r M m R Duty Rewards: Thornmarch (Hard) – 1 shown
Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Completion -
r M m R Monsters: Encountered in Thornmarch (Hard) – 8 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Moogle White Mage 50 Hostile - -
Moogle 50 Hostile Moggle Mog XII's Whisker, Good King Moggle Mog XII Card -
Moogle Black Mage 50 Hostile - -
Moogle Rogue 50 Hostile - -
Moogle Bard 50 Hostile - -
Moogle Warrior 50 Hostile - -
Moogle Paladin 50 Hostile - -
Moogle Archer 50 Hostile - -
r M m R Arms & Tools: Found in Thornmarch (Hard) – 10 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
65 14.00 Vitality +24, Intelligence +24, Critical Hit Rate +31, Spell Speed +22 75 50 ACN, SMN Magic Grimoire - ALC - 597 gil
65 14.00 Vitality +24, Mind +24, Critical Hit Rate +31, Spell Speed +22 75 50 SCH Magic Grimoire - ALC - 544 gil
38 12.67 Dexterity +24, Vitality +27, Accuracy +31, Critical Hit Rate +22 75 50 ARC, BRD Physical Arm - CRP - 642 gil
65 14.00 Vitality +17, Mind +17, Piety +15, Critical Hit Rate +15 75 50 CNJ, WHM Magic Arm - ALC - 384 gil
42 14.00 Strength +17, Vitality +19, Parry +22, Critical Hit Rate +15 75 50 GLA, PLD Physical Arm - BSM - 473 gil
42 14.00 Strength +24, Vitality +27, Accuracy +31, Critical Hit Rate +22 75 50 LNC, DRG Physical Arm - BSM - 642 gil
42 14.00 Strength +24, Vitality +27, Parry +31, Critical Hit Rate +22 75 50 MRD, WAR Physical Arm - BSM - 642 gil
42 14.00 Strength +24, Vitality +27, Accuracy +31, Critical Hit Rate +22 75 50 PGL, MNK Physical Arm - LTW - 491 gil
42 14.00 Dexterity +24, Vitality +27, Accuracy +31, Critical Hit Rate +22 75 50 ROG, NIN Physical Arms - BSM - 375 gil
65 14.00 Vitality +24, Intelligence +24, Accuracy +31, Critical Hit Rate +22 75 50 THM, BLM Magic Two-handed Arm - CRP - 580 gil
r M m R Currency: Earned in Thornmarch (Hard) – 2 shown
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Currency 2,000 -
Currency 2,000 -