r M m R Armor: Reward from Symond the Unsinkable – 12 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Hands 38 72 Vitality +10, Intelligence +10, Critical Hit Rate +15, Spell Speed +11 60 50 THM, ACN, BLM, SMN - LTW - 208 gil
Hands 106 106 Strength +10, Vitality +11, Determination +10, Skill Speed +11 60 50 GLA, MRD, PLD, WAR, DRK - ARM - 233 gil
Hands 55 55 Strength +10, Vitality +11, Accuracy +11, Skill Speed +15 60 50 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 208 gil
Hands 38 72 Vitality +10, Mind +10, Piety +9, Spell Speed +11 60 50 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - WVR - 167 gil
Hands 72 55 Strength +10, Vitality +11, Accuracy +15, Critical Hit Rate +11 60 50 LNC, DRG - ARM - 225 gil
Hands 55 55 Dexterity +10, Vitality +11, Critical Hit Rate +11, Skill Speed +15 60 50 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - WVR - 208 gil
Feet 38 72 Vitality +10, Mind +10, Critical Hit Rate +15, Determination +7 60 50 CNJ, WHM, SCH, AST - LTW - 238 gil
Feet 38 72 Vitality +10, Intelligence +10, Determination +7, Spell Speed +15 60 50 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - CRP - 214 gil
Feet 72 55 Strength +10, Vitality +11, Accuracy +11, Critical Hit Rate +15 60 50 GLA, MRD, LNC, PLD, WAR, DRG, DRK - LTW - 238 gil
Feet 106 106 Strength +10, Vitality +11, Accuracy +11, Determination +10 60 50 GLA, MRD, PLD, WAR, DRK - ARM - 262 gil
Feet 55 55 Dexterity +10, Vitality +11, Determination +10, Skill Speed +11 60 50 ARC, BRD, MCH - LTW - 238 gil
Feet 55 55 Strength +10, Dexterity +10, Vitality +11, Critical Hit Rate +11, Skill Speed +15 60 50 PGL, ROG, MNK, NIN - ARM - 257 gil
r M m R Currency: Reward from Symond the Unsinkable – 1 shown
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Currency 2,000 -