exploration 10 60m Ventures ????? -
Hunting 49 60m Venture 70,533 Average Item Level 30
Hunting 28 60m Venture 30,000 Average Item Level 10
Hunting 49 60m Venture 70,533 Average Item Level 30
Hunting 48 60m Venture 70,533 Average Item Level 30
Hunting 47 60m Venture 70,533 Average Item Level 30
Hunting 46 60m Venture 70,533 Average Item Level 30
Hunting 45 60m Venture 57,896 Average Item Level 30
Hunting 44 60m Venture 57,896 Average Item Level 30
Hunting 43 60m Venture 57,896 Average Item Level 30
Hunting 42 60m Venture 57,896 Average Item Level 30
Hunting 41 60m Venture 57,896 Average Item Level 30
Hunting 40 60m Venture 48,784 Average Item Level 20
Hunting 39 60m Venture 48,784 Average Item Level 20
Hunting 38 60m Venture 48,784 Average Item Level 20
Hunting 37 60m Venture 48,784 Average Item Level 20
Hunting 30 60m Venture 30,000 Average Item Level 10
Hunting 29 60m Venture 30,000 Average Item Level 10
Hunting 29 60m Venture 30,000 Average Item Level 10
Hunting 30 60m Venture 30,000 Average Item Level 10
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r M m R Quests: For Marauder – 28 shown
Name Type
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Job 30 7,410 - Soul of the Dragoon, Jump - LNC Lv.30, MRD Lv.15, Proof of Might
Class 1 100 - Weathered War Axe - All Classes Lv.1
Class 30 7,410 - Spiked Steel Labrys, Butcher's Block Steel Cuirass or Steel Celata or Steel Gauntlets or Steel Sabatons or 3 Allagan Silver Pieces MRD Lv.30, Bleeder of the Pack
Class 25 4,760 - Thunderstorm Axe Heavy Iron Armor or Heavy Iron Gauntlets or Heavy Iron Flanchard or 2 Allagan Silver Pieces MRD Lv.25, The Mountain that Strides
Class 20 4,060 - Inferno Axe Iron Cuirass or Iron Celata or Iron Gauntlets or Iron Sabatons or 5 Allagan Bronze Pieces MRD Lv.20, Brutal Strength
Class 10 1,710 - Cloud Axe Leather Jacket or Bronze Sallet or Hempen Bracers or Leather Jackboots or 2 Allagan Bronze Pieces MRD Lv.10, Axe in the Stone, Way of the Marauder, My First Axe
Class 5 560 - Bronze War Axe Custom-made Cuirass or Leather Eyepatch or Fingerless Leather Gloves or Leather Crakows or 5 Allagan Tin Pieces MRD Lv.5, My First Axe, Way of the Marauder
Class 15 3,360 - Iron War Axe, Tomahawk Bronze Cuirass or Bronze Gauntlets or Padded Hempen Trousers or Bronze Sabatons or 5 Allagan Bronze Pieces MRD Lv.15, Wake of Destruction
Class 1 100 115 gil - - MRD Lv.1, Way of the Marauder
Job 30 7,410 - Soul of the Warrior, Defiance - MRD Lv.30, GLA Lv.15, Bringing Down the Mountain
Ishgardian Sidequest 56 36,000 465 gil - - Any Disciple of War or Magic Lv.56, Let the Clan Hunt Begin
Ishgardian Sidequest 53 28,800 449 gil - - Any Disciple of War or Magic Lv.53
Ul'dahn Sidequest 10 1,710 215 gil - Leather Jacket or Amateur's Dalmatica or 2 Allagan Bronze Pieces Any Disciple of War or Magic Lv.10, Way Down in the Hole
Ul'dahn Sidequest 25 4,760 2,112 gil - - Any Disciple of War or Magic Lv.25, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Ul'dahn Sidequest 40 11,270 1,958 gil - - Any Disciple of War or Magic Lv.40, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Ul'dahn Sidequest 15 3,360 239 gil - - Any Disciple of War or Magic Lv.15, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Mor Dhonan Sidequest 45 12,420 1,958 gil - - Any Disciple of War or Magic Lv.40, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Lominsan Sidequest 15 3,360 239 gil - - Any Disciple of War or Magic Lv.15, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Lominsan Sidequest 20 4,060 1,795 gil - - Any Disciple of War or Magic Lv.20, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Lominsan Sidequest 10 1,710 215 gil - Leather Jacket or Amateur's Dalmatica or 2 Allagan Bronze Pieces Any Disciple of War or Magic Lv.10, Just Deserts
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r M m R Achievements: Related to Marauder – 8 shown
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
20 Battle Complete all marauder entries in the hunting log.
20 Class Achieve level 50 as a gladiator, pugilist, marauder, archer, and lancer.
30 Class Obtain the achievements "Mastering War I" and "Mastering Magic I."
5 Disciples of War Achieve marauder level 10.
5 Disciples of War Achieve marauder level 20.
5 Disciples of War Achieve marauder level 30.
5 Disciples of War Achieve marauder level 40.
5 Disciples of War Achieve marauder level 50.
r M m R Monsters: Marauders – 145 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Kobold Marauder 29–34 Hostile - Eastern La Noscea, Upper La Noscea
Roegadyn Marauder 5 Hostile - -
Hyur Marauder 17–31 Hostile - -
Gigant Marauder 50 Hostile - -
Gigant Marauder 45–49 Hostile - -
Ixal Marauder 49 Hostile - Coerthas Central Highlands
Roegadyn Marauder 24 Hostile - -
Roegadyn Marauder 4 Hostile - -
Roegadyn Marauder 16 Hostile - -
Roegadyn Marauder 14 Hostile - -
Roegadyn Marauder 46 Hostile - -
Gigant Marauder 24 Hostile - Western Thanalan
Slime Marauder 50 Hostile - -
Mamool Ja Marauder 27–33 Hostile - Upper La Noscea
Roegadyn Marauder 12 Hostile - -
Hyur Marauder 46 Hostile - -
Hyur Marauder 49 Hostile - Western La Noscea
Hyur Marauder 48 Hostile - -
Kobold Marauder 31–44 Hostile - Outer La Noscea
Ixal Marauder 27 Hostile - North Shroud
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