r M m R Arms & Tools: Reward from Ramuh – 10 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
72 16.33 Vitality +38, Intelligence +37, Accuracy +40, Lightning Resistance +19, Spell Speed +28 100 50 ACN, SMN Magic Grimoire - ALC - 761 gil
72 16.33 Vitality +38, Mind +37, Accuracy +8, Critical Hit Rate +40, Lightning Resistance +19, Spell Speed +28 100 50 SCH Magic Grimoire - ALC - 761 gil
44 14.66 Dexterity +37, Vitality +42, Critical Hit Rate +40, Lightning Resistance +19, Determination +20 100 50 ARC, BRD Physical Arm - CRP - 773 gil
72 16.33 Vitality +38, Mind +37, Accuracy +8, Lightning Resistance +19, Determination +20, Spell Speed +40 100 50 CNJ, WHM Magic Two-handed Arm - CRP - 737 gil
49 16.33 Strength +26, Vitality +30, Parry +20, Lightning Resistance +14, Determination +21 100 50 GLA, PLD Physical Arm - BSM - 630 gil
49 16.33 Strength +37, Vitality +42, Accuracy +40, Lightning Resistance +19, Skill Speed +28 100 50 LNC, DRG Physical Arm - CRP - 856 gil
49 16.33 Strength +37, Vitality +42, Parry +40, Lightning Resistance +19, Determination +20 100 50 MRD, WAR Physical Arm - BSM - 856 gil
49 16.33 Strength +37, Vitality +42, Lightning Resistance +19, Determination +29, Skill Speed +28 100 50 PGL, MNK Physical Arm - BSM - 737 gil
49 16.33 Dexterity +37, Vitality +42, Critical Hit Rate +40, Lightning Resistance +19, Skill Speed +28 100 50 ROG, NIN Physical Arms - BSM - 499 gil
72 16.33 Vitality +38, Intelligence +37, Accuracy +28, Lightning Resistance +19, Determination +29 100 50 THM, BLM Magic Two-handed Arm - GSM - 773 gil
r M m R Armor: Reward from Ramuh – 5 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Ring 1 1 Dexterity +18, Critical Hit Rate +19, Skill Speed +13 110 50 All Classes - GSM - 392 gil
Ring 1 1 Intelligence +18, Critical Hit Rate +19, Determination +9 110 50 All Classes - GSM - 392 gil
Ring 1 1 Vitality +21, Accuracy +13, Critical Hit Rate +19 110 50 All Classes - GSM - 392 gil
Ring 1 1 Mind +18, Accuracy +4, Critical Hit Rate +13, Determination +13 110 50 All Classes - GSM - 392 gil
Ring 1 1 Strength +18, Critical Hit Rate +19, Determination +9 110 50 All Classes - GSM - 392 gil
r M m R Shields: Reward from Ramuh – 1 shown
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
193 193 Strength +11, Vitality +12, Lightning Resistance +5, Determination +6, Skill Speed +12 100 50 GLA, PLD - ARM - 891 gil
r M m R Items: Reward from Ramuh – 1 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
- - - - Other - -
r M m R Currency: Reward from Ramuh – 2 shown
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Name Type
There is a cap to the amount of many currencies that you can have at once; there is often a way to increase this initial cap
Initial Cap
Some currencies have a secondary cap that resets each week
Weekly Cap
Currency 2,000 -
Currency 2,000 -