r M m R Duty Rewards: The Tam-Tara Deepcroft (Hard) – 8 shown
Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Treasure -
Treasure -
Treasure -
Treasure -
Boss -
Boss -
Boss -
Completion -
r M m R Monsters: Encountered in The Tam-Tara Deepcroft (Hard) – 23 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Floating Eye 50 Hostile - -
Zombie 50 Hostile - -
Zombie 50 Hostile - -
Baalzephon 50 Hostile - -
Demon 50 Hostile - -
Gnat 50 Hostile - -
Dullahan 50 Hostile - -
Hecteyes 50 Hostile - -
Zombie 50 Hostile - -
Gargoyle 50 Hostile - -
Zombie 50 Hostile - -
Elezen Archer 50 Hostile - -
Baalzephon 50 Hostile - -
Cloaked Ghost 50 Hostile - -
Mindflayer 50 Hostile - -
Dullahan 50 Hostile - -
Slime 50 Hostile - -
Ghost 50 Hostile - -
Ghost 50 Hostile - -
Diremite 50 Hostile Diremite Web, Diremite Sinew -
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r M m R Quests: Involving The Tam-Tara Deepcroft (Hard) – 2 shown
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Side Story Zodiac Weapons 50 - - Flawless Alexandrite - All Classes Lv.50, Wherefore Art Thou, Zodiac, One Man's Trash
Ul'dahn Sidequest Ul'dah 50 - 2,064 gil - - All Classes Lv.50, The Ultimate Weapon
r M m R Armor: Found in The Tam-Tara Deepcroft (Hard) – 31 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 43 77 Vitality +15, Mind +15, Piety +13, Critical Hit Rate +13 80 50 CNJ, WHM, SCH, AST - GSM - 340 gil
Head 60 60 Dexterity +15, Vitality +17, Accuracy +13, Critical Hit Rate +19 80 50 ARC, BRD, MCH - WVR - 250 gil
Head 111 111 Strength +15, Vitality +17, Parry +13, Critical Hit Rate +19 80 50 GLA, MRD, PLD, WAR, DRK - ARM - 350 gil
Head 43 77 Vitality +15, Intelligence +15, Determination +13, Spell Speed +13 80 50 THM, ACN, BLM, SMN - GSM - 285 gil
Body 60 107 Vitality +25, Intelligence +25, Accuracy +30, Determination +15 80 50 THM, ACN, BLM, SMN - WVR - 309 gil
Body 60 107 Vitality +25, Mind +25, Piety +22, Critical Hit Rate +21 80 50 CNJ, WHM, SCH, AST - WVR - 309 gil
Body 84 84 Strength +25, Dexterity +25, Vitality +27, Accuracy +30, Determination +15 80 50 PGL, ROG, MNK, NIN - WVR - 309 gil
Body 84 84 Dexterity +25, Vitality +27, Critical Hit Rate +21, Skill Speed +30 80 50 ARC, BRD, MCH - WVR - 309 gil
Legs 107 84 Strength +25, Vitality +27, Critical Hit Rate +21, Skill Speed +30 80 50 LNC, DRG - LTW - 297 gil
Legs 155 155 Strength +25, Vitality +27, Accuracy +21, Determination +21 80 50 GLA, MRD, PLD, WAR, DRK - LTW - 297 gil
Legs 84 84 Strength +25, Dexterity +25, Vitality +27, Accuracy +30, Determination +15 80 50 PGL, ROG, MNK, NIN - WVR - 238 gil
Legs 60 107 Vitality +25, Intelligence +25, Accuracy +21, Critical Hit Rate +30 80 50 THM, ACN, BLM, SMN - WVR - 238 gil
Hands 60 60 Dexterity +15, Vitality +17, Accuracy +19, Skill Speed +13 80 50 ARC, BRD, MCH - LTW - 278 gil
Hands 43 77 Vitality +15, Mind +15, Determination +9, Spell Speed +19 80 50 CNJ, WHM, SCH, AST - LTW - 278 gil
Hands 77 60 Strength +15, Vitality +17, Accuracy +19, Determination +9 80 50 LNC, DRG - ARM - 300 gil
Hands 111 111 Strength +15, Vitality +17, Parry +13, Critical Hit Rate +19 80 50 GLA, MRD, PLD, WAR, DRK - ARM - 300 gil
Feet 60 60 Strength +15, Dexterity +15, Vitality +17, Critical Hit Rate +19, Skill Speed +13 80 50 PGL, ROG, MNK, NIN - LTW - 317 gil
Feet 60 60 Dexterity +15, Vitality +17, Accuracy +13, Critical Hit Rate +19 80 50 ARC, BRD, MCH - LTW - 317 gil
Feet 43 77 Vitality +15, Mind +15, Determination +9, Spell Speed +19 80 50 CNJ, WHM, SCH, AST - LTW - 317 gil
Feet 77 60 Strength +15, Vitality +17, Accuracy +19, Skill Speed +13 80 50 LNC, DRG - ARM - 355 gil
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r M m R Items: Found in The Tam-Tara Deepcroft (Hard) – 14 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Restores 24% HP (560@2334), Restores 20% MP (460@2300) 7m30s - - Medicine - 21 gil
Restores 20% MP (420@2100) 5m - - Medicine - 17 gil
Restores 24% HP (520@2167) 2m - - Medicine - 14 gil
- - - - Ingredient - 4 gil
- - - - Stone - 7 gil
- - - - Stone - 7 gil
- - - - Stone - 7 gil
- - - - Reagent - 7 gil
- - - - Reagent - 7 gil
- - - - Reagent - 7 gil
- - - - Reagent - 7 gil
- - - - Reagent - 18 gil
- - - - Reagent - 18 gil
- - - - Reagent - 7 gil
r M m R Currency: Earned in The Tam-Tara Deepcroft (Hard) – 2 shown
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Currency 2,000 -
Currency 2,000 -