r M m R Abilities: Learned by Marauder – 28 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
1 Weaponskill 3y 0y Instant Global 70 TP MRD, WAR Action
2 Ability 0y 0y Instant 2m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, MNK, WAR, DRG, DRK Action
4 Weaponskill 3y 0y Instant Global 60 TP GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, DRK Action
6 Weaponskill 3y 0y Instant Global 80 TP GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, DRK Action
8 Ability 0y 0y Instant 1m30s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, MNK, WAR, DRG, DRK Action
10 Ability 3y 0y Instant 20s - MRD, WAR Action
12 Weaponskill 8y 8y Instant Global 130 TP MRD, WAR Action
Q15 Weaponskill 15y 0y Instant Global 120 TP MRD, WAR Action
18 Weaponskill 3y 0y Instant Global 60 TP MRD, WAR Action
22 Ability 0y 0y Instant 1m30s - MRD, WAR Action
26 Ability 3y 0y Instant 1m30s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, MNK, WAR, DRG, DRK Action
Q30 Weaponskill 3y 0y Instant Global 60 TP MRD, WAR Action
34 Ability 0y 0y Instant 2m - MRD, WAR Action
38 Weaponskill 3y 0y Instant Global 60 TP MRD, WAR Action
42 Ability 6y 0y Instant 3m - MRD, WAR Action
46 Ability 0y 0y Instant 2m - MRD, WAR Action
50 Weaponskill 3y 0y Instant Global 60 TP MRD, WAR Action
8 - - - - - - MRD, WAR Trait
14 - - - - - - MRD, WAR Trait
16 - - - - - - MRD, WAR Trait
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r M m R Abilities: Usable by Marauder – 51 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Arcanist 4 Spell 30y 0y 80% Global 5× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Arcanist 12 Ability 25y 0y Instant 1m30s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Arcanist 34 Ability 25y 0y Instant 3m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Archer 2 Weaponskill 25y 0y Instant Global 70 TP GLA, PGL, MRD, LNC, ARC, ROG, BRD Action
Archer 4 Ability 0y 0y Instant 3m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, BRD, BLM, SMN, MCH Action
Archer 6 Weaponskill 25y 0y Instant Global 80 TP GLA, PGL, MRD, LNC, ARC, ROG, BRD Action
Archer 26 Ability 0y 0y Instant 1m30s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, BRD, BLM, SMN, MCH Action
Archer 34 Ability 0y 0y Instant 2m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, BRD, BLM, SMN, MCH Action
Botanist 1 Ability - - - - - All Classes Action
Botanist 3 Ability - - - 20s - All Classes Action
Botanist 6 Ability - - - 20s - All Classes Action
Botanist 46 Ability - - - - - All Classes Action
Conjurer 2 Spell 30y 0y 80% Global 5× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WHM, SCH, AST Action
Conjurer 8 Spell 30y 15y 120% Global 10× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WHM, SCH, AST Action
Conjurer 12 Spell 30y 0y 320% Global 30× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WHM, SCH, AST Action
Conjurer 34 Spell 30y 0y 120% Global 10× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WHM, SCH, AST Action
Gladiator 4 Weaponskill 3y 0y Instant Global 60 TP GLA, PGL, MRD, LNC, ARC, ROG, PLD, WAR, DRK Action
Gladiator 8 Spell 0y 5y Instant Global 8× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WAR, DRK Action
Gladiator 10 Ability 0y 0y Instant 2m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WAR, DRK Action
Gladiator 22 Ability 25y 0y Instant 40s - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WAR, DRK Action
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r M m R Arms & Tools: Used by Marauder – 145 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
5 1.67 - 1 1 Physical Arm - BSM 94 gil 2 gil
6 2.00 Strength +1 5 5 Physical Arm - BSM 223 gil 5 gil
7 2.33 Strength +1 5 5 Physical Arm - BSM - 6 gil
7 2.33 Strength +2 8 8 Physical Arm - BSM 436 gil 9 gil
8 2.67 Strength +2 8 8 Physical Arm - BSM - 10 gil
8 2.67 Strength +2, Vitality +1, Accuracy +2 10 10 Physical Arm - BSM 446 gil 9 gil
9 3.00 Strength +2, Vitality +1, Accuracy +2 10 10 Physical Arm - BSM - 10 gil
11 3.67 Strength +2, Vitality +2, Parry +3, Determination +2 13 13 Physical Arm - BSM - -
10 3.33 Strength +2, Vitality +1, Determination +1 13 13 Physical Arm - BSM 773 gil 16 gil
11 3.67 Strength +2, Vitality +2, Determination +2 13 13 Physical Arm - BSM - 18 gil
12 4.00 Strength +3, Vitality +2, Aetherial Bonuses 15 15 Physical Arm - BSM - 6+ gil
11 3.67 Strength +3, Vitality +2, Skill Speed +2 15 15 Physical Arm 2 BSM 744 gil 15 gil
12 4.00 Strength +3, Vitality +2, Skill Speed +3 15 15 Physical Arm 2 BSM - 17 gil
13 4.33 Strength +3, Vitality +3, Aetherial Bonuses 18 17 Physical Arm - BSM - 10+ gil
12 4.00 Strength +3, Vitality +2, Accuracy +3 18 18 Physical Arm 2 BSM 1,204 gil 24 gil
13 4.33 Strength +3, Vitality +3, Accuracy +4 18 18 Physical Arm 2 BSM - 27 gil
14 4.67 Strength +4, Vitality +4, Fire Resistance +2, Aetherial Bonuses 20 20 Physical Arm - BSM - 9+ gil
13 4.33 Strength +3, Vitality +3, Fire Resistance +2, Determination +2 20 20 Physical Arm 2 BSM 1,116 gil 23 gil
14 4.67 Strength +4, Vitality +4, Fire Resistance +2, Determination +3 20 20 Physical Arm 2 BSM - 26 gil
15 5.00 Strength +4, Vitality +4, Accuracy +5, Skill Speed +3 22 20 Physical Arm - BSM - 68 gil
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r M m R Armor: Used by Marauder – 4,115 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 4 9 - 1 1 - GSM - -
Head 4 9 - 1 1 - ARM - -
Head 4 9 - 1 1 - ARM 71 gil -
Head 4 9 - 1 1 - ARM 71 gil -
Head 4 9 - 1 1 - ARM - -
Head 4 9 - 1 1 - ARM 71 gil -
Head 4 9 - 1 1 - WVR - -
Head 4 9 - 1 1 - GSM - 2 gil
Head 6 11 - 1 1 - GSM - 3 gil
Head 4 9 - 1 1 - WVR - 1 gil
Head 6 11 - 1 1 - WVR - 2 gil
Head 4 9 - 1 1 - GSM - 2 gil
Head 6 11 - 1 1 - GSM - 3 gil
Head 4 9 - 1 1 - LTW - -
Head 4 9 - 1 1 - GSM - 2 gil
Head 6 11 - 1 1 - GSM - 3 gil
Head 4 9 Water Resistance +1 1 1 - WVR - 1 gil
Head 6 11 Water Resistance +2 1 1 - WVR - 2 gil
Head 4 9 - 1 1 - WVR - 1 gil
Head 6 11 - 1 1 - WVR - 2 gil
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r M m R Hunting Logs: For Marauder – 50 shown
The number of this log entry, which links to the entry page
Entry
Monsters
The reward for completing this hunting log entry; class hunting logs yield experience, while Grand Company hunting logs yield company seals; an extra reward is given when all hunting log entries are complete
Reward
The number of this log entry, which links to the entry page
Entry
Monsters
The reward for completing this hunting log entry; class hunting logs yield experience, while Grand Company hunting logs yield company seals; an extra reward is given when all hunting log entries are complete
Reward
1 Little Ladybugs 75 EXP
2 Wharf Rats 180 EXP
3 Aureliae 360 EXP
4 Bee Clouds 410 EXP
5 Wild Dodos 530 EXP
6 Tiny Mandragoras 980 EXP
7 Bogies 1,100 EXP
8 Wounded Aurochs 1,300 EXP
9 Grounded Raiders 1,600 EXP
10 Megalocrabs 1,700 EXP
11 Fireflies 2,300 EXP
12 Mossless Goobbues 3,200 EXP
13 Fat Dodos 4,000 EXP
14 Moraby Moles 4,500 EXP
15 Qiqirn Eggdiggers 5,000 EXP
16 Rhotano Buccaneers 5,300 EXP
17 Dusk Bats, 2 Hedgemoles, 3 Puk Hatchlings 5,500 EXP
18 Rothlyt Pelicans 5,700 EXP
19 Killer Mantises 5,900 EXP
20 Wild Wolves 6,100 EXP
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r M m R Ventures: Available to Marauders – 115 shown
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Hunting 1 60m Venture 1,133 -
Hunting 2 60m Venture 1,133 -
Hunting 3 60m Venture 1,133 -
Hunting 4 60m Venture 1,133 -
Hunting 5 60m Venture 1,133 -
Hunting 6 60m Venture 4,413 -
Hunting 7 60m Venture 4,413 -
Hunting 8 60m Venture 4,413 -
Hunting 9 60m Venture 4,413 -
Hunting 10 60m Venture 4,413 Average Item Level 1
Hunting 10 60m Venture 4,413 Average Item Level 1
Hunting 10 60m Venture 4,413 Average Item Level 1
Hunting 11 60m Venture 8,800 Average Item Level 1
Hunting 11 60m Venture 8,800 Average Item Level 1
Hunting 12 60m Venture 8,800 Average Item Level 1
Hunting 12 60m Venture 8,800 Average Item Level 1
Hunting 13 60m Venture 8,800 Average Item Level 1
Hunting 14 60m Venture 8,800 Average Item Level 1
Hunting 14 60m Venture 8,800 Average Item Level 1
Hunting 15 60m Venture 8,800 Average Item Level 1
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r M m R Quests: For Marauder – 28 shown
Name Type
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Gridanian Sidequest 10 1,710 215 gil - Leather Jacket or Amateur's Dalmatica or 2 Allagan Bronze Pieces Any Disciple of War or Magic Lv.10, Spirithold Broken
Lominsan Sidequest 10 1,710 215 gil - Leather Jacket or Amateur's Dalmatica or 2 Allagan Bronze Pieces Any Disciple of War or Magic Lv.10, Just Deserts
Ul'dahn Sidequest 10 1,710 215 gil - Leather Jacket or Amateur's Dalmatica or 2 Allagan Bronze Pieces Any Disciple of War or Magic Lv.10, Way Down in the Hole
Job 30 7,410 - Soul of the Dragoon, Jump - LNC Lv.30, MRD Lv.15, Proof of Might
Ishgardian Sidequest 56 36,000 465 gil - - Any Disciple of War or Magic Lv.56, Let the Clan Hunt Begin
Ishgardian Sidequest 53 28,800 449 gil - - Any Disciple of War or Magic Lv.53
Ul'dahn Sidequest 25 4,760 2,112 gil - - Any Disciple of War or Magic Lv.25, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Ul'dahn Sidequest 40 11,270 1,958 gil - - Any Disciple of War or Magic Lv.40, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Ul'dahn Sidequest 15 3,360 239 gil - - Any Disciple of War or Magic Lv.15, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Mor Dhonan Sidequest 45 12,420 1,958 gil - - Any Disciple of War or Magic Lv.40, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Lominsan Sidequest 15 3,360 239 gil - - Any Disciple of War or Magic Lv.15, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Lominsan Sidequest 20 4,060 1,795 gil - - Any Disciple of War or Magic Lv.20, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Lominsan Sidequest 35 9,020 1,791 gil - - Any Disciple of War or Magic Lv.35, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Lominsan Sidequest 30 7,410 2,416 gil - - Any Disciple of War or Magic Lv.30, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Job 30 7,410 - Soul of the Warrior, Defiance - MRD Lv.30, GLA Lv.15, Bringing Down the Mountain
Class 1 100 115 gil - - MRD Lv.1, Way of the Marauder
Coerthan Sidequest 40 11,270 1,958 gil - - Any Disciple of War or Magic Lv.40, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Coerthan Sidequest 35 9,020 1,791 gil - - Any Disciple of War or Magic Lv.35, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Gridanian Sidequest 30 7,410 - - Steel Cuirass or Toadskin Jacket or Velveteen Robe or 4 Allagan Silver Pieces Any Disciple of War or Magic Lv.30, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Gridanian Sidequest 20 4,060 - - Iron Cuirass or Goatskin Jacket or Cotton Dalmatica or Allagan Silver Piece Any Disciple of War or Magic Lv.20, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
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r M m R Achievements: Related to Marauder – 8 shown
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
20 Battle Complete all marauder entries in the hunting log.
20 Class Achieve level 50 as a gladiator, pugilist, marauder, archer, and lancer.
30 Class Obtain the achievements "Mastering War I" and "Mastering Magic I."
5 Disciples of War Achieve marauder level 10.
5 Disciples of War Achieve marauder level 20.
5 Disciples of War Achieve marauder level 30.
5 Disciples of War Achieve marauder level 40.
5 Disciples of War Achieve marauder level 50.
r M m R Monsters: Marauders – 145 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Kobold Marauder 44 Hostile - -
Kobold Marauder 44 Hostile - -
Hyur Marauder 50 Hostile - -
Kobold Marauder 44 Hostile - -
Hyur Marauder 49 Hostile Garlean Fiber, Garlean Rubber, Legionary Visor Eastern La Noscea
Miqo'te Marauder 50 Hostile - -
Kobold Marauder 22 Hostile - -
Roegadyn Marauder 24 Hostile Garlean Fiber, Garlean Rubber, Legionary Visor -
Hyur Marauder 21–49 Hostile Garlean Fiber, Garlean Rubber, Legionary Visor East Shroud, Northern Thanalan
Hyur Marauder 41 Hostile - -
Kobold Marauder 10 Hostile - -
Kobold Marauder 28–32 Hostile - -
Hyur Marauder 48 Hostile Garlean Fiber, Garlean Rubber, Legionary Visor Western Thanalan
Kobold Marauder 44 Hostile - -
Hyur Marauder 42–46 Hostile Garlean Fiber, Garlean Rubber, Legionary Visor Mor Dhona
Elezen Marauder 47 Hostile - -
Elezen Marauder 52 Hostile Garlean Fiber, Garlean Rubber, Legionary Visor -
Hyur Marauder 50 Hostile Garlean Fiber, Garlean Rubber, Legionary Visor -
Roegadyn Marauder 60 Hostile Garlean Fiber, Garlean Rubber, Legionary Visor -
Hyur Marauder 59 Hostile - Azys Lla
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