r M m R Shop Items: Animal Skin – 9 shown
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
4 gil Items (Lumber, Metal, Stone, Bone, Leather) Lavender Beds Housing (X:11 Y:10)
4 gil Items (Lumber, Metal, Stone, Bone, Leather) Mist Housing (X:11 Y:11)
4 gil Items (Lumber, Metal, Stone, Bone, Leather) The Goblet Housing (X:11 Y:11)
4 gil - Old Gridania Leatherworkers' Guild (X:12 Y:8)
4 gil - Ul'dah - Steps of Thal Alchemists' Guild (X:8 Y:13)
4 gil - Limsa Lominsa Lower Decks East Hawkers' Alley (X:8 Y:11)
4 gil - Ul'dah - Steps of Thal Sapphire Avenue Exchange (X:13 Y:9)
4 gil - Old Gridania Ebony Stalls (X:14 Y:8)
4 gil - The Pillars The Jeweled Crozier (X:7 Y:10)
r M m R Ventures: For Animal Skin – 1 shown
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Hunting Any Disciple of War or Magic 1 60m Venture 1,133 -
r M m R Quests: With Animal Skin Reward – 1 shown
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Class Leatherworker 1 100 - 150 Earth Shards, 100 Wind Shards, 10 Animal Skins, Hempen Kurta - LTW Lv.1, Way of the Leatherworker
r M m R Leves: With Possible Animal Skin Reward – 6 shown
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time; large-scale leves require 10 leve allowances
Name
Battlecraft leves may be completed by any Disciple of War or Magic, while Tradecraft and Fieldcraft leves must be completed by a specific class; Grand Company leves can be completed by a member of any Grand Company, but a bonus is earned when completing leves by the Grand Company you have joined; Trial leves are Battlecraft leves which must be completed before other leves will be offered by this levemete; they will not be offered again once completed
Type
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time; large-scale leves require 10 leve allowances
Name
Battlecraft leves may be completed by any Disciple of War or Magic, while Tradecraft and Fieldcraft leves must be completed by a specific class; Grand Company leves can be completed by a member of any Grand Company, but a bonus is earned when completing leves by the Grand Company you have joined; Trial leves are Battlecraft leves which must be completed before other leves will be offered by this levemete; they will not be offered again once completed
Type
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
1 480 - Gridania 95–99 gil
1 876 - The Bannock 101 gil
1 584 - Gridania 97–101 gil
1 728 - The Bannock 102–104 gil
1 1,770 - The Bannock 98–102 gil
1 720 - Gridania 102 gil
r M m R Monsters: Which drop Animal Skin – 40 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Eft 23 Passive Animal Skin South Shroud
Eft 6–31 Passive Animal Skin Central Shroud
Gigantoad 2 Hostile Animal Skin -
Hammer Beak 41 Hostile Animal Skin -
Rodent 39 Hostile Animal Skin Coerthas Central Highlands
Rodent 35–37 Passive Animal Skin South Shroud
Rodent 17 Hostile Animal Skin -
Gigantoad 9 Hostile Animal Skin -
Eft 3–12 Passive Animal Skin Central Thanalan
Galago 6–8 Passive Animal Skin, Galago Mint Lower La Noscea
Hammer Beak 1–5 Hostile Animal Skin -
Rodent 1–2 Passive Animal Skin Central Shroud, North Shroud
Hammer Beak 8–14 Hostile Animal Skin -
Hammer Beak 5–8 Passive Animal Skin Central Thanalan, Western Thanalan
Gigantoad 9–13 Hostile Animal Skin -
Gigantoad 6–13 Hostile Animal Skin -
Eft 5–9 Hostile Animal Skin -
Galago 5 Hostile Animal Skin, Galago Mint -
Rodent 1–6 Hostile Animal Skin -
Rodent 1–9 Hostile Marmot Meat, Animal Skin -
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r M m R Recipes: Requiring Animal Skin – 2 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Alchemist 2 Animal Skin, 2 Bone Chips Water Shard - 10 40 325 - - -
×1 Leatherworker 1 Animal Skin Earth Shard - 9 40 312 - - -
r M m R Recipes: Using this as a Subcomponent – 68 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Alchemist 5 Enchanted Copper Ink, Leather, Maple Log, Hempen Yarn Water Shard, Lightning Shard - 33 60 451 - - -
×1 Alchemist 10 Leather Grimoire, 2 Leathers, Ash Log Water Shard, Lightning Shard - 67 60 471 - - -
×1 Armorer 7 Bronze Plate, Bronze Rings, Leather Ice Shard, Earth Shard - 37 60 492 - - -
×1 Armorer 8 Bronze Plate, Bronze Rings, Leather Ice Shard, Earth Shard - 41 60 526 - - -
×1 Armorer 9 Bronze Plate, Bronze Rivets, Leather Ice Shard, Earth Shard - 42 60 545 - - -
×1 Armorer 16 Bronze Mitt Gauntlets, Bronze Rivets, Leather, Brass Ingot Ice Shard, Earth Shard - 94 70 649 - - -
×1 Blacksmith 2 Bronze Ingots, Leather Fire Shard, Earth Shard - 20 60 325 - - -
×1 Blacksmith 7 Bronze Ingot, Leather, Bone Chip Fire Shard, Earth Shard - 37 60 492 - - -
×1 Blacksmith 12 Bronze Ingot, Ash Lumber, Animal Glue Fire Shard, Earth Shard - 53 60 702 - - -
×1 Blacksmith 20 Viking Sword, Brass Ingot, Aldgoat Leather Fire Shard, Earth Shard - 111 70 789 - - -
×1 Carpenter 3 Maple Lumber, Bone Chip, Animal Glue Wind Shard, Ice Shard - 20 60 339 - - -
×1 Carpenter 4 Maple Lumber, Undyed Hempen Cloth, Leather Wind Shard, Ice Shard - 21 60 352 - - -
×1 Carpenter 13 Ash Lumber, Crow Feather, Soiled Femur, Animal Glue Wind Shard, Ice Shard - 54 60 726 - - -
×1 Carpenter 14 Ash Lumber, Leather, Fish Oil Wind Shard, Ice Shard - 54 60 751 - - -
×1 Carpenter 14 Ash Lumber, Undyed Hempen Cloth, Leather Wind Shard, Ice Shard - 54 60 751 - - -
×1 Carpenter 14 Ash Lumbers, 2 Animal Glues Wind Shard, Ice Shard Housing 172 60 375 - - -
×1 Carpenter 20 Ash Lumber, Lapis Lazuli, Clove Oil, Leather Wind Shard, Ice Shard - 74 70 1,053 - - -
×1 Carpenter 22 Elm Lumber, Iron Ingot, Animal Glue Wind Shards, Ice Shard - 75 70 1,122 - - -
×1 Carpenter 31 Walnut Lumbers, 3 Animal Glues Wind Shards, 3 Ice Shards Housing 339 80 835 - - -
×1 Carpenter 35 Worm-eaten Square Shield, Elm Lumber, Leather, Bronze Rivets, Cider Vinegar Wind Crystal - 123 80 1,853 Wind - -
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