r M m R Arms & Tools: Reward from Bahamut Prime (Chest 1) – 10 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
82 19.33 Vitality +60, Mind +57, Piety +28, Accuracy +11, Critical Hit Rate +53 135 50 SCH Magic Grimoire - ALC - 979 gil
82 19.33 Vitality +60, Intelligence +57, Critical Hit Rate +53, Spell Speed +37 135 50 ACN, SMN Magic Grimoire - ALC - 979 gil
52 17.33 Dexterity +57, Vitality +67, Critical Hit Rate +53, Determination +27 135 50 ARC, BRD Physical Arm - CRP - 1,043 gil
82 19.33 Vitality +60, Mind +57, Piety +40, Accuracy +11, Spell Speed +37 135 50 CNJ, WHM Magic Two-handed Arm - CRP - 1,043 gil
58 19.33 Strength +41, Vitality +48, Parry +26, Critical Hit Rate +38 135 50 GLA, PLD Physical Arm - BSM - 770 gil
58 19.33 Strength +57, Vitality +67, Critical Hit Rate +37, Determination +38 135 50 LNC, DRG Physical Arm - BSM - 1,155 gil
58 19.33 Strength +57, Vitality +67, Parry +53, Determination +27 135 50 MRD, WAR Physical Arm - BSM - 1,155 gil
58 19.33 Strength +57, Vitality +67, Critical Hit Rate +37, Determination +38 135 50 PGL, MNK Physical Arm - BSM - 995 gil
58 19.33 Dexterity +57, Vitality +67, Critical Hit Rate +53, Determination +27 135 50 ROG, NIN Physical Arms - BSM - 674 gil
82 19.33 Vitality +60, Intelligence +57, Critical Hit Rate +37, Spell Speed +53 135 50 THM, BLM Magic Two-handed Arm - GSM - 1,043 gil
r M m R Items: Reward from Bahamut Prime (Chest 1) – 2 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
- - - - Other - -
- - - - Other - -
r M m R Currency: Reward from Bahamut Prime (Chest 1) – 1 shown
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Currency 2,000 -