r M m R Duty Rewards: The Stone Vigil – 8 shown
Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Treasure -
Treasure -
Treasure -
Treasure -
Boss -
Boss -
Boss -
Completion -
r M m R Monsters: Encountered in The Stone Vigil – 8 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Hammer Beak 41 Hostile Animal Skin -
Shield Dragon 41 Hostile - -
Aevis 41 Hostile - -
Dragonfly 41 Hostile - -
Drake 41 Hostile - -
Ice Elemental 34–56 Passive Ice Crystal Coerthas Central Highlands, Coerthas Western Highlands
Dragon 41 Hostile - -
Wyvern 41 Hostile - -
r M m R Quests: Involving The Stone Vigil – 1 shown
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Main Scenario Seventh Umbral Era 41 23,000 4,616 gil - - All Classes Lv.41, The Heretic among Us
r M m R Arms & Tools: Found in The Stone Vigil – 20 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
44 9.33 Vitality +10, Intelligence +10, Mind +10, Aetherial Bonuses 41 40 ACN, SMN, SCH Magic Grimoire - ALC - 44+ gil
47 10.00 Vitality +11, Intelligence +11, Critical Hit Rate +17, Determination +8 43 41 ACN, SMN Magic Grimoire - ALC - 256 gil
47 10.00 Vitality +11, Mind +11, Piety +9, Critical Hit Rate +12 43 41 SCH Magic Grimoire - ALC - 256 gil
24 8.00 Dexterity +10, Vitality +11, Aetherial Bonuses 40 40 ARC, BRD Physical Arm - CRP - 45+ gil
27 9.00 Dexterity +11, Vitality +12, Critical Hit Rate +17, Determination +8 43 41 ARC, BRD Physical Arm - CRP - 275 gil
44 9.33 Vitality +10, Mind +10, Aetherial Bonuses 41 41 CNJ, WHM Magic Two-handed Arm - CRP - 43+ gil
47 10.00 Vitality +11, Mind +11, Piety +6, Critical Hit Rate +17 43 41 CNJ, WHM Magic Two-handed Arm - ALC - 248 gil
28 9.33 Strength +7, Vitality +8, Aetherial Bonuses 41 41 GLA, PLD Physical Arm - CRP - 29+ gil
30 10.00 Strength +8, Vitality +8, Parry +9, Critical Hit Rate +12 43 41 GLA, PLD Physical Arm - BSM - 184 gil
24 8.00 Strength +6, Vitality +7 37 42 GLA, PLD Physical Arm - BSM - 35 gil
27 9.00 Strength +10, Vitality +11, Aetherial Bonuses 40 40 LNC, DRG Physical Arm - CRP - 45+ gil
30 10.00 Strength +11, Vitality +12, Determination +8, Skill Speed +17 43 41 LNC, DRG Physical Arm - BSM - 275 gil
28 9.33 Strength +10, Vitality +11, Aetherial Bonuses 41 41 MRD, WAR Physical Arm - BSM - 47+ gil
30 10.00 Strength +11, Vitality +12, Parry +17, Critical Hit Rate +12 43 41 MRD, WAR Physical Arm - BSM - 298 gil
28 9.33 Strength +10, Vitality +11, Aetherial Bonuses 41 41 PGL, MNK Physical Arm - GSM - 39+ gil
30 10.00 Strength +11, Vitality +12, Critical Hit Rate +12, Determination +11 43 41 PGL, MNK Physical Arm - GSM - 237 gil
28 9.33 Dexterity +10, Vitality +11, Aetherial Bonuses 41 40 ROG, NIN Physical Arms - BSM - 28+ gil
30 10.00 Dexterity +11, Vitality +12, Determination +8, Skill Speed +17 43 41 ROG, NIN Physical Arms - BSM - 161 gil
44 9.33 Vitality +7, Intelligence +7, Lightning Resistance +3, Aetherial Bonuses 41 41 THM, BLM Magic Arm - GSM - 28+ gil
47 10.00 Vitality +11, Intelligence +11, Critical Hit Rate +17, Spell Speed +12 43 41 THM, BLM Magic Two-handed Arm - GSM - 248 gil
r M m R Armor: Found in The Stone Vigil – 25 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 73 73 Strength +5, Vitality +6, Aetherial Bonuses 40 40 GLA, MRD, PLD, WAR, DRK - ARM - 35+ gil
Head 37 37 Strength +5, Dexterity +5, Vitality +6, Aetherial Bonuses 40 40 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - WVR - 20+ gil
Head 22 43 - 36 41 All Classes - WVR - 22 gil
Head 26 51 Vitality +6, Intelligence +6, Mind +6, Aetherial Bonuses 41 41 All Classes - WVR - 21+ gil
Head 53 39 Strength +6, Vitality +7, Aetherial Bonuses 42 41 GLA, MRD, LNC, PLD, WAR, DRG, DRK - ARM - 32+ gil
Body 29 59 - 35 40 All Classes - WVR - 26 gil
Body 102 102 Strength +9, Vitality +10, Aetherial Bonuses 40 40 GLA, MRD, PLD, WAR, DRK - ARM - 43+ gil
Body 61 45 Strength +8, Vitality +8 36 41 GLA, MRD, LNC, PLD, WAR, DRG, DRK - ARM - 40 gil
Body 36 71 Vitality +9, Intelligence +9, Mind +9, Aetherial Bonuses 41 41 All Classes - WVR - 26+ gil
Body 55 55 Strength +9, Dexterity +9, Vitality +11, Aetherial Bonuses 42 41 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 33+ gil
Legs 102 102 Strength +9, Vitality +10, Aetherial Bonuses 40 40 GLA, MRD, PLD, WAR, DRK - WVR - 24+ gil
Legs 36 71 Vitality +9, Intelligence +9, Mind +9, Aetherial Bonuses 41 41 All Classes - WVR - 17+ gil
Legs 55 55 Strength +9, Dexterity +9, Vitality +11, Aetherial Bonuses 42 41 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 26+ gil
Hands 73 73 Strength +5, Vitality +6, Aetherial Bonuses 40 39 GLA, MRD, PLD, WAR, DRK - ARM - 31+ gil
Hands 37 37 Strength +5, Dexterity +5, Vitality +6, Aetherial Bonuses 40 40 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 22+ gil
Hands 26 51 Vitality +6, Intelligence +6, Mind +6, Aetherial Bonuses 41 41 All Classes - WVR - 19+ gil
Hands 53 39 Strength +6, Vitality +7, Aetherial Bonuses 42 41 GLA, MRD, LNC, PLD, WAR, DRG, DRK - ARM - 29+ gil
Feet 25 49 Vitality +6, Intelligence +5, Mind +5, Aetherial Bonuses 40 40 All Classes - LTW - 20+ gil
Feet 73 73 Strength +5, Vitality +6, Aetherial Bonuses 40 40 GLA, MRD, PLD, WAR, DRK - ARM - 35+ gil
Feet 22 43 - 36 41 All Classes - LTW - 28 gil
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r M m R Shields: Found in The Stone Vigil – 2 shown
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
137 31 Strength +2, Vitality +2 35 40 GLA, PLD - ARM - 49 gil
16 87 Vitality +3, Intelligence +3, Mind +3, Aetherial Bonuses 42 41 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 31+ gil
r M m R Items: Found in The Stone Vigil – 1 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
- - - - Metal - 11 gil