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Animal Skin ∗
Final Fantasy XIV
Normal Quality
Animal Skin
Type
Leather
Stack Size
99
The supple hide of a wild animal.
Crafting Material
Value
2 gil
Compare Animal Skin ∗ to other Items
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Ventures: For Animal Skin – 1 shown
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Type
Classes
Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Type
Classes
Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Hunting
Any Disciple of War or Magic
1
60m
1
Venture
1,133
-
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Monsters: Which drop Animal Skin – 40 shown
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Special monsters
are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests;
instance monsters
appear in dungeons, guildhests, and quest instances;
notorious monsters
(NMs) are unique monsters of particular note;
high notorious monsters
(HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops
Areas
Special monsters
are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests;
instance monsters
appear in dungeons, guildhests, and quest instances;
notorious monsters
(NMs) are unique monsters of particular note;
high notorious monsters
(HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops
Areas
Bark Eft
Eft
23
Passive
Animal Skin
South Shroud
Black Eft
Eft
6–31
Passive
Animal Skin
Central Shroud
Cane Toad
Gigantoad
2
Hostile
Animal Skin
-
Carrier Ziz
Hammer Beak
41
Hostile
Animal Skin
-
Chinchilla
Rodent
39
Hostile
Animal Skin
Coerthas Central Highlands
Deepvoid Deathmouse
Rodent
35–37
Passive
Animal Skin
South Shroud
Dirty Rat
Rodent
17
Hostile
Animal Skin
-
Doomed Gigantoad
Gigantoad
9
Hostile
Animal Skin
-
Eft
Eft
3–12
Passive
Animal Skin
Central Thanalan
Galago
Galago
6–8
Passive
Animal Skin
,
Galago Mint
Lower La Noscea
Greataxe Beak
Hammer Beak
1–5
Hostile
Animal Skin
-
Ground Squirrel
Rodent
1–2
Passive
Animal Skin
Central Shroud
,
North Shroud
Guillotine Beak
Hammer Beak
8–14
Hostile
Animal Skin
-
Hammer Beak
Hammer Beak
5–8
Passive
Animal Skin
Central Thanalan
,
Western Thanalan
Horny Toad
Gigantoad
9–13
Hostile
Animal Skin
-
Lumber Toad
Gigantoad
6–13
Hostile
Animal Skin
-
Mottled Eft
Eft
5–9
Hostile
Animal Skin
-
North Shroud Opo-opo
Galago
5
Hostile
Animal Skin
,
Galago Mint
-
Nutbreaker Squirrel
Rodent
1–6
Hostile
Animal Skin
-
Nutmuncher Marmot
Rodent
1–9
Hostile
Marmot Meat
,
Animal Skin
-
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Recipes: Requiring Animal Skin – 2 shown
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Master recipes
cannot be used until you earn a specific master book key item;
special recipes
are found outside the primary recipe list and are always shown regardless of your level;
beast tribe recipes
are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class
Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in
gray italics
indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes
cannot be used until you earn a specific master book key item;
special recipes
are found outside the primary recipe list and are always shown regardless of your level;
beast tribe recipes
are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class
Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in
gray italics
indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Leather
×1
Leatherworker
1
Animal Skin
Earth Shard
-
9
40
312
-
-
-
Animal Glue
×1
Alchemist
2
Animal Skin
, 2
Bone Chips
Water Shard
-
10
40
325
-
-
-
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Recipes: Using this as a Subcomponent – 68 shown
c
Master recipes
cannot be used until you earn a specific master book key item;
special recipes
are found outside the primary recipe list and are always shown regardless of your level;
beast tribe recipes
are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class
Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in
gray italics
indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes
cannot be used until you earn a specific master book key item;
special recipes
are found outside the primary recipe list and are always shown regardless of your level;
beast tribe recipes
are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class
Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in
gray italics
indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Padded Leather Duckbills
×1
Leatherworker
21
Leather Duckbills
,
Leather
,
Undyed Cotton Cloth
2
Earth Shards
,
Wind Shard
-
112
70
817
-
-
-
Padded Leather Duckbills of Gathering
×1
Leatherworker
21
Leather Duckbills
,
Leather
,
Undyed Cotton Cloth
2
Earth Shards
,
Wind Shard
-
112
70
817
-
-
-
Cotton Kecks
×1
Weaver
24
2
Undyed Cotton Cloths
,
Cotton Yarn
,
Leather
,
Iron Ingot
2
Lightning Shards
, 2
Wind Shards
-
85
70
1,239
-
-
-
Iron Guisarme
×1
Carpenter
22
Elm Lumber
,
Iron Ingot
,
Animal Glue
2
Wind Shards
,
Ice Shard
-
75
70
1,122
-
-
-
Oasis Chair
×1
Carpenter
31
3
Walnut Lumbers
, 3
Animal Glues
3
Wind Shards
, 3
Ice Shards
Housing
339
80
835
-
-
-
Leather Boots
×1
Leatherworker
6
Leather
,
Undyed Hempen Cloth
,
Animal Sinew
,
Rubber
Earth Shard
,
Wind Shard
-
36
60
474
-
-
-
Fingerless Leather Gloves
×1
Leatherworker
4
2
Leathers
,
Bronze Rivets
Earth Shard
,
Wind Shard
-
21
60
352
-
-
-
Leather Belt
×1
Leatherworker
4
Leather
,
Bronze Ingot
,
Animal Sinew
Earth Shard
,
Wind Shard
-
21
60
352
-
-
-
Leather Eyepatch
×1
Leatherworker
4
Leather
,
Animal Sinew
,
Hempen Yarn
Earth Shard
,
Wind Shard
-
21
60
352
-
-
-
Leather Shoes
×1
Leatherworker
4
Leather
,
Animal Sinew
,
Rubber
Earth Shard
,
Wind Shard
-
21
60
352
-
-
-
Leather Choker
×1
Leatherworker
5
Leather
,
Animal Sinew
Earth Shard
,
Wind Shard
-
33
60
451
-
-
-
Merchant's Purse
×1
Leatherworker
3
Leather
,
Bronze Ingot
Earth Shard
,
Wind Shard
-
20
60
339
-
-
-
Leather Crakows
×1
Leatherworker
5
Leather
,
Bronze Ingot
,
Animal Sinew
,
Rubber
Earth Shard
,
Wind Shard
-
33
60
451
-
-
-
Leather Culottes
×1
Leatherworker
5
2
Leathers
, 2
Undyed Hempen Cloths
Earth Shard
,
Wind Shard
-
33
60
451
-
-
-
Leather Lightmitts
×1
Leatherworker
6
2
Leathers
,
Animal Sinew
Earth Shard
,
Wind Shard
-
36
60
474
-
-
-
Hard Leather Hunting Belt
×1
Leatherworker
13
Hard Leather
,
Leather
,
Copper Ingot
Earth Shard
,
Wind Shard
-
54
60
726
-
-
-
Leather Sandals
×1
Leatherworker
8
Leather
,
Maple Lumber
,
Animal Sinew
Earth Shard
,
Wind Shard
-
41
60
526
-
-
-
Hard Leather Harness
×1
Leatherworker
12
Hard Leather
,
Leather
,
Bronze Ingot
Earth Shard
,
Wind Shard
-
53
60
702
-
-
-
Leather Leggings
×1
Leatherworker
8
2
Leathers
,
Undyed Hempen Cloth
Earth Shard
,
Wind Shard
-
41
60
526
-
-
-
Leather Targe
×1
Leatherworker
13
2
Leathers
,
Ash Lumber
,
Bronze Rivets
Earth Shard
,
Wind Shard
-
54
60
726
-
-
-
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Basilisk Leather
Animal Skin
Related
Animal Skin
Final Fantasy XIV
High Quality
Animal Skin ∗
Type
Leather
Stack Size
99
The supple hide of a wild animal.
Crafting Material
Price
4 gil
Value
1 gil