r M m R Ventures: For Animal Skin – 1 shown
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Hunting Any Disciple of War or Magic 1 60m Venture 1,133 -
r M m R Monsters: Which drop Animal Skin – 40 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Eft 23 Passive Animal Skin South Shroud
Eft 6–31 Passive Animal Skin Central Shroud
Gigantoad 2 Hostile Animal Skin -
Hammer Beak 41 Hostile Animal Skin -
Rodent 39 Hostile Animal Skin Coerthas Central Highlands
Rodent 35–37 Passive Animal Skin South Shroud
Rodent 17 Hostile Animal Skin -
Gigantoad 9 Hostile Animal Skin -
Eft 3–12 Passive Animal Skin Central Thanalan
Galago 6–8 Passive Animal Skin, Galago Mint Lower La Noscea
Hammer Beak 1–5 Hostile Animal Skin -
Rodent 1–2 Passive Animal Skin Central Shroud, North Shroud
Hammer Beak 8–14 Hostile Animal Skin -
Hammer Beak 5–8 Passive Animal Skin Central Thanalan, Western Thanalan
Gigantoad 9–13 Hostile Animal Skin -
Gigantoad 6–13 Hostile Animal Skin -
Eft 5–9 Hostile Animal Skin -
Galago 5 Hostile Animal Skin, Galago Mint -
Rodent 1–6 Hostile Animal Skin -
Rodent 1–9 Hostile Marmot Meat, Animal Skin -
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r M m R Recipes: Requiring Animal Skin – 2 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Alchemist 2 Animal Skin, 2 Bone Chips Water Shard - 10 40 325 - - -
×1 Leatherworker 1 Animal Skin Earth Shard - 9 40 312 - - -
r M m R Recipes: Using this as a Subcomponent – 68 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Leatherworker 1 Leather Earth Shard, Wind Shard - 19 60 312 - - -
×1 Leatherworker 2 Leather, Animal Sinew Earth Shard, Wind Shard - 20 60 325 - - -
×1 Blacksmith 2 Bronze Ingots, Leather Fire Shard, Earth Shard - 20 60 325 - - -
×1 Leatherworker 2 Leather, Undyed Hempen Cloth Earth Shard, Wind Shard - 20 60 325 - - -
×1 Weaver 3 Undyed Hempen Cloth, Hempen Yarn, Leather Lightning Shard, Wind Shard - 20 60 339 - - -
×1 Leatherworker 3 Leather, Bronze Ingot Earth Shard, Wind Shard - 20 60 339 - - -
×1 Leatherworker 3 Leather, Bronze Ingot Earth Shard, Wind Shard - 20 60 339 - - -
×1 Leatherworker 3 Leather, Undyed Hempen Cloth Earth Shard, Wind Shard - 20 60 339 - - -
×1 Carpenter 3 Maple Lumber, Bone Chip, Animal Glue Wind Shard, Ice Shard - 20 60 339 - - -
×1 Weaver 3 Undyed Hempen Cloths, Hempen Yarn, Leather Lightning Shard, Wind Shard - 20 60 339 - - -
×1 Weaver 4 Undyed Hempen Cloth, Hempen Yarn, Leather Lightning Shard, Wind Shard - 21 60 352 - - -
×1 Carpenter 4 Maple Lumber, Undyed Hempen Cloth, Leather Wind Shard, Ice Shard - 21 60 352 - - -
×1 Weaver 4 Undyed Hempen Cloths, Hempen Yarn, Leather Lightning Shard, Wind Shard - 21 60 352 - - -
×1 Weaver 4 Undyed Hempen Cloths, Leather, Animal Sinew Lightning Shard, Wind Shard - 21 60 352 - - -
×1 Leatherworker 4 Leather, Animal Sinew, Rubber Earth Shard, Wind Shard - 21 60 352 - - -
×1 Leatherworker 4 Leather, Animal Sinew, Hempen Yarn Earth Shard, Wind Shard - 21 60 352 - - -
×1 Leatherworker 4 Leathers, Bronze Rivets Earth Shard, Wind Shard - 21 60 352 - - -
×1 Leatherworker 4 Leather, Bronze Ingot, Animal Sinew Earth Shard, Wind Shard - 21 60 352 - - -
×1 Leatherworker 5 Leather, Bronze Ingot, Animal Sinew, Rubber Earth Shard, Wind Shard - 33 60 451 - - -
×1 Leatherworker 5 Leathers, 2 Undyed Hempen Cloths Earth Shard, Wind Shard - 33 60 451 - - -
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