r M m R Abilities: Learned by Rogue – 29 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type
Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type
Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
1 Weaponskill 3y 0y Instant Global 60 TP ROG, NIN Action
4 Weaponskill 3y 0y Instant Global 50 TP ROG, NIN Action
8 Weaponskill 3y 0y Instant Global 80 TP ROG, NIN Action
46 Weaponskill 3y 0y Instant Global 70 TP ROG, NIN Action
42 Weaponskill 0y 5y Instant Global 120 TP GLA, PGL, MRD, LNC, ROG, NIN Action
Q15 Weaponskill 15y 0y Instant Global 120 TP ROG, NIN Action
38 Weaponskill 3y 0y Instant Global 50 TP ROG, NIN Action
26 Weaponskill 3y 0y Instant Global 60 TP ROG, NIN Action
2 Ability 0y 0y Instant 2m - GLA, PGL, MRD, LNC, ARC, ROG, NIN Action
50 Ability 3y 0y Instant 1m - ROG, NIN Action
34 Ability 3y 0y Instant 30s - ROG, NIN Action
Q30 Ability 0y 0y Instant 5s - ROG, NIN Action
18 Ability 30y 0y Instant 3m - GLA, PGL, MRD, LNC, ROG, NIN Action
Q15 Ability 3y 0y Instant 1m30s - ROG, NIN Action
12 Ability 3y 0y Instant 40s - ROG, NIN Action
10 Ability 0y 0y Instant 20s - ROG, NIN Action
6 Ability 0y 0y Instant 5s - ROG, NIN Action
22 Ability 3y 0y Instant 1m - ROG, NIN Action
48 - - - - - - ROG, NIN Trait
44 - - - - - - ROG, NIN Trait
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r M m R Abilities: Usable by Rogue – 55 shown
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type
Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Shared abilities can be used by classes other than the one that learns them; quested abilities are not learned during the course of normal leveling, but rather are earned as quest rewards; main commands are available to all characters
Name
The class or job that learns this ability
Class
The level at which the listed class or job learns this ability; levels marked with a 'Q' indicate that a quest must be completed to earn the ability; other abilities are learned automatically at the indicated level
Level
Type
Range Radius
The casting time of this ability; if the value is a percentage, the ability takes that percentage of the global cooldown to cast
Cast
The recast time of the ability; abilities with a 'Global' recast share the same recast timer, which is determined by your character's attributes and gear
Recast
Some abilities require TP, MP, or HP to use; MP costs are multiplied by a value based on your current class and level; some abilities use a percentage of your maximum point total in place of a flat cost
Cost
The classes and job that can assign this ability
Affinity
Traits are automatically assigned based on your current class and level, while all other abilities must be assigned to the action bar
Category
Gladiator 4 Weaponskill 3y 0y Instant Global 60 TP GLA, PGL, MRD, LNC, ARC, ROG, PLD, WAR, DRK Action
Marauder 6 Weaponskill 3y 0y Instant Global 80 TP GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, DRK Action
Marauder 4 Weaponskill 3y 0y Instant Global 60 TP GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, DRK Action
Lancer 2 Weaponskill 3y 0y Instant Global 80 TP GLA, PGL, MRD, LNC, ARC, ROG, MNK, DRG, BRD, NIN, MCH Action
Archer 2 Weaponskill 25y 0y Instant Global 70 TP GLA, PGL, MRD, LNC, ARC, ROG, BRD Action
Archer 6 Weaponskill 25y 0y Instant Global 80 TP GLA, PGL, MRD, LNC, ARC, ROG, BRD Action
Pugilist 10 Weaponskill 3y 0y Instant Global 40 TP GLA, PGL, MRD, LNC, ARC, ROG, MNK, WAR, DRG, BRD, NIN Action
Conjurer 2 Spell 30y 0y 80% Global 5× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WHM, SCH, AST Action
Conjurer 8 Spell 30y 15y 120% Global 10× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WHM, SCH, AST Action
Conjurer 12 Spell 30y 0y 320% Global 30× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WHM, SCH, AST Action
Conjurer 34 Spell 30y 0y 120% Global 10× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WHM, SCH, AST Action
Arcanist 4 Spell 30y 0y 80% Global 5× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
Gladiator 8 Spell 0y 5y Instant Global 8× MP GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, PLD, WAR, DRK Action
Miner 6 Ability - - - 20s - All Classes Action
Botanist 6 Ability - - - 20s - All Classes Action
Botanist 3 Ability - - - 20s - All Classes Action
Botanist 1 Ability - - - - - All Classes Action
Miner 46 Ability - - - - - All Classes Action
Miner 1 Ability - - - - - All Classes Action
Arcanist 34 Ability 25y 0y Instant 3m - GLA, PGL, MRD, LNC, ARC, ROG, CNJ, THM, ACN, WHM, BLM, SMN, SCH Action
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r M m R Arms & Tools: Used by Rogue – 133 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
8 2.67 Dexterity +2 8 8 Physical Arms - BSM - 6 gil
19 6.33 Dexterity +7, Vitality +7, Accuracy +8 34 34 Physical Arms 2 BSM 3,457 gil 52 gil
32 10.67 Dexterity +11, Vitality +12, Critical Hit Rate +19 45 45 Physical Arms 2 BSM - 93 gil
29 9.67 Dexterity +10, Vitality +10, Critical Hit Rate +15 45 45 Physical Arms 2 BSM 5,544 gil 84 gil
25 8.33 Dexterity +9, Vitality +10, Determination +9 38 38 Physical Arms 2 BSM - 70 gil
23 7.67 Dexterity +8, Vitality +8, Determination +7 38 38 Physical Arms 2 BSM 4,159 gil 63 gil
28 9.33 Dexterity +10, Vitality +11, Determination +10 41 41 Physical Arms 2 BSM - 79 gil
25 8.33 Dexterity +9, Vitality +9, Determination +8 41 41 Physical Arms 2 BSM 4,727 gil 71 gil
25 8.33 Dexterity +9, Vitality +10, Critical Hit Rate +13 38 35 Physical Arms 3 ALC - 86 gil
23 7.66 Dexterity +8, Vitality +8, Critical Hit Rate +11 38 35 Physical Arms 3 ALC - 78 gil
15 5.00 Dexterity +4, Vitality +4, Determination +3 22 22 Physical Arms 2 BSM - 21 gil
14 4.67 Dexterity +4, Vitality +3, Determination +2 22 22 Physical Arms 2 BSM 1,028 gil 19 gil
14 4.66 Dexterity +4, Vitality +4, Critical Hit Rate +4 20 20 Physical Arms 2 BSM - 18 gil
13 4.33 Dexterity +3, Vitality +3, Critical Hit Rate +3 20 20 Physical Arms 2 BSM 756 gil 16 gil
19 6.33 Dexterity +6, Vitality +7 30 35 Physical Arms - BSM - 21 gil
36 12.00 Dexterity +13, Vitality +14, Accuracy +23 49 49 Physical Arms 2 BSM - 107 gil
32 10.66 Dexterity +12, Vitality +11, Accuracy +18 49 49 Physical Arms 2 BSM - 97 gil
19 6.33 Dexterity +6, Vitality +7, Aetherial Bonuses 30 28 Physical Arms - BSM - 16+ gil
21 7.00 Dexterity +8, Vitality +8, Aetherial Bonuses 34 34 Physical Arms - BSM - 20+ gil
17 5.66 Dexterity +5, Vitality +5, Aetherial Bonuses 26 24 Physical Arms - BSM - 11+ gil
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r M m R Armor: Used by Rogue – 3,747 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv.
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 62 62 Dexterity +29, Vitality +33, Accuracy +19, Skill Speed +27 133 54 2 ARM 19,905 gil 299 gil
Head 42 72 - 100 55 2 WVR 9,979 gil 150 gil
Head 6 11 - 1 1 - WVR - 2 gil
Head 43 77 - 80 53 2 WVR - 132 gil
Head 4 9 - 1 1 - WVR - 1 gil
Head 6 11 - 1 1 - WVR - 2 gil
Head 72 72 Dexterity +31, Vitality +33, Critical Hit Rate +28, Skill Speed +19 139 56 2 ARM 20,805 gil 313 gil
Head 80 80 Dexterity +35, Vitality +37, Critical Hit Rate +31, Skill Speed +22 139 56 2 ARM - 345 gil
Head 127 127 Dexterity +43, Vitality +43, Critical Hit Rate +38, Skill Speed +27 180 60 2 LTW - 421 gil
Head 141 141 Dexterity +48, Vitality +48, Critical Hit Rate +42, Skill Speed +30 180 60 2 LTW - 464 gil
Head 68 68 Dexterity +31, Vitality +36, Accuracy +20, Determination +21 130 53 - LTW - 507 gil
Head 51 85 - 130 58 - WVR - 146 gil
Head 126 126 Dexterity +44, Vitality +42, Critical Hit Rate +25, Determination +34 160 60 - WVR - 375 gil
Head 43 77 - 80 53 2 WVR - 132 gil
Head 38 69 - 80 53 2 WVR - 120 gil
Head 6 11 - 1 1 - GSM - 1 gil
Head 141 141 Dexterity +48, Vitality +48, Determination +28, Skill Speed +42, Morale +30 180 60 2 ARM - -
Head 4 9 - 1 1 - WVR - -
Head 92 160 Strength +39, Dexterity +39, Vitality +37, Intelligence +39, Mind +39, Piety +28 160 60 - GSM - -
Head 38 69 - 80 53 2 WVR - 120 gil
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r M m R Hunting Logs: For Rogue – 49 shown
The number of this log entry, which links to the entry page
Entry
Monsters
The reward for completing this hunting log entry; class hunting logs yield experience, while Grand Company hunting logs yield company seals; an extra reward is given when all hunting log entries are complete
Reward
The number of this log entry, which links to the entry page
Entry
Monsters
The reward for completing this hunting log entry; class hunting logs yield experience, while Grand Company hunting logs yield company seals; an extra reward is given when all hunting log entries are complete
Reward
1 Wharf Rats 75 EXP
2 Lost Lambs 180 EXP
3 Aureliae 360 EXP
4 Wild Dodos 410 EXP
5 Pugils, Goblin Fisher 530 EXP
6 Tiny Mandragoras 980 EXP
7 Cave Bats 1,100 EXP
8 Galagos 1,300 EXP
9 Grounded Pirate, Grounded Raider 1,600 EXP
10 Megalocrabs 1,700 EXP
11 Wild Jackals 2,300 EXP
12 Roseling, 2 Sewer Moles 3,200 EXP
13 Fat Dodos 4,000 EXP
14 Moraby Moles 4,500 EXP
15 Qiqirn Eggdiggers 5,000 EXP
16 Puk Hatchlings 5,300 EXP
17 Rothlyt Pelicans 5,500 EXP
18 Killer Mantises, Hedgemole 5,700 EXP
19 Wild Wolves 5,900 EXP
20 Bumble Beetles 6,100 EXP
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r M m R Ventures: Available to Rogues – 115 shown
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Hunting 29 60m Venture 30,000 Average Item Level 10
Hunting 37 60m Venture 48,784 Average Item Level 20
Hunting 36 60m Venture 48,784 Average Item Level 20
Hunting 35 60m Venture 39,618 Average Item Level 20
Hunting 34 60m Venture 39,618 Average Item Level 20
Hunting 33 60m Venture 39,618 Average Item Level 20
Hunting 32 60m Venture 39,618 Average Item Level 20
Hunting 32 60m Venture 39,618 Average Item Level 20
Hunting 31 60m Venture 39,618 Average Item Level 20
Hunting 30 60m Venture 30,000 Average Item Level 10
Hunting 30 60m Venture 30,000 Average Item Level 10
Hunting 30 60m Venture 30,000 Average Item Level 10
Hunting 29 60m Venture 30,000 Average Item Level 10
Hunting 25 60m Venture 20,494 Average Item Level 10
Hunting 25 60m Venture 20,494 Average Item Level 10
Hunting 25 60m Venture 20,494 Average Item Level 10
Hunting 25 60m Venture 20,494 Average Item Level 10
Hunting 25 60m Venture 20,494 Average Item Level 10
Hunting 25 60m Venture 20,494 Average Item Level 10
Hunting 27 60m Venture 30,000 Average Item Level 10
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r M m R Quests: For Rogue – 29 shown
Name Type
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Class 1 100 115 gil - - ROG Lv.1, My First Daggers
Class 5 560 - Bronze Daggers Custom-made tunic or Leather Eyepatch or Fingerless Leather Gloves or Leather Crakows or 5 Allagan Tin Pieces ROG Lv.5, Stabbers in Yer Fambles
Class 10 1,710 - Bronze Baselards Leather Jacket or Bronze Sallet or Hempen Bracers or Leather Jackboots or 2 Allagan Bronze Pieces ROG Lv.10, A Dainty Dilemma
Class 15 3,360 - Brass Knives, Mug Cotton Shirt or Hunting Hat or Fingerless Hard Leather Gloves or Hard Leather Crakows or 3 Allagan Bronze Pieces ROG Lv.15, Stifled Screams
Class 15 3,360 - Throwing Dagger - ROG Lv.15, Stray into the Shadows
Class 20 4,060 - Iron Daggers Goatskin Jacket or Goatskin Eyepatch or Goatskin Armguards or Goatskin Leg Guards or 5 Allagan Bronze Pieces ROG Lv.20, Slave to the Code
Class 25 4,760 - Iron Pugiones Velveteen Shirt or Fingerless Goatskin Gloves or Velveteen Sarouel or Velveteen Turban or 2 Allagan Silver Pieces ROG Lv.25, Grinners in the Mist
Class 30 7,410 - Steel Knives Toadskin Jacket or Steel Sallet or Toadskin Armguards or Toadskin Leg Guards or 3 Allagan Silver Pieces ROG Lv.30, Market for Death
Class 30 7,410 - Kiss of the Viper - ROG Lv.30, Sweet Sorrows
Class 1 100 - Weathered Daggers - All Classes Lv.1
Coerthan Sidequest 35 9,020 1,791 gil - - Any Disciple of War or Magic Lv.35, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Coerthan Sidequest 40 11,270 1,958 gil - - Any Disciple of War or Magic Lv.40, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Gridanian Sidequest 30 7,410 - - Steel Cuirass or Toadskin Jacket or Velveteen Robe or 4 Allagan Silver Pieces Any Disciple of War or Magic Lv.30, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Gridanian Sidequest 10 1,710 215 gil - Leather Jacket or Amateur's Dalmatica or 2 Allagan Bronze Pieces Any Disciple of War or Magic Lv.10, Spirithold Broken
Gridanian Sidequest 15 3,360 239 gil - - Any Disciple of War or Magic Lv.15, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Gridanian Sidequest 20 4,060 - - Iron Cuirass or Goatskin Jacket or Cotton Dalmatica or Allagan Silver Piece Any Disciple of War or Magic Lv.20, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
Ishgardian Sidequest 56 36,000 465 gil - - Any Disciple of War or Magic Lv.56, Let the Clan Hunt Begin
Ishgardian Sidequest 53 28,800 449 gil - - Any Disciple of War or Magic Lv.53
Job 30 7,410 - Soul of the Ninja, Ten - ROG Lv.30, PGL Lv.15, Cloying Victory
Lominsan Sidequest 35 9,020 1,791 gil - - Any Disciple of War or Magic Lv.35, Leves of Swiftperch, Leves of Bentbranch, Leves of Horizon
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r M m R Achievements: Related to Rogue – 6 shown
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
Name Points Category Objective
The title or item given as a reward for earning this achievement; some titles differ slightly for female characters
Reward
20 Battle Complete all rogue entries in the hunting log.
5 Disciples of War Achieve rogue level 10.
5 Disciples of War Achieve rogue level 20.
5 Disciples of War Achieve rogue level 30.
5 Disciples of War Achieve rogue level 40.
5 Disciples of War Achieve rogue level 50.
r M m R Monsters: Rogues – 8 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Vanu Rogue 50–51 Hostile - The Sea of Clouds
Vanu Rogue 57 Hostile - The Sea of Clouds
Vanu Rogue 50 Hostile - -
Vanu Rogue 59 Hostile - The Sea of Clouds
Vanu Rogue 50 Hostile - -
Vanu Rogue 57 Hostile - -
Moogle Rogue 50 Hostile - -
Vanu Rogue 60 Passive - The Sea of Clouds